I'm glad you like Lackey. It's very useful to see how things will work out before you blow money on a deck that won't work the way you want it to. =)
Permalink
This isn't a deck. Not a serious one anyway. You can't take the best cards in the game and put 4 of each in a deck, there are rules. The old school moxs are restricted as is black lotus, as is recall, as is time walk. Lets not even mention that this "deck" would cost well over $20,000. I'd rather have a car.
To delete cards go to the edit deck page and hit the "x" next to the card and then click "yes"
In place of Idyllic, I'd put in Enlightened Tutors. Chancery is a bad land, use Nimbus. I'd take out the walls and use plainscycling to find your lands. Cards like Eternal Dragon are amazing. (Plainscycling is great cuz it can fetch your Fountains). You don't need all the walls. Use Benalish Trapper for early game lockdowns. Steel of the Godhead helps a TON for killing your opponent since it can make your godhead a 6/6 unblockable lifelinker.
One last thing, you should put in WOG, or some variation of the effect. This way if you get in a bind you can blow everything up to win with the ember fists. or clear the board and make a TON of tokens to replace the ones that are stuck.
This is interesting. I might add in standardize with isochron. That way your creature conversion only costs 2 and you can play it turn 2. Boilerworks is not as good as filter lands and/or pain lands. How is it that we both can take the same basic deck or cards and make them COMPLETELY different. This is my zubera deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=20737
I should clarify, all your tokens will be gone cuz your cratures won't be there to make them. haha, i just realized that what I wrote before made no sense outside of my mind. haha. Your combo needs how many freed from the reals? Maybe add Pemmin's Aura too. Sorry, but I really dislike the sanctuary like bounce lands, even using the Bant lands (they are pretty cheap) would be much better.
Oh yeah, if you keep green go with Maelstrom Pulse for creature control.
Patriarch's Bidding in place of Balthor, It does cost 5 but Balthor is easily stopped before he get to blow up to bring your creatures back.
Legendary means 1 in play at a time, you can have 4 per deck...
If you're playing against burn or storm you sideboard in the 3 IVORY MASKs. Problem SOLVED. Finisher is Godhead with Steel or Dragons. It's 6/6 unblockable lifelink, I'd say that's pretty big, especially when every other creature is a 1/1 and can't hurt you cuz of the enchantment.
Reflecting Pool to the max. Borderposts should be gone, they slow you down. Use the 3 color lands from soa and 10th pain lands for your mana base. Although I love your 3 black spells, they should probably go, as kung-fu suggests. Keeping this 4 color is unnecessary.
This deck is really big, try cutting it down to 60 - 61 cards, 65 MAX. Use lands other than the bounce lands, they don't work very efficiently. The best lands don't come into play tapped (or if they do they give more than 2 colors). Rainbow is very hard to pull off mana wise. Use Reflecting Pools, shock lands, filter lands, etc. those are what you need. Use Birds of Paradise and Bloom Tender to help (if you have to pick 1 of the 2, pick BOP). Also use Maelstrom Pulse, it's insane. Possibly some tutor cards to help you find the Last stand when the time comes.
Yo ANON, It's funny that we both entered the same challenge. Check mine out. (But no copying). http://www.mtgvault.com/ViewDeck.aspx?DeckID=21308 It's funny how different they are. Sorry but your tokens don't stand a chance against my Prot. Godhead + Crovax = All your little tokens gone.
you will never get the card you want with 85 cards and 1 copy of each thing. Cut it down to 65 MAX (preferably 60 or 61) and put in more copies of the cards you need (like 3 or 4 of each but still keep your deck size down). Also, your land base for 3 colors won't be very efficient or fast. Try dual lands (other than Aqueduct since it is slow and not very good).
Hallowed Fountain and Tundra are Plains Islands, ergo they can be fetched.
I would make this green-white, that way you can throw in a lot of great mana accel, as well as cards like sterling grove to protect your enchantments. I'd also throw in ivory mask in place of temporal isolation since prot means they can't be blocked by creatures of that color anyway. A lot of the spells you have can be sideboarded and replaced with better mana accel. If you want to stay mono-white then put in safewright quest to help with mana. Keep in mind that your angel is 6 mana and until then you're open to everything your opponent has.
Oops, it's the first thing on the list. RIGHTFULLY SO, WORST THING EVER.
You forgot to mention that Combat Damage no longer goes on the stack. This means you can't sac things once damage goes on the stack to get the effect as well as the damage. Also you can't do things in response to combat damage. IT SUCKS!!!!!! This ruins EVERYTHING!!!! AHH!!!
Tarmogoyf loves fetch lands. They help for all your ab dual lands too, since they have land types.
261-280 of 826 items