maleficus

16 Decks, 189 Comments, 14 Reputation

Gaddock Teeg EDH? Ew. That would pretty much limit me to mana production but no win condition!

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Posted 03 September 2011 at 04:50 as a comment on Ulamog EDH

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Maybe find some slots for Blazing Shoal? 0 mana for +7/+0 is pretty good, I hear.

Also, Assault Strobe.

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Posted 24 July 2011 at 00:03 as a comment on first turn kill fun

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Forgot about Lands and Enchantress; Lands plays Glacial Chasm, and Enchantress runs Elephant Grass. Without using Terrastadon or Angel of Despair, Glacial Chasm is hard to play around, but Elephant Grass is no different than the other grave-hates.

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Posted 23 July 2011 at 23:48 in reply to #184407 on Dredge

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If you up the LED count to 4, you can get access to some ridiculous first turns with the addition of Cephalid Coliseum and Deep Analysis. The only reason I'm not running LEDs in my build... Is because I only have 1!

A couple of alternative options are to run Tireless Tribe or Phantasmagorian for Putrid Imp. I'd even strongly suggest Phantasmagorian if you decide to up the LED count; when your entire hand is gone it will let you get your dredgers back into the graveyard.

The deck plays against hate like a champ to be honest; just keep in mind which deck you're playing against, consider the options they have to hate you out, and sideboard appropriately. Every deck has access to Tormod's Crypt and Relic of Progenitus, which Pithing Needle and Nature's Claim can force to be popped early. Black decks tend to run Bokuja Bog, Leyline of the Void, Planar Void, and Ravenous Trap; Ravenous Trap is hard to get around, but Stifle and Chain of Vapor / Nature's Claim take care of the other two. White and Green decks can run Wheel of Sun and Moon, which can likewise be taken care of by Chain and Claim... These decks can all also run Ratchet Bomb, Engineered Explosives, and Powder Keg; all of which can be forced out early with Chain and Claim, as well as Pithing Needle.

Don't forget about Cabal Therapy either; if you feel like they have an out, feel free to guess and check. ;p

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Posted 23 July 2011 at 23:37 as a comment on Dredge

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My meta's a bit testy with removal and stifles, so I'm hesitant to add the Shifty ones... I haven't gotten the cards I need in the mail yet (and I'm still going to need to proxy Intuition for a while), but I've got a couple of them laying around to test with. Thanks for the suggestion!

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Posted 22 July 2011 at 14:41 in reply to #183216 on UB Nightmare (Suggestions?)

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It's only banned in 1 of the 4 official formats; the deck is illegal for Standard anyway, so why?

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Posted 19 July 2011 at 03:50 in reply to #182141 on World Slayer

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The deck has 'That Which Was Taken'. What makes you think it's for Standard?


That said, Darksteel Plate would be an apt replacement for That anyhow; it can be tutored, and it still lets your Worldslayer wielder survive the swing.

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Posted 18 July 2011 at 02:43 in reply to #181993 on World Slayer

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Personally, I'd probably go -1 Geth, +1 Puresteel. Geth's a pretty dead draw until you can hard-cast it on turn 6, and by then the Puresteels are fairly liable to have drawn you into 1/2.. I'd also be tempted to cut one Mortarpod for a Piston Sledge; the drawback is mitigated pretty effectively by Glissa.

Other than that, looks like a pretty fun deck!

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Posted 16 July 2011 at 20:22 as a comment on Glissa, germ queen(please comment)

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I'd probably replace Warpath Ghoul.
Wait...
I'd DEFINITELY replace it.

Phyrexian Crusader says 'Hi'.

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Posted 16 July 2011 at 16:50 as a comment on Call to the Grave

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Seems like a good piece of tech, but what would I cut for it? I don't feel comfortable cutting down on the protection/disruption any more than I need to, and the rest of the setup is fairly fragile at the amount I've already snipped it...

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Posted 16 July 2011 at 16:25 in reply to #181547 on UB Nightmare (Suggestions?)

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Too many 1/2-ofs. Waay too many cards overall. Sol Ring is restricted/banned in constructed formats.

Try to focus on the cards that are GOOD, get more of them, then cut down the jank.

Off comment: Not a bad mana curve for such a random deck.

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Posted 16 July 2011 at 16:07 as a comment on Over before you started!!!

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Hah, just realized that Intuition and Buried Alive are slightly redundant in the deck (goldfished a few games) so I might have more wiggle-room than I initially thought.

I'll give Mental Misstep a shot; probably -3 Buried Alive, +1 Intuition, -1 Cabal, +3 Mental Misstep? Feels like it might set this deck's early game into overkill between the discard and MM...

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Posted 16 July 2011 at 15:49 in reply to #181547 on UB Nightmare (Suggestions?)

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Vengeful Pharoah isn't particularly useful without the ability to mill it into your graveyard or draw extra cards; it'll keep killing attackers, true, but you'll never draw anything new while you're recurring them.

I can't think of a way around it in 2.0 Mono-B, other than cards you genuinely don't want to use in combination with it (the Bob enchantment jumps to mind...).

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Posted 16 July 2011 at 12:10 as a comment on Standard Zombies

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It's actually fairly simple; Prosperity is used after Brain Freeze so that the opponent has fewer cards in their library, causing them to lose immediately. You never set X to equal/higher than your own library count, unless you'd lose if you didn't.

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Posted 09 July 2011 at 06:48 in reply to #170373 on High Tide -Suggestions?

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Seems like Sacellum Godspeaker would love a place in the deck...

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Posted 08 July 2011 at 15:33 as a comment on Yes Sire, At your command**

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You can still make a Workshop/Stax deck. How to sad?

Feel like I usually see City of Traitors in these builds, but I might just be thinking of Legacy Stax...

You're not running Su-Chi, or I'd recommend Lodestone Golem in its place, HAH.

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Posted 22 April 2011 at 19:30 as a comment on Outdated Shop

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Pandemonium works wonders with oddballs like Nova Chaser and Phyrexian Juggernaut.
I'd make the wee suggestion of adding Aether Vial and Flickerwisp, as they add a good defense/offense tech to the deck.

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Posted 22 April 2011 at 03:19 as a comment on Pandemonium Bouncer

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Main suggestion would be to cut Pacifism; adding another Smother and Path to Exile and/or Mana Leak.

Turn the Tide actually seems pretty useful given the deck, and my saying that about an instant -X/-0 card is rare...

Last suggestion would probably be to add more of the bi-colored lands to replace the basics; running in three colors makes it pretty likely that you won't find the colors that you need reliably in the early game.

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Posted 22 April 2011 at 03:11 as a comment on Tri-Color Control

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2-of each of the swords seems like it might be a bit much. Might suggest cutting them down to 1-ofs (after all, you're running Stoneforge...), and maybe cut one BS Angel to add 4x Honor of the Pure.
Worst case scenario, the Honors serve to eat more removal.

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Posted 22 April 2011 at 03:06 as a comment on White Weenie Standard

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Since you're running Scrubland, I'm guessing this isn't budget...
Suggestion for Rishadan Port.
Mana curve is also pretty high; would you want to put in some of the lower-cost white creatures with "Tap target creature"?

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Posted 21 April 2011 at 20:30 as a comment on B/W Tap Down

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