VintageFTW

60 Decks, 522 Comments, 218 Reputation

Ivory Giant is nice, because it taps all non-white creatures, so you can suspend him on turn 2 and land him and the angel on turn 6, leaving your opponents . . . erm . . . Sunblasted.

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Posted 09 February 2014 at 23:33 as a comment on Sunblasted

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I'm not really interested in removal because Living End kills all their creatures, and if any are in the graveyard, they get those creatures back.

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Posted 09 February 2014 at 04:11 in reply to #435961 on This Is The End.

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Scavenge does not trigger Heroic, it's an ability, not a spell.

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Posted 08 February 2014 at 19:39 in reply to #435852 on nature's return

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Maybe slide a Rogue's Passage in there to force through a Master of Cruelties or a live Mogis.

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Posted 08 February 2014 at 19:38 as a comment on Mogis' Minotaurs of Cruelties.

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No, protection means the creature "can't be blocked, targeted, dealt damage, or enchanted" by the thing it has protection from. Sure, Pyrohemia targets all his creatures, but the damage is nullified.

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Posted 08 February 2014 at 17:56 in reply to #435834 on Through the Fire and Flames

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You can replace Vandalblast with Shatterstorm. It costs one less, and you don't have any artifacts.

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Posted 08 February 2014 at 17:45 as a comment on Through the Fire and Flames

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Dude, Appetite for Brains is really bad in Modern. If you're trying to save money, I'd say Duress is better. If you're not, Thougthseize or Inquisition of Kozilek are much better.

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Posted 06 February 2014 at 12:53 as a comment on "i cant play anything gg"

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Unfortunately, none of the lands in this deck come into play untapped, so the soonest you could even get the hero out would be turn 3, then you could play one him the next turn.

I like the deck, I just think it needs to spread out more. 12 Scry lands is a little much, and unless you're trying to save a couple bucks, you should definitely run shock lands over scry lands. Having nothing cost more than three mana makes it seem aggro, but all the lands come in tapped!

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Posted 05 February 2014 at 23:52 in reply to #434955 on No, Bant again. Hexproof

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Oh, right, forgot.

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Posted 05 February 2014 at 19:54 in reply to #434810 on White Heroic

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Thank you! I think it's really fun to play.

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Posted 05 February 2014 at 19:53 in reply to #434842 on Wild Nacatl's Revenge

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All right, I totally understand your critique. I'm not trying to be ignorant or stubborn, I'm just defending my position.

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Posted 05 February 2014 at 19:52 in reply to #434069 on Wild Nacatl's Revenge

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I would consider running 4 Temple of Silence, just for the scry if nothing else; you have only 3 real one-drops. I would also suggest a full 4 Hero of Iroas. Running four means you can sometimes have two or three in play, and that can really cut the cost of big bestow boys like Ghostblade Eidolon. Lastly, I would run Hopeful Eidolon over Nyxborn Shieldmate. As it is, you only have one way to trigger Sunbond's ability, and that's Ordeal of Heliod. Hopeful Eidolon will consistently provide you with life advantage that can help you stay out of range of some of the quicker decks looking to burn you out.

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Posted 05 February 2014 at 15:23 as a comment on White Heroic

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Oh, for crying out loud! I've watched hours of competitive Modern Magic. I've watched David Ochoa play a similar deck at the Magic Player's Championship. I've proxied this deck and playtested it. Your insistence on removing blue does not sway me. The blue stays.

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Posted 04 February 2014 at 18:13 in reply to #434069 on Wild Nacatl's Revenge

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Answer 1: Yes, it works. Shroud means the creature can't be the target of spells or abilities, and Nivmagus Elemental's ability is targeting him.

Answer 2: Storm puts copies of the card onto the stack, so Nivmagus can exile any number of the storm copies, because each of them are sorceries.

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Posted 04 February 2014 at 13:12 in reply to #434372 on Turn 1 Modern Win?!

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You are mistaken, sir. The shock lands of Return to Ravnica block have two basic land types. Tribal Flames and Might of Alara count basic land types, not types in basic lands you control.

Thank you!

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Posted 04 February 2014 at 03:52 in reply to #434300 on Wild Nacatl's Revenge

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I don't want 18 one-drop creatures in my deck! (4 Lynx, 4 Nacatl, 4 Lion, 4 Ape, 2 Goblin). They all die to Supreme Verdict anyway. Tribal Flames is 5 damage for 2 mana. And Snapcaster lets to reuse Tribal Flames. It's too good to pass up. I mean, just draw some sample hands! It does not cripple the deck. I'm more surprised you people aren't telling me not to play black; I only have black in the sideboard.

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Posted 03 February 2014 at 19:19 in reply to #434069 on Wild Nacatl's Revenge

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But . . . Tribal Flames and Might of Alara . . . and Snapcaster Mage . . .

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Posted 03 February 2014 at 19:03 in reply to #434069 on Wild Nacatl's Revenge

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Man, I loved seeing John Finkel and Reid Duke play this at Worlds in 2012. i was really disappointed that neither of them won.

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Posted 03 February 2014 at 13:14 as a comment on Izzet Storm (Modern)

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What you should run is a fourth Phenax or a way to fetch him, like Diabolic Tutor or Jarad's Orders, considering it's kind of hard to win without drawing him.

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Posted 01 February 2014 at 18:52 as a comment on BUG Defender Mill

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Yes. Story Circle does not target True-Name Nemesis, so its damage will be prevented.

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Posted 31 January 2014 at 03:27 in reply to #433057 on Your Mom Didn't Use Protection

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