DedWards

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Have you thought about adding Jori En, Ruin Diver? My build will be running 2-3 of it.

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Posted 27 January 2016 at 07:06 in reply to #573556 on The coming storm...(std)

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Silence is a popular choice for the Scepter.

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Posted 27 January 2016 at 05:20 as a comment on Modern Scepter Control

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Restoration Angel
Momentary Blink
Cloudshift

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Posted 27 January 2016 at 05:18 as a comment on Oops I displaced my rhino

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Young Pyromancer is actually a very good card in here. With a total of 28 instants and sorceries, it'll produce a lot of creatures. Also, you don't want to go lower than 15 creatures, no use having all these spells and nothing to benefit from them.

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Posted 26 January 2016 at 10:31 in reply to #573596 on Prowess URg

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Would be nice to include a description for your "5turn kill" for those who can't see it. I cansee it, just would be nice to use the description and how to play features of this site.

Titan's Strength costs {1} less than Brute Strength for the same power boost and with Firemantle Mage granting Menace, I don't really see the need for Brute Strength's trample, so I suggest swapping Brute Strength for Titan's Strength. Plus Titan's Strength has Scry 1.
I suggest taking Zada down to 3x. He's legendary, thus duplicates are dead in hand, but you still want to see him every game, so 3 is a nice sweet spot. With the extra slot open, I'd add one more land as 20 lands is too fee for your mana curve.
Speaking of lands, you need mana fixing. Evolving Wilds helps a lot, and you can still use Wind-Scarred Crag. Battlefield Forge is worth considering too.

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Posted 26 January 2016 at 04:27 as a comment on Zada Standard

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Mutagenic Growth is worth considering. With a Prowess trigger, the targeted creature would get +3/+3 for the cost of one green or two life.
Artful Dodge might be better than Slip Through Space. While it doesn't draw you a card, it does have flashback, allowing it to be cast twice.

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Posted 25 January 2016 at 12:00 as a comment on Prowess URg

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I wouldn't remove Send to Sleep all together. Maybe move some of them to sideboard. With enough spells cast, your creatures should be big enough to kill in two turns, thus making Send to Sleep's ability pretty darn good against creatures too big to burn.

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Posted 25 January 2016 at 10:56 in reply to #573556 on The coming storm...(std)

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Me likey :p

I'm trying to make something very similar and going through your list has given me some ideas. Thanks.

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Posted 25 January 2016 at 10:07 as a comment on The coming storm...(std)

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The rest of the deck is mostly ok without the fixing, but Ojutai's {W}{W} is concerning. Also, there are up sides to the lands I suggested:

Evolving Wilds thins the deck by 1, increasing the chance to draw a non-land.
Wind-Scarred Crag gains you 1 life, which is especially helpful against burn and other aggro decks.
Battlefield Forge doesn‘t enter tapped, and you only take damage when you need the colour. With the low mana curve of this deck, the damage from the land should be mostly meaningless as you'll be tapping for colourles a lot of the time.

I have personally experienced multiple losses due to lack of the correct colour and have found that even though these dual lands enter tapped, the mana fixing far out weighs the miniscule speed reduction.

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Posted 24 January 2016 at 05:42 in reply to #573432 on Aggro Standard Prowess (Speed)

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-3 Plains; -9 Mountain; +4 Evolving Wilds; +4 Wind-Scarred Crag; +4 Battlefield Forge

If Battlefield Forge is outside your budget:
-1 Plains; -7 Mountain; +4 Evolving Wilds; +4 Wind-Scarred Crag

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Posted 23 January 2016 at 05:00 as a comment on Aggro Standard Prowess (Speed)

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http://www.mtgvault.com/card/delay/FUT/

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Posted 21 January 2016 at 03:38 in reply to #573136 on Pauper: I Spy

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I actually use Nissa, Vastwood Seer. Her +1 is, in most cases, a draw.

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Posted 20 January 2016 at 21:09 in reply to #573190 on Mono Green Control

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Manamorphose is another "free" cantrip.

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Posted 20 January 2016 at 16:27 in reply to #573117 on Modern Izzet 2.0

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Elvish Visionary does similar. If you want a higher toughness creature that draws you a card, Carven Caryatid is a good option. Alternatively, Manamorphose is a 'free' draw, as is Gitaxian Probe.

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Posted 20 January 2016 at 15:24 in reply to #445397 on Mono Green Control

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Liquimetal Coating / Myr Landshaper plus artifact hate (which green has a LOT of) would make for a good control method in green. You could even Splinter a basic land (or anything else) to great effect.
Hurricane / Squall Line is great for that last push for damage.
Bonds of Mortality is a good sideboard option.


Obviously hybrid cards are allowed in this challenge, but what about Phyrexian cards?
Dismember is a good kill spell.
Surgical Extraction is great control, just getting the problem card into the graveyard...
Gitaxian Probe is a good cantrip.

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Posted 20 January 2016 at 15:19 as a comment on Mono Green Control

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I never had enough Commune With the Gods to test how good it is, but now that my deck revolves around Sprout Swarm and only contains the Midnight Gond combo, I don't think it'll help me much. Here's my build:

http://www.mtgvault.com/dedwards/decks/sprouting-tokens-pauper/

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Posted 20 January 2016 at 10:26 in reply to #573139 on Pauper, Midnight Presence

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Nicely done. I ran Midnight Gond in Pauper for a while, but through constant tweaking, I ended up winning more off Sprout Swarm (which I have mainbord) than off the infinite combo. Turns out people know exactly how to hate the combo, but struggle to retaliate to a non infinite, steady supply of Saprolings.

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Posted 20 January 2016 at 10:05 as a comment on Pauper, Midnight Presence

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This can easily be made Modern legal.
Preordain > Serum Visions
Counterspell > Stoic Rebuttal
Memory Lapse > Remand or Delay
Seat of the Synod > Darksteel Citadel

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Posted 20 January 2016 at 09:10 as a comment on Pauper: I Spy

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You can also try including a set of Gitaxian Probe. It's a "free" draw spell that triggers all of your creatures and lets you see the opponent's hand. Similarly, Mutagenic Growth is a good pump spell for Monastery Swiftspear and Stormchaser Mage; and Surgical Extraction is a solid sideboard choice. And if you don't mind sinking life into a spell, Dismember is a great sideboard option for getting rid of creatures that are indestructible.

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Posted 20 January 2016 at 06:35 in reply to #573117 on Modern Izzet 2.0

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The 'normal' version of this deck runs Melira, Sylvok Outcast; and I think I may have found a budget friendly replacement for her: Ivy Lane Denizen. Just like Anafenza's bolster effect removes the Persist -1/-1 counter, Ivy Lane Denizen's effect will also remove it. It may cost more mana, but it is a lot cheaper $ wise.

Looking at your land base, I suggest adding a set of Evolving Wilds, it'll help a LOT with getting the correct colour mana.

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Posted 20 January 2016 at 04:38 as a comment on (Budget) Persist Combo

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