Where in the loop foes it give the controlling player an option to cease the combo? There isn't any such statement on the cards. Bond says you gain life when opponents lose life. Blood says an opponent losses life when you gain it. There is no option to control if it happens or not. Thus it is mandatory. It has to take place, because there is no other option for the controlling player to make.
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Ok. Hadn't even thought of them. :) thanks.
perhaps some proliferate, and steel overseer?
so... one question. Why the blade splicers? you aren't running any other splicers to work with it. Other than that, I like this deck. :)
Love the diregraf captain. need to get one for my zombie deck. like the setup here. Good deck. :)
I would put some control in here, or perhaps protection spells. admitedly, there is a somewhat of a downfall for artifact creatures, because they are vulnerable to creature removal AND artifact removal. so... something to protect from those would be usefull.
yeah, I know. I think that Iam going to try and proxy it against some of my other decks, and try it out. any suggestions on how I could improve it?
However,rule 716.4 states: If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.) This loop contains only mandatory actions, resulting in an automatic draw.
thanks. I didn't think tha this deck ws going to get so much attention as it did. :)
right on. that looks a lot better. :)
To get around indestructible and regenerate. -1/-1 counters can do that.
Yes and no. I argued that way as well, but it doesn't matter. Only the fact that it is uncontrolled. That the player cannot choose to stop it. That is what qualifies it. The potential to have inf. Effects triggering each other with no controlling players interacting with it.
andom thought... I know that he isn't a myr, but master of etherium would be great in this deck.
oops, forgot to post the link. :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=291764
cool. No saying it is a bad deck. Normally activating that combo would make you lose. But casual allows you a little more freedom in rule following. if your group agrees on it , then you can play it. casual is less strict. you can bend the rules a little bit. :)
living death could be good here as well.let your graveyard build, and your opponents field build, then swap them and come out on top.
well, first off... you need at least 10 more land... other than that... I am not sure what you might cut. volcanic fallout maybe? Vapor snagTough call honestly.
very interesting. I like the door of destinies in here. although the turbine won't activate it, it looks like it would still work really well. also, like it was said above, I think you could lose some of the creatures. the enforcer, and the perilous myr don't seem to fit, other than creature type. they are decent cards, but not great ones for this deck, I think. :) I have a myr deck as well, can you take a look at it and give me some feedback on it please? http://www.mtgvault.com/ViewDeck.aspx?DeckID=291764
I like the blue here. great for getting out your cards faster. though it is very interesting that you have no counters in here... seeing as how you have the blue. Just a thought. Oher than that. I Ilike it. :) seen several myr decks posted on here in the past couple of days. Love it. Not gonna lie though, I think that galvanizers make myrs crazy overpowered... Which is why i built a myr deck awhile back. wanted some feedback on it, but didn't really get much. could you guys look at it and tell me what you think?
I love the concept of reanimator decks. This looks like a solid deck, although someone mentioned Reya which I could suggest a better. Sheoldred, The Whispering One. Some ability, but also makes opponants sac creatures, and it is 6/6 swampwalk. It also is cheaper cmc than Reya and it is black, do you can hardcast it in this deck of you need to.
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