Yup, just like you can kick Orim's off of a scepter.
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I like it, and will be very interested to see how this Plunge version of PAL will work with Bloodghast over Mentor. I even think it might become a personal preference thing in the future, which would be very cool to see, and would bolster the power of this deck since people wouldn't know which version they're going to go up against.I like the use of Loam, it'll be a good utility...It always is though. I don't really see a reason to use Recoup over Snappy, it would put less mana burden on the deck and supply you with another creature to sac should the need arise. I also don't understand why Bloodstained is in here. There's no mountain (or mountain dual) in the main deck or the SB...
There is a deck type called Extraction. The idea is to remove or "extract" key cards in the opponent's deck and win as a result of their deck being crippled. That's the most watered-down explanation. Now the original extraction deck that rose to power was called Iso-Seek, as it used the combination of Isochron Scepter and Seek (from Hide/Seek). Iso-Seek is still used to this day and is quite powerful. Two other deck types came as off-shoots of Iso-Seek. One is called Iso-Pox, which is a Pox heavy variant of Iso-Seek. These two are quite similar. The third is called PAL, which stands for Poxtraction/Pox Extraction Aggro Lock. That's what this deck is. It's a much more aggro focused design of extraction, and makes less use of surgical precision cards like Seek and instead opts for big sweeping effects. The most popular of these is Bitter Ordeal. This is a super advanced deck, so don't feel bad if you are new and don't recognize it. As for the other acronyms used...DHA = Deck Help Alliance. This is a "secret" group of vault goers that take it upon themselves to better the vault. SB = Sidebaord. A group of 15 cards that you are allowed to swap into your main deck list to alter it to better face a specific deck. TNN = True Name Nemesis. Just a very good and versatile attacker creature. LE = Living End. The card that I ultimately decided was no longer useful to the deck.
Exactly. I strongly believe this is the next step for PAL. Plunge is just so useful and its speed over living end is great. Also, when people figure out what you're doing, living end can be stalled out...they can turtle up on the turn it activates. With plunge, there's little to no warning. As for a third Odeal or a third Thoughtseize...I think both are incredible. At the moment I'm using the third Ordeal and love it, but I think both are excellent choices depending on your meta and how you like to play.
I'd suggest Necrogen Mists. That's about the best I can think of.
Oh damn I knew I forgot something. I also was going to put in Rite of Consumption. Same idea. If it resolves that poor bastard is dead.
Yeah I put it in and tried a few games with the changes, and I actually got Wave a few times and it worked like a charm.
Alright, made some changes to the design, tested it out and so far I like it. Let me know what you guys think!
Hey Puschkin, did I ever get back to you on that deck you asked me to look at? I feel like I didn't...
I really like Chandra. Devastating Summons is something I did consider as a big, flashy finish, but I think it's too risky. If I do it and then lose my ability to get those lands back, I'm sufficiently boned.
I think you're right, I always like to build around my generals, but I may have gone too far with this one. It certainly can function just fine without him, but still, I see your point. Now on to your suggestions...Groundskeeper -- Yes, fuck yes. I totally forgot about this dude and he's definitely going into the deck, replacing Manabond.Mauler -- I do like Red Bull, but I need to slim down on the elementals I have in here, so I don't think I'm going to add another one unless it's amazing for the deck.Yavimaya Elder -- I'm going to replace Kodama's Reach for him. For a few reasons he's technically better. Also I just like the card.Phytotitan -- I'm strongly considering this guy. Even without Omnath out, this guy will be a real pain in the ass. In most cases, I'm going to want to kill him off haha.Wave -- I'm really torn on this one. On one hand, I can see it being a nice middle finger to decks with a lot of enchants/artifacts, and it would serve as a nice piece of removal...On the other hand, I wonder if it's cost is too high that by the time I could cast it, it would be too late.Mountain Valley -- I'm trying to keep as many basic lands in this deck as possible, but that is certainly an good one to consider if I choose to drop the count for some extra land procs.Druidic Satchel -- I'm just not a big fan of this card for this deck. Can't really explain why, just a gut feeling I guess.Loam -- Yup, I forgot Loam. I told you I made this deck too fast =PI agree with your cards to take out as well, though I think from playing it a few times now, there are a few more that I will drop for more good stuffs, including a thing or two to keep Omnath a little more safe, since even after edits, this deck does use him a lot.Thanks again for this constructive criticism dude. It's awesome =]
Made a new EDH deck =]http://www.mtgvault.com/surewhynot/decks/mad-world/I don't think I've missed anything, but I put it together pretty quick, so maybe one of you guys can notice something I forgot?
So hey guys, I know many of you might not know all the inner workings of extraction, but I need some advice on my current Iso-Pox list. Specifically I think I should drop the Entomb I have in there as it no longer has as much of an impact as it used to. The deck is called "If Thou Gaze"
I'm thinking of dropping the Entomb from this list. Since I took out ghast, it holds less use I think. Sure, getting the utility of Riftstone right away is nice, but that's about all it does now. Opinions anyone?
Ok, just got back from a long vacation, so I just saw this. I tried out LE in place of Cemetery and it works like a charm, and by charm, I mean an absolute bomb. If I set it up correctly and wipe out their side of the field via exiles, I load up my 'yard and then drop LE either that turn if we're at "Battle Cruiser" stage of EDH (As in, shit loads of mana available) or drop it next turn and carry an insane amount of momentum.Yeah, I'm going to keep the bug. It holds a special place in my heart oddly enough. The deck that really first got me noticed on here is my Black Sacrifice deck, and he's one of the hardest hitters in that deck.I'll take a look at your deck as soon as I can =]
I totally forgot Bojuka, so thanks for that one. Now let's go through the creature suggestions.Voracious Hatchling -- I can dig this change. Grey Merchant isn't as cool in my mind as Hatchling, at least art-wise, but I can't disagree that it's just better for the deck in a lot of ways. It's also a zombie, which helps with the count.Launch the Fleet -- I think I agree with you on this one as well. Especially since you brought up the need for other ways around Hexproof. I'm going to put Glaring Spotlight in it's place.Mortician Beetle -- This little guy is one of my favorite creature cards in the game. I'll have to do more testing to see if he's worth it over Soul Warden or not, but I feel like he could get pretty big. We'll see with this one.Pawn of Ulamog -- I have to disagree with you on this. Yes, this is a token deck in a lot of ways, but it also features a number of non-tokens, and Pawn serves as a sort of insurance for that. Kill one of my guys? Well now I have another fodder token to exile one of yours. It's just good utility in my mind.Tidehollow Sculler -- This happens to be my all time favorite zombie, so when I started to shift towards a zombie theme for the recursion and tokens I put him in. Also, this deck was once an Alesha, who smiles at Death EDH, and I think a few things got lost in the transition. This was one of them. Amazing for Alesha, not so for this.Cartel Aristocrat -- This is another leftover. The Alesha deck was going to be a Human tribal with a lot of sacrifice-based effects (I still might re-make it). CA was a great engine for that since the sacrifice came with no additional cost. The evasion was also really nice, and still is honestly, for a little chip damage. I think Hell's Caretaker might work better though. This deck has a lot of mana value with all the tokens and denial, so I'm not so concerned about bumping up my mana curve as I would be with a different deck.Abhorrent Overlord -- I halfway disagree with you on this. He's really good, and tokens are tokens. That said, I do agree with you that I could probably benefit more from something else. I'm choosing Sheo here only because Tidehollow will be replaced with Rune-Scarred. Again, it's a step up in my mana curve, but I think it's well worth it for the recursion and the utility of finding stuff. Plus, together those two are a little like cheating.So here's the problem now, I really, really agree with you about Living Death. I forgot about that card and damn it would be sexy for this deck. I just don't know what I'd take out for it.I really appreciate you taking the time to look at this man, this is the kind of feedback I love to see.
http://www.mtgvault.com/surewhynot/decks/neverwhere/Here's the first one.
Nah, this deck is for our shop's tribal format, so while it's technically a legacy deck, it won't really be facing genuine legacy decks, just other odd tribes.
Sultai aren't usually known for Hug, so I'll be interested to see how you pull this one off.
Been very absent lately since dropping those two Extration prototypes, but I'm currently working on three EDH decks that I think will be pretty fun.
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