If you can get them, Wooded Foothills would be much better than Evolving Wilds, especially when Cinder Glade becomes available.
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Burn is always useful, especially mass burn or X burn (with all the mana you can have out) but I've found flying to be a big problem in my group, so besides the 3x Skysnare Spider and 3x Sandsteppe Mastodon mainbord, I have Plummet and Windstorm in my sideboard. The rest of the sideboard is still under construction, so it changes from week to week. A number of your land search cards puts lands into your hand, so Molten Vortex is a possibility. I was lucky to get a Nissa as my dated prerelease foil, then another when I bought a box of boosters. In the same box I pulled a Chandra (who I'm trading for a 2nd Archangel of Tithes) and a Jace (who I traded for a 3rd Nissa). I'd say I was lucky there :D
Another way to 'keep' the War-Pride's tokens is Rhys, the Redeemed. Attack with War-Pride, then pay 6 mana and tap Rhys to duplicate the tokens. The original tokens still get exiled, but the copies Rhys put in remain. Just remember, Rhys's copies don't enter "tapped and attacking". Parallel Lives and Doubling Season work in the same way, except you don't have to pay 6 mana each time you want to duplicate. To increase the number of creatures the War-Pride makes, you can use Forbidden Orchard in place of some lands. Mercy Killing is a good removal spell that gives the opponent creatures. War-Pride is a warrior. Bramblewood Paragon gives each warrior entering the battlefield a +1/+1 counter and grants trample to any creature you control that has a +1/+1 counter on it. Rhys is also a warrior, so Bramblewood will help keep it alive long.
Honestly, other than what I see on this site and the Reconstructed articles, I don't see much of other people's decks. I prefer to build from scratch. Surprisingly, I've found that I sometimes come up with stuff that's already done, though in a slightly different way.
Gitaxian Probe lets you look at their hand and draws you a card. Surgical Extraction lets you look through their library.Remand lets you counter the spell, then call its name with the other cards. Lantern of Insight lets you see the top card of their library.
If that's what you're aiming for, this is a pretty good build. Countrol isn't exactly my strong suit, so I doubt I can be of much help.
At 4 mana, I wouldn't run more than 3 Valor in Akros. A Spear in the 4th's spot seems good as it provides more devotion than Valor and can be used as removal. Archangel of Tithes would be awesome in here. Besides it's awesome limiting ability (that is borderline broken, in standard at least), it's a 3/5 flyer for 4 mana, and it also supplys 3 white to devotion. I can see it replacing Wingmate Roc.
Raven's Crime is a reusable discard spell.
Psychic Possession looks like it could be fun along side Sphinx's Tutelage. Another one that'd be fun with the Tutelage is Teferi's Puzzle Box :p
Valor in Akros
You could run a set of the Urza lands (Urza's Mine; Urza's Power Plant; and Urza's Tower) for in case your Amulet and / Chalice is not in play.
Ophidian Eye or Curiosity on Niv-Mizzet, the Firemind turns your deck into a machine gun :P
Ophidian Eye or Curiosity on Niv-Mizzet, the Firemind turns your deck into a machine gun, and in Commander that's an easy win.
I've always wanted to make an exalted deck using Bramblesnap. Attack with Bramblesnap, it gets +1/+1's from all the exalted triggers, then tap all other creatures to Bramblesnap's ability for even more +1/+1's. Knotvine Paladin doesn‘t have trample like Bramblesnap, but it's bonus +1/+1's don't require you to tap your own creatures, plus Trample it easily granted via cards like Selesnya Charm and Rancor. I've seen Silent Arbiter used in exalted decks to limit the number of attackers and blockers, but I think Archangel of Tithes might be better at the role.
Can't say I'm a fan of Animist's Awakening. You'd need at least 5-7 mana to get maybe 2 lands off of it (on average), that's horribly under preforming. It could be good, if you're lucky, but I'd rather not dedicate 4 slots to a "could be". I'd rather run Nissa's Pilgrimage. Sure it can only fetch basic forests, but it's a reliable 1 on the battlefield and 1 in hand (2 with an unlikely Spell Mastery); and luckily you're heavy green. I run a 4/2 split of Nissa's Pilgrimage and Explosive Vegetation, but I can see a 3/3 split working too. Additionally, for a landfall themed deck, you're light on the number of lands. I'd knock the number up to at least 23, preferably 24/25.Lastly, I've been running a mono green land ramp deck in Standard for the last few weeks and Nissa, Vastwood Seer // Nissa, Sage Animist has helped a lot. First, she fetches a forest as her ETB effect (puts it in your hand though); is easy to flip (flips on your 7th+ land entering, fetches excluded); and her +1 either 'draws' you a card (a welcome ability in green) or gives you a land (triggering landfall). Her -7 is just a cherry on the cake.
Ya, it looked a little slow to me, that's why I suggested it. Also, it just hit me, depending on how heavy you go with the enchantments, Ethereal Armor is a must. Hopeful Eidolon is another nice 1 drop, early game it's a 1/1 lifelinker, mid/late game it bestows to grant lifelink (though you're unlikely to bestow it in a deck full of lifelinkers).
If you can get them, I think Birds of Paradise would be a better fit than Sylvan Caryatid. It may not have hexproof like the Caryatid, but it does come out a turn earlier and has flying, which works nicely with the Ascendancy's +1/+1 triggers. I really like Young Pyromancer's synergy with Sprout Swarm (more free creatures to convoke with). Monastery Mentor does practically the same thing. Impact Tremors and / or Purphoros, God of the Forge is another possible win condition.Fling / Soul's Fire also works off the Ascendancy's +1/+1 triggers.
Time is relative
Also, Cruel Feeding is cool because it can target more than one creature, though be it at an extra cost per creature beyond the first.
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