interesting deck. although I am not sure crashing drawbridge is good enough here. I know you need haste, but it doesn't have haste itself, and only gives haste to a single clump of creatures at a time. if you had a way to untap your creatures... like say... intruder alarm perhaps? always have the ability to give haste, always have more mana to ensure you could cast whichever cards you drew with beast whisperer or Beck // Call.I do like the use of Kinnan here. Sweet card.
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hmm... alright, I can see how those work. very interesting ideas. I like it. not every combo is infinite I see, but it looks like you didn't intend for them to be infinite. my bad for making that assumption. many of the combos are infinite, but not all. which is what I missed, and I got confused.only question I have left would be about Flayerhusk. is it only here for living weapon because it is a creature that can be tutored up with steelshaper's gift?I wish I could give a second thumbs up just for the use of niveous wisps. one of my favorite cards.
I could see that. Umbral mantle would turn any creature into a win condition (provided you still have a mana producer as well). Hmm... Might swap out out for some counter spells, or drop 3 individual creatures.
Interesting. Except you cannot have 8 enlightened tutors. Only 4.
OK, I see the self mill strategy with paradise mantle + puresight merrow and maniac, but I'm not sure how you pay for any of the other combos to go infinite. Does it require multiple mantles out? Or am I missing something?Either way this is a cool deck. Gets a +1 from me.
Hmm... Draw all the cards until hitting a true win condition?
thank you!
I love taking cards and using them in ways they were never meant to be used. It is part of the joy I find in mtg.
agreed. I actually have it in a deck with a similar concept, and I never get it out. fun and powerful when it hits the battlefield, but rarely ever happens.
would be hilarious to have It that Betrays in here.
well, this actually doesn't suck. This is rather funny. its like birthing pod, but specifically for Battle of Wits.
Redemption. But... Koalas are a bit suspicious...
Well, thank you. I appreciate that. Now I just gotta get the other colors. Think my white deck succeeds, but the other ones need some work still.
I recall seeing something about that about a month ago. It's still around. Crazy huh?
It isn't so much supposed to be the most powerful cards blue has to offer, just the mechanics. We have bounce and counter magic in the deck.
What a time. I wish I had gotten into magic sooner. But I was kind of stupid and thought it had something to do with devil worship, black magic (no pun intended), voodoo etc... Like I said. I was kind of dense.Oh well, I enjoy the game now and can look back and laugh at myself.
yes, that has been the issue so far. keeping parity can be difficult. the red and green decks are a little under powered by comparison. the white deck is the real powerhouse of the series. we actually had to downgrade some of the cards because they were too good. ethereal armor was stupidly powerful, so it got swapped for Hyena umbra.overall the goal was to have a couple of aspects of each color, as previously stated, as well as a board wipe and some sort of color appropriate removal.
dang, that's a while. my time since 2009 is rather paltry by comparison.
OK, people keep talking about mill cards here. Thought scour is for the draw, and to work with mirror golem.
I thought about it, but decided mill isn't representative of blue in general. So I figured out be the focus of the deck I am working on an easy to understand and use mill deck though.
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