DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

Thanks :D

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Posted 05 February 2016 at 05:27 in reply to #574486 on Arcane Dig 'n Burn

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Goblin Fireslinger is probably the one you're thinking of.

I still stand by my choice of adding more actual burn spells but if a ping effect is what you want, Scepter of Empires is cool. In addition to doing colourless damage, it's less likely to be killed (most mainboard kill is for creatures).

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Posted 05 February 2016 at 03:50 in reply to #574453 on Cruel intentions

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It's an old one that's been sitting in a box for years, I just did a slight update (used to run Wee Dragonauts)

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Posted 05 February 2016 at 03:40 in reply to #574486 on Arcane Dig 'n Burn

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Rogue's Passage could also help the Master get through.
Rakdos Signet might be better suited in Springleaf Drum's slot. The Drum requires a creature on the battlefield to work and you don't have that many readily available.
Sadly, Braid of Fire's mana can only ever be used in the upkeep as mana gets emptied from mana pools at the end of each step or phase.
You have all sorts of ways to make sure the Master hits play and deals damage, but no way to get Gut Shot. I suggest adding a little more burn to both increase the chances of killing after Master does his thing and to take care of pesky early game creatures on the opponent's side. Lightning Bolt is my first choice here, but there are a ton of 1 manaburn instants.

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Posted 04 February 2016 at 11:38 as a comment on Cruel intentions

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Bring to Light into Eternal Witness (returning Bring to Light)
Bring to Light into Restoration Angel, bouncing Eternal Witness, to return Bring to Light.
Bring to Light into Kiki, the combo off with Restoration Angel.

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Posted 04 February 2016 at 06:43 as a comment on Bring to Kiki

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Trust me on this 4x Explosive Vegetation and 4x Nissa's Pilgrimage. Sylvan Scrying isn't helping your landfall triggers at all. Another trick I found, though have not yet tested, is Pulse of Murasa returning Evolving Wilds.

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Posted 03 February 2016 at 13:24 as a comment on R/G Landfall (Prototype)

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With all those 1x and 2x, it's a bit all over the place. You have some good cards in here (and some not as good ones), but overall you seem to be lacking direction. Pick a battle plan and work on that. I'm largely a green mage myself, though I do dabble in the other colours, and speaking from experience, without a clear cut plan, you're bound to lose more than win.

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Posted 03 February 2016 at 13:14 as a comment on Pro Mono Green (please help)

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I've seen variations use Ob Nixilis, the Fallen in place of / in addition to Valakut, the Molten Pinnacle.

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Posted 03 February 2016 at 08:05 as a comment on Jund Scapeshift

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I find Dramatic Entrance to be a fun way to get Worldspine Wurm onto the battlefield :p

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Posted 31 January 2016 at 09:52 as a comment on Worldspine Wurm round 3!!

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If you can find a slot for it, Relic Seeker can search for any equipment when it becomes Renowned. It may not be an Ally, but being able to fetch any equipment, and not being limited to the top 4 cards of your library like Stoneforge Acolyte, is huge advantage.

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Posted 31 January 2016 at 05:46 as a comment on BW Ally Equip [Standard]

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One or to of either Boros Garrison, Gruul Turf, or Selesnya Sanctuary can help increase the number of landfall triggers.

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Posted 30 January 2016 at 21:16 as a comment on Naya Pauper Landfall

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With Liquimetal Coating I can Splinter any permanent. Crumble to Dust only targets nonbasic lands. Splinter'ing a basic land exiles all copies of them.

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Posted 28 January 2016 at 14:23 in reply to #573850 on Liquid Land Destroyer

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Oxidize is better, but in both cases, how do I make space?

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Posted 28 January 2016 at 07:56 in reply to #573827 on Liquid Land Destroyer

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Thanks. Been wanting to run this for a while, but haven't had the incentive to. An old member of my club is coming back and one of his big decks is an Urzatron based Tooth and Nail deck. Also, with Bloom and Twin newly banned, I've got no idea what my group's top dogs are going to be playing.

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Posted 28 January 2016 at 05:34 in reply to #573817 on Liquid Land Destroyer

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I've been playing landfall ramp since Origins. The current version got me 2nd place last Friday:

http://www.mtgvault.com/dedwards/decks/elemental-overload/

Hope this helps give you some ideas.

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Posted 28 January 2016 at 03:44 as a comment on MDRN Gruul Landfall Elementals

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Thanks to the Thopters being colourless, Vile Aggregate is an awesome addition to this type of deck.

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Posted 28 January 2016 at 03:41 as a comment on U/R Thopters

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I too only have 1 (my Prerelease promo), but good news, it's the full art rare promo for Game Day (top 8).

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Posted 28 January 2016 at 03:38 in reply to #573556 on The coming storm...(std)

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If you want to concentrate more on the drawing to hurt the opponent, these cards may interest you:
Jace's Archivist
Teferi's Puzzle Box
Dictate of Kruphix
Seizan, Perverter of Truth
Spiteful Visions
Fate Unraveler
Underworld Dreams

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Posted 27 January 2016 at 15:02 as a comment on New Draw Mill

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DedWards
http://www.mtgvault.com/dedwards/
Formats: Modern and Standard
My group plays mostly Modern and Standard so that is where my best knowledge of the game is. I also try assist Pauper and the odd EDH/Commander deck, but mostly on a whim. I tend to lean towards aggro strategies, but I do enjoy midrange and combo decks. Control, and by extension most blue, is where I'm least helpful.
As for Skype, etc., it'd probably be best not to. I live in South Africa. With the crappy internet connections we have and the time zone being GMT+2, timing could be a problem

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Posted 27 January 2016 at 08:45 as a comment on The Deckhelp Alliance

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Nope, I don't remember being invited.

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Posted 27 January 2016 at 08:24 in reply to #573704 on The Deckhelp Alliance

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