VintageFTW

60 Decks, 522 Comments, 218 Reputation

Oh, hold up, Second Sunrise is now banned. Looked it up; banned since April. Bummer.

0
Posted 08 January 2014 at 12:06 in reply to #425423 on The Most Important Meal

Permalink

Hold up, I'm not seeing why this isn't Modern Legal. Which card is wrong?

0
Posted 08 January 2014 at 12:04 in reply to #425423 on The Most Important Meal

Permalink

Why would you guys question the deck's consistency when Stanislav Cifka won Pro Tour Return to Ravnica with a 75 card copy of this deck?

It was nuts, he lost five game (not matches - GAMES!) in the entire tournament. It was hilarious to see him sitting with two lonely Lotus Blooms while a Tarmogoyf, Dark Confidant, Deathrite Shaman, and Bloodbraid Elf swung in, followed by a pass of the turn. In the 30-minute turn that followed, his opponent would watch helplessly as he drew into Pyrite Spellbomb after drawing through 36 cards, and then they'd just concede.

0
Posted 08 January 2014 at 11:26 as a comment on The Most Important Meal

Permalink

You're lucky nobody runs Wrack with Madness anymore.

0
Posted 07 January 2014 at 13:37 in reply to #424940 on The Black Obliterator

Permalink

No, because this deck is Modern-legal.

0
Posted 06 January 2014 at 09:57 in reply to #424790 on Psychonauts

Permalink

Fling is downright awful with Wee Dragonauts. First off, fling uses the creature sacrifice as a cost, so your last two mana which could be used on two additional instant or sorcery spells (4 extra damage) is instead throwing a Wee Dragonauts (Probably about the same). Psychotic Fury means the Dragonauts don't have to be big to win the game. Fling walks right into Spell Snare, and could lose you the game because you have no Dragonauts and no burn. Fling is bad. Like, really bad.

0
Posted 06 January 2014 at 09:56 in reply to #424762 on Psychonauts

Permalink

Worth a like for the name alone.

2
Posted 03 January 2014 at 01:48 as a comment on Oppa Jundnam Style...

Permalink

Kinsbaile Cavalier is better than SIlverblade Paladin here.

1
Posted 01 January 2014 at 13:41 as a comment on (Modern) Budget Knights

Permalink

Phantom Warrior is better than the Deathcult Rogues, I guess. This deck needs fewer big cards like Traumatize and Jace and would do better with spot removal, like Far/Away, Hero's Downfall, Cyclonic Rift.

0
Posted 29 December 2013 at 17:13 as a comment on Crazy Mill

Permalink

Maybe some Fabricates to fetch Pili-Pala? I suppose Muddle the Mixture is just as good, huh?

0
Posted 29 December 2013 at 17:09 as a comment on Grand Combo Architect!!!!!!!!!

Permalink

I guess you wear an Oblivion Ring, eh? Was your choice a Dismal Failure? You've become Disenchanted with your spouse? It may make you Howl from the Beyond.

This deck is hilarious!

5
Posted 27 December 2013 at 17:33 as a comment on I'm married too :(

Permalink

Phyrexian Mana (like Gitaxian Probe) can be paid with colored mana or two life (In this case, two life only). Hybrid Mana, Like on Clout of the Dominus and Nivmagus Elemental, can be paid with either red or blue.

Fetchlands are so subtle, it's hard to see their effect on competitive play. First and foremost, Scalding Tarn and Arid Mesa get Blood Crypt, which is basically the land you need. Second, that land is now gone from your deck, and you are just that much more likely not to draw land, and instead draw a spell. As for having more fetchlands than legal targets, that would be a problem if the game goes on too long. If the game goes on too long and you're using this deck, you straight-up die.

0
Posted 27 December 2013 at 14:34 in reply to #422730 on Turn 1 Modern Win?!

Permalink

Cosi's Trickster or Psychogenic Probe.

3
Posted 26 December 2013 at 15:00 in reply to #422502 on Every Day You're Shufflin'!!!

Permalink

Perhaps for a sideboard you could run Leyline of Sanctity or Witchbane Orb just so you don't die to decks with a lot of burn or a couple of Zuran Spellcasters.
For main-deck, I would recommend Holy Day or Ethereal Haze, which are cheaper than Defend the Hearth (mana-cost wise) but serve the same purpose.

0
Posted 26 December 2013 at 14:53 as a comment on How To Lose a Friend

Permalink

See? that wasn't so hard. Now, I will indeed take out desperate ritual and put in assault strobe. However, I have no blue mana for artful dodge. Ground Rift is so good because, if nothing else it's one red to put up to eight +1/+1 counters on Nivmagus Elemental. Gutshot is indeed a weaker player, but it's a free spell and hits your opponent's face. Never underestimate the power of "free" --- although Gut Shot is a card in hand, and to give up a draw for a gut shot is slightly weak. Its appeal, however, is just too great. As for the Crimson Wisps, They seem like they could be a strong player but unreliable. Say it's turn 4, you opponent already has a Deathrite Shaman, a Dark Confidant, and two Lingering Souls tokens in play, and you have a Kiln Fiend. Would someone prefer to draw a Crimson Wisps, which will limit the amount of other things you can play that turn (granted, it will draw a card -- that's pretty powerful), or a Gut Shot? Or anything else like Mutagenic Growth, or Gitaxian Probe. I'll do some testing and get back to you.

0
Posted 26 December 2013 at 14:35 in reply to #422266 on Turn 1 Modern Win?!

Permalink

What on earth?! Conceited? Such a ludicrous statement (God of the Johnnies! Phaw!) can ONLY be said tongue-in-cheek. To assume that I actually consider myself godof the Johnnies is simply ridiculous.
If your only feedback is to note the deck owner is stuck-up and egotistical, perhaps you ought to keep your hurtful comments to yourself.

-2
Posted 25 December 2013 at 19:41 in reply to #422266 on Turn 1 Modern Win?!

Permalink

Oh, come on, it's just a joke. A Johnny is a Magic player focused on bizarre interactions, unexpected wins and cool combos (See the card, "Johnny, Combo Player"). I'm just kidding around.

0
Posted 24 December 2013 at 19:25 in reply to #422266 on Turn 1 Modern Win?!

Permalink

Psychic Surgery?

0
Posted 24 December 2013 at 02:01 as a comment on Shuffled Up

Permalink

This is a 59 card deck that wins turn 4 or earlier, and just happens to have a Turn-1 Win. Naturally, it's nigh-on impossible to win on turn one, but it just happens to be barely possible with this deck. The combo could be more solid for turn 1, but that's not the point of the deck.

0
Posted 24 December 2013 at 01:59 as a comment on Turn 1 Modern Win?!

Permalink

How about Assert Authority over Stoic Rebuttal?

0
Posted 22 December 2013 at 02:16 as a comment on Budget Decks: Engineering

Permalink

301-320 of 511 items