Sudden Spoiling is an awesome card on its own, but sadly, it does nothing with Horobi's ability as Horobi requires the creature(s) to be targeted an Sudden Spoiling doesn't target the creature(s).Empty the Pits is an interesting choice, but with Horobi's ability, I'd have expected to see Ghastly Conscription.Spells like Gild won't have their extra effects happen while Horobi is out as once you target a creature, Horobi's ability will kill it and your spell's target is no longer there. Because of this, 1 and 2 mana instants like Tainted Strike and Sorin's Thirst become cheap kill spells with Horobi out. You may want to look at including more creatures that don't stay dead, like these:BloodghastAkuta, Born of AshBloodsoaked ChampionNether TraitorAny creature with UndyingAny creature with PersistAny creature with Unearth
Permalink
The options aren't bad, but like I said on your deck, we had different end goals in mind when designing the deck. I am gunning for the infinite combo, where you went for more reliable 'if I don't get it's build.
This looks like it runs more like a RDW that contains a combo, while mine is more of a combo deck that uses burn to buy time. Still a good deck, we just built our decks with different main goal. I've often been sceptical of Blood Moon outside of mono red. It also shuts down your non basic lands...
I like cards that give option, like any Charm or Command, and Angle Song does grant options. The only card I see that can come out for the Wall is Gitaxian Probe :?
If a creature has 1 instance of lifelink and you put on one of these 3 auras, you will gain twice the life. If you had more BW gold or hybrid creatures, I'd suggest Edge of the Divinity,but I don't think you currently have enough to get full potential out of the aura. Nip Gwyllion and Vault Skirge are awesome turn 1 plays for a deck like this.
Spirit Link; Vampiric Link; and Spirit Loop all grant life gain, but these three work differently to normal "Lifelink". Multiple instances of lifelink is redundant as you only gain life equal to the damage done, but these 3 are worded in such a way that they do stack, thus gaining you life equal to the damage dealt for each of these auras. Bonus feature for the way they're worded, you can put it on the opponent's creature and so long as that creature doesn't deal enough damage to kill you in one hit, you'll gain the life back (normal lifelink will give the creature's controller the life).
I like the Burning Inquiry idea. Will have to see if I can get any. Glacial Chasm is an awesome card, sadly, my group only plays Modern and Standard, so it's not an option.My friend ran this last week, but he first edited it with cards he has, like Bob. I should post it soon.
Wouldn't work as well if he didn't.
Long time Cabbaj. I responded on your post
I'm not an expert at Legacy, but from what I do understand, Force of Will is the strongest card in the format that stops the turn 1 wins.
Cabbaj? Cabbage? Is that you? It's been ages. Glad to see rl has been good to you. Forums have been down for a long time now, not sure why. Ian and Gary still seem to run the site, though it feels like they have less time than they used to. surewhynot is still here. He last posted a deck on 24 August. He doesn't seem to be as active as he used to be. Not sure what Wumpus is up to... I sometimes chat with WnB irl, but my last response I got was in May. He has a new user name now: JensDagon. Last deck under that name was posted 20 August.
I just looked up the rules. Radiate + Goblin Grenade would only do 5 damage to each creature and each player. While devastating in its own right as 5 damage to each creature would whipe the board in most cases, including your own creatures, but Earthquake for 5 would do practically the same thing.
Funny thing, I've had a set of Horizon Canopy for a while now, but I have maybe 2 fetch lands (that I actually own), a Windswept Heath and a Verdant Catacombs :'(I've been meaning to as people who play Aura Hexproof / Bogles, what do you think of Helm of the Gods? I'm aware it's not an aura, but it does make the equipped creature bigger quicker for minimal mana.
I run Frost and Grave Titan in my Heartless Summoning deck (when it's not mono black) with Phyrexian Metamorph, so I know how devastating multiple Titans can be to the opponent, but a nigh infinite number of Frost Titan (you have to choose to stop duplicating some time) will just be hilarious / depressing.
I think it might work, but I also think that the deck would have to be reconstructed from the ground up to make it work. A lot of the reason the "normal" twin decks run flash creatures is for the ease of setting up the combo. Twin Alarm, on the other hand, would open up to a lot of options for ETB effects. It may not be the best choice, but just imagine Twin Alarm with Twin attached to a Frost Titan :P
There are a number of other red and artifact cards that can mill, but mill might not work well in Commander.
A fun artifact for Krenko's ability: Altar of the Brood :P
As awesome as Tallowisp is, it doesn't trigger itself, it only triggers for any following spirit cast. Heliod's Pilgrim,while costing 1 mana more, does search the turn it comes out. Idyllic Tutor isn't a bad choice for enchantment search, but I prefer the Pilgrim as it gives another body to block with. I've not had a chance to test Magamatic Insight, but Tormenting Voice works well. Wall of Omens is an awesome draw + stall card. Pressure Point isn't bad, but if there's only space for one of these, the wall is often a better choice. As for stalling, Intimidation Bolt is an interesting choice, though fogs might work better (Ethereal Haze; Holy Day; Angel Song). I still think my idea of Village Bell-Ringer over Midnight Guard is good. Besides the higher toughness, it has flash, allowing you to play it during their turn.
I've found Setessan Oathsworn to work well.
Thanks :D
1,981-2,000 of 4,870 items