LOVE that mana curve :D
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I can tell this is probably meant to be a budget deck, and that's cool, but maybe consider using Chandra herself? Even just here one damage ability will kick-start your deck every turn she is able to do it... Also, get Cinder Pyromancer. Basically lets you double the number of different instances of noncombat damage you do each turn.
This is HILARIOUS! Love it! Fantastic take! I'm sure this is an established deck type and all but it's new to me, and this seems great! And if I'm understanding it correctly, Palinchron + High Tide + at least 6 lands is infinite mana and infinite storms, right? DAMN. Only idea I can think of would be to use Isochron Scepter to either imprint High Tide (DUH) or, at the very least, Snap. Either one would give you a huge additional advantage, especially with a few Voltaic Keys to be able to cast the imprinted card multiple times (imagine 2-3 High Tides PER TURN)... it's up to you if that's necessary, though.
Probably should run more than 16 counterspells? Seems like most of your deck is tied up in creatures and card draw -- more cheap counters like Spell Pierce, Dispel, and Negate could help you a whole lot.
The idea of running fetchlands like that is that it helps thin out your deck, which in an elf deck that doesn't need much land to generate mana, can work just peachily. I would recommend at least Imperious Perfect since this doesn't look to be made for standard -- makes even more elves while making your others stronger, and letting your archdruid tap for more mana, can't beat it. Consider running Vines of Vastwood, as well -- instant speed counter to removal, which is exactly what an elf deck needs to avoid. Don't worry about the kicker too much, not that it's a bad thing if the time is right!
I really like the concept of Flamekin Harbringer in this deck -- one of the biggest weaknesses of a Kiln Fiend deck is, well, not drawing a Kiln Fiend! Perfect T1 play whether you already have one in your hand or not, since two is even better than 1!
Very fun, I used to run a deck like it but stopped when Knight of the Reliquary left standard, which killed a LOT of this deck's usefulness... I would HIGHLY recommend using Sejiri Steppes. With Ruin Ghost, that's instant speed protection from kill spells, or unblockability versus a mono-color deck. I also used to use singletons of Piranha Marsh and Halimar Depths, tutor them out with Knight of the Reliquary, and bounce them with Ruin Ghost to reuse their effects... I guess you could try the same with Primeval Titan now, if you were willing to buy them?
^ just what I was going to say. The card isn't put into play with Wild Evocation, it's CAST, which means that it can be countered! Bad news... unless you have a Summoning Trap on hand :D Those two in concert with each other would just be... hilariously fun. Props on making a standard deck that isn't just some boring 'I LIEK MYTHIKS' deck, and actually looks FUN
I used to run a deck just like this, though I made sure to use lands like Sejiri Steppe with Ruin Ghost, basically turns Ruin Ghost into a Mother of Runes and gives you chance for instant-speed protection.
WTF NO BEARSCAPE?!
What no bushwhacker? no dragon fodder?
also check out that mana curve :D
I thought about Asceticism but figured that Ezuri's "regenerate target elf" would be better. As for Wrath effects, that's why I have the 3 Eldrazi Monuments in here. Consider: Turn 1: Forest, Llanowar Turn 2: Forest, Archdruid Turn 3: Forest, Nissa to Nissa's Chosen, Ezuri w/ Archdruid mana Turn 4: Eldrazi Monument, with Nissa pulling out Nissa's Chosen to fuel the sacrificing cost, and plenty of mana to play other supporting cards as well... should be a win right there Yes it needs a godhand, but it could work and if I go first could outpace Day of Judgment
If only Howl was in standard, this could be fantastic, and fun!
If you want hilarity, try Sun Titan. If you have a Jace in your graveyard, and attack with Sun Titan, it becomes "whenever Sun Titan attacks, destroy targets Jace, the Mind Sculptor"
Or, consider the card "Timber Protector" if only for the line "forests are indestructible"
Consider running Naturalize. If you have a life and limb out and they play Day of Judgement or any other Wrath effect, you can in response blow up life and limb with your own naturalize to save your lands.
Your mana base could use more green since most of your early creature drops are green. Also, consider proliferate, since most of your allies use +1/+1 counters already.
I'm going to suggest the obvious: DOUBLING SEASON. But I do love the idea of proliferate with allies, I may have to experiment with that idea myself.
If you're worried about facing creatureless decks, why not run some creatures that work well with the Ooze in your own deck, so you could potentially traumatize yourself? Spawnsire of Ulamog, Gigantomancer, Steel Hellkite, and perhaps best of all Molten-Tail Masticore, since you would get all of the benefits without the discarding drawback!
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