But... They allow 4x Tinker..?
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Remind me to build a combo deck on 40 cards before I come to New England... Aside, I'd actually strongly recommend running 15-16 lands. Looking at the list, I'm pretty certain that you don't want to miss any of the first three turns' land drops, and for every land below 16, the chance increases that you'll run short.
The point of getting massive amounts of lands is that it works with ALL of the creatures I listed other than the Master of the Wild Hunt. More mana = more wolves. Howling Wolf could be funny, dependent on a good mana supply... Maybe Rot Wolf, with its self-replacement ability and synergy with the Master of the Wild Hunt. I'd also suggest more Beastmaster Ascension because it's just awesome for swarm decks.
Don't really have anything in B/R-hybrid I can recommend, but as for mono creatures, Keldon Marauder and (maybe) Carrion Feeder jump immediately to mind... I don't usually play in red, and rarely black outside of combo. :\
I'd probably suggest cutting a number of creatures out... Notably, Arbor Elf, Druid of the Anima, Turntimber Ranger, Fauna Shaman, Elvish Aberration, and Tolsimir Wolfblood. Probably ditch most of the enchantments, as well... In turn, get 4-of the Wolfbriar Elemental, Wren's Run Packmaster, Master of the Wild Hunt, and Howl of the Night Pack. Then focus on lands; with this type of deck, getting lots and lots of lands onto the field extremely quickly is all you really need. Nature's Lore, Skyshroud Claim, Harrow, Three Visits, Khalni Heart Expedition, New Frontiers, and Veteran Explorer all jump to mind. The more land-fetches you run, the fewer cards in your deck to draw from, and the better the odds of coming up with a game-winner. Though, I'll admit, this PROBABLY isn't a good idea... It'd still be funny as hell.
Lightning Bolt over Go for the throat. Bolt acts double as 3 damage to a player and spot removal. Digging the B/R, but it's going to be slow with that list to go by... I'd probably suggest Chrome Mox (har har) or at least Dark Ritual, but even that would only be a marginal increase.
Blazing Shoal. It can replace the Lightning Bolt and Rite in your scenario, and you only need to pitch a red 1 cmc card or higher for it.
Sorry, but "Casual rules" don't even exist. There's no constructed format where you can play with a deck at fewer than 60 cards... Only Drafts and Limited decks are normally played between 40 and 60, and that's because you usually only end up with 50-or-so playable cards anyway. The reason for this is because the fewer cards in a deck, the higher the chance of pulling off those "god hands" people talk about where they win on turn 1 or turn 2 no matter what their opponent is packing. Anyway... *Hem* Berserk is worth mentioning. Hatred as well, though you'd need a dark rit. in hand in order to play it on your timer... Since you're playing in Green, I'd be apt to suggest adding Elvish Spirit Guide. It's only a one-turn accelerant, but that's liable to make a difference.
I'd be apt to say bump up the number of Comdemn. Maybe up the Knight of Cliffhaven to 4, since it actually gets flying... I'd probably remove the Chronologist, since it takes a long time to get set up and is liable to just be bolt-bait anyway. Also might suggest trading the Mammoth Umbra for a third Hyena Umbra. Beefcakes love First Strike.
"I'd rather have a free bottle in front of me Than a prefrontal lobotomy..." Looks interesting. Not sure that the life-loss from the Watery Graves make them a good choice, but considering the rest of the manabase, I'm guessing you don't have the Underground Seas. xD Other bank-draining inclusions might include Force of Will, Wasteland, and Chrome Mox. On the less expensive end of things... If you're going to run the Watery Graves, I might go so far as to say -N Thoughtseize, +N Duress. And maybe turn Perplex into 2x Remands and an extra Duress... I understand Transmute is awesome, but... The card itself isn't particularly useful on its own. Just my two bits, though.
By a Fastbond or two, you mean cut them down to one? If so... Exploration, hah. Also, I'd say -1 Hexmage and -1 Urborg Maindeck, and add them into SB instead... With 4 Living Wish mainboard. I'd also make the suggestion of ramping up some disruption, like Thoughtseize, Duress, Cabal Therapy and the like.
Duress, Cabal Therapy, Thoughtseize, Hymn to Tourach, misc. other discard outlets, and COUNTERSPELLS. Just ask Ad Nauseum Tendrils how they disrupt opposition... And while the first response is true... They can easily burn the Druid as well. My first comment included some examples of ways that they can just take out the Quillspike; bounce, exile, and forced sacrifice all take care of it, and the Greaves run their own problem of only being able to equip at sorcery timing; you say "I equip..." and they say "No you don't...". As it is, I think my White Weenie deck could beat you; 3x Wing Shards, 4x Swords to Plowshares, 3x Path to Exile... Regeneration and Indestructible are only so useful against the more-common Legacy removal spells.
Needs more Sprout Swarm, no exception. There's also an Elf called Nullmage Shepherd... If you're just playing the deck in casual, she can definitely help remove troublesome artifacts and enchantments. Just my two bits, though.
Personally, I'd resist the urge for Omnath... With no Trample other than the one Garruk, I wouldn't call him a game ender as a chump-blocker-removal creature. I'd be far more apt to say that Green Sun's Zenith should be a 4-of (who doesn't love cheap tutors for more mana?), while maybe reducing one Flora Shaman to add another Garruk or Nissa.
Helm of Obedience combos with Planar Void. Really, Ornithopter? I can kind of understand the Trinket Mage for Grindstone... But the Thopter just seems out of place. Other than that... You're running Tolarian and Bazaar, so why not Mox, Ancestral Recall, and Black Lotus?
Pretty sure they just call this "Zoo". Exploration, Qasali Pridemage, and mana dorks are pretty common inclusions as well.
I'd say replace Attrition with Cabal Therapy, and probably -1 Cabal Ritual/+1 Dark Ritual. My experience with Cabal Ritual is that it's always too little, too late. Maybe Liege of the Pit could find a home here, as well, since it's a demon that you can cast as a creature for the (significantly) lower-than-normal cost of 3 mana.
Vesuva enters tapped; not useful for Affinity. Mishra's Factory is probably better. I'd probably take out the Etched Champions, 2x Great Furnace for Blinkmoth Nexus, then replace Stoic Rebuttal for Cranial Plating. I had pretty good luck with a similar (albeit tezz-less) deck a couple weeks back.
Correct! The new errata for Color Identity allows Memnarch to be the general for a blue-only deck. Little Tezz would still work though.
Seems like a strong combo... Foreseeable problem is that Quillspike is not hard to burn at all. You can't have Lightning Greaves on it while you're giving it Trample, and that's more than enough opportunity for a Chain of Vapor, Swords, Path, or similar to take it out of play... And if you don't give it Trample, then it will just get chump blocked turn after turn. I'd make a general suggestion for Vines of the Vastwood, for its buff + shroud at instant speed, but that's all I can think of that would be marginally useful without splashing into blue or black.
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