Gaddock Teeg EDH? Ew. That would pretty much limit me to mana production but no win condition!
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Maybe find some slots for Blazing Shoal? 0 mana for +7/+0 is pretty good, I hear. Also, Assault Strobe.
Forgot about Lands and Enchantress; Lands plays Glacial Chasm, and Enchantress runs Elephant Grass. Without using Terrastadon or Angel of Despair, Glacial Chasm is hard to play around, but Elephant Grass is no different than the other grave-hates.
If you up the LED count to 4, you can get access to some ridiculous first turns with the addition of Cephalid Coliseum and Deep Analysis. The only reason I'm not running LEDs in my build... Is because I only have 1! A couple of alternative options are to run Tireless Tribe or Phantasmagorian for Putrid Imp. I'd even strongly suggest Phantasmagorian if you decide to up the LED count; when your entire hand is gone it will let you get your dredgers back into the graveyard. The deck plays against hate like a champ to be honest; just keep in mind which deck you're playing against, consider the options they have to hate you out, and sideboard appropriately. Every deck has access to Tormod's Crypt and Relic of Progenitus, which Pithing Needle and Nature's Claim can force to be popped early. Black decks tend to run Bokuja Bog, Leyline of the Void, Planar Void, and Ravenous Trap; Ravenous Trap is hard to get around, but Stifle and Chain of Vapor / Nature's Claim take care of the other two. White and Green decks can run Wheel of Sun and Moon, which can likewise be taken care of by Chain and Claim... These decks can all also run Ratchet Bomb, Engineered Explosives, and Powder Keg; all of which can be forced out early with Chain and Claim, as well as Pithing Needle. Don't forget about Cabal Therapy either; if you feel like they have an out, feel free to guess and check. ;p
My meta's a bit testy with removal and stifles, so I'm hesitant to add the Shifty ones... I haven't gotten the cards I need in the mail yet (and I'm still going to need to proxy Intuition for a while), but I've got a couple of them laying around to test with. Thanks for the suggestion!
It's only banned in 1 of the 4 official formats; the deck is illegal for Standard anyway, so why?
The deck has 'That Which Was Taken'. What makes you think it's for Standard? That said, Darksteel Plate would be an apt replacement for That anyhow; it can be tutored, and it still lets your Worldslayer wielder survive the swing.
Personally, I'd probably go -1 Geth, +1 Puresteel. Geth's a pretty dead draw until you can hard-cast it on turn 6, and by then the Puresteels are fairly liable to have drawn you into 1/2.. I'd also be tempted to cut one Mortarpod for a Piston Sledge; the drawback is mitigated pretty effectively by Glissa. Other than that, looks like a pretty fun deck!
I'd probably replace Warpath Ghoul. Wait... I'd DEFINITELY replace it. Phyrexian Crusader says 'Hi'.
Seems like a good piece of tech, but what would I cut for it? I don't feel comfortable cutting down on the protection/disruption any more than I need to, and the rest of the setup is fairly fragile at the amount I've already snipped it...
Too many 1/2-ofs. Waay too many cards overall. Sol Ring is restricted/banned in constructed formats. Try to focus on the cards that are GOOD, get more of them, then cut down the jank. Off comment: Not a bad mana curve for such a random deck.
Hah, just realized that Intuition and Buried Alive are slightly redundant in the deck (goldfished a few games) so I might have more wiggle-room than I initially thought. I'll give Mental Misstep a shot; probably -3 Buried Alive, +1 Intuition, -1 Cabal, +3 Mental Misstep? Feels like it might set this deck's early game into overkill between the discard and MM...
Vengeful Pharoah isn't particularly useful without the ability to mill it into your graveyard or draw extra cards; it'll keep killing attackers, true, but you'll never draw anything new while you're recurring them. I can't think of a way around it in 2.0 Mono-B, other than cards you genuinely don't want to use in combination with it (the Bob enchantment jumps to mind...).
It's actually fairly simple; Prosperity is used after Brain Freeze so that the opponent has fewer cards in their library, causing them to lose immediately. You never set X to equal/higher than your own library count, unless you'd lose if you didn't.
Seems like Sacellum Godspeaker would love a place in the deck...
You can still make a Workshop/Stax deck. How to sad? Feel like I usually see City of Traitors in these builds, but I might just be thinking of Legacy Stax... You're not running Su-Chi, or I'd recommend Lodestone Golem in its place, HAH.
Pandemonium works wonders with oddballs like Nova Chaser and Phyrexian Juggernaut. I'd make the wee suggestion of adding Aether Vial and Flickerwisp, as they add a good defense/offense tech to the deck.
Main suggestion would be to cut Pacifism; adding another Smother and Path to Exile and/or Mana Leak. Turn the Tide actually seems pretty useful given the deck, and my saying that about an instant -X/-0 card is rare... Last suggestion would probably be to add more of the bi-colored lands to replace the basics; running in three colors makes it pretty likely that you won't find the colors that you need reliably in the early game.
2-of each of the swords seems like it might be a bit much. Might suggest cutting them down to 1-ofs (after all, you're running Stoneforge...), and maybe cut one BS Angel to add 4x Honor of the Pure. Worst case scenario, the Honors serve to eat more removal.
Since you're running Scrubland, I'm guessing this isn't budget... Suggestion for Rishadan Port. Mana curve is also pretty high; would you want to put in some of the lower-cost white creatures with "Tap target creature"?
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