DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

2. Maybe in Become Immense's spot, it doesn't grant trample.

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Posted 14 October 2015 at 15:31 in reply to #565065 on R/G Landfall Aggro

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Atarka's Command is a must keep for that surprise land drop, but I feel you still need a way to get lands into your hand so that you can drop them. I want to say Nissa's Pilgrimage, but it only fetches basic forests, so maybe Sylvan Scrying? It can fetch any land, including fetch lands, allowing you to get two land drops off of it.

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Posted 14 October 2015 at 14:54 in reply to #565065 on R/G Landfall Aggro

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^ What he said

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Posted 14 October 2015 at 08:05 in reply to #565032 on R/G Landfall Aggro

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So, back to the drawing board or tweak this? Having play tested it, you should have been able to pinpoint why it was slow. Maybe a mana dork? I'm kind of liking Rattleclaw Mystic (it can tap for two of your colours).

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Posted 14 October 2015 at 05:19 in reply to #564271 on R/G Landfall Aggro

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It's spelt Isochron Scepter. While a good card, Elixir of Immortality and Wheel of Sun and Moon with all the draw should keep me well stocked with fogs.

Dawn Charm has a counter effect, which can be used on most burn. I may include Riot Control in the sideboard just for burn, as it works nicely with Forbidden Orchard, but at 3 mana, I'm not sure it'd be good main deck. Sadly, Safe Passage is worse than Riot Control in here as it costs 3 and does not interact with anything else.

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Posted 13 October 2015 at 13:56 in reply to #564881 on Dark Fog

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Glimpse the Unthinkable <- Arguably the best single mill card. Definitely trumps Breaking // Entering.

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Posted 13 October 2015 at 06:47 as a comment on Modern Mill/Control

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In a way, while it physically costs 3, because you want to abuse it's ETB effect more than use its Spirit token creation, you'll want to populate the board before playing it, so it's effective slot is higher than 3. Maybe a 5 mana slot? Kinda like how I consider Goblin Bushwhacker to be a 3 drop slot, even though it costs 1 (2 with its kicker), all because I want to maximise its effect.

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Posted 13 October 2015 at 06:31 in reply to #564837 on Junk Scales

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Have you thought about adding Abzan Ascendancy? With even just 1 Hardened Scales out, it's a 3 mana 2x +1/+1 counters on each creature you control.

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Posted 12 October 2015 at 14:28 as a comment on Junk Scales

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With Seething Song banned in Modern, the Battle Hymn after Empty the Warrens was the best replacement I could find for mono red.

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Posted 10 October 2015 at 13:31 in reply to #564616 on Dragonstorm (Modern)

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Midnight Guard + Presence of Gond is an awesome combo, and my main Pauper deck too. I see you have search and protection for the main combo, and potential duplicate for Midnight Guard (Devoted Druid), but sadly no possible replacement for Presence of Gond. I believe I have found a 'duplicate' for it, though it's more difficult to go infinite with it: Sprout Swarm.

Midnight Guard untapps when a creature enters the battlefield; and Devoted Druid can untap itself, but needs assistance to not kill itself (Ivy Lane Denizen / Sigil of the Nayan Gods); so they can easily be used for Sprout Swarm's convoke. Sprout Swarm's buyback can be convoked too, so for every {4}{G} (convokable) you spend, you get a 1/1 Saproling, which can then be used to convoke for the next {4}{G}. Now, another creature I run purely because of Sprout Swarm, is Nettle Sentinel. Because Sprout Swarm is a green spell, Nettle Sentinel untapps every time you cast it. To go infinite with Sprout Swarm, you need 4 creatures that untap themselves and 1 more mana / creature to start it, I like to use Essence / Soul Warden for that 1 extra.

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Posted 10 October 2015 at 06:50 as a comment on Pauper Twin

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Birds of Paradise might be a better fit than Lay of the Land. Another good card for Lay of the Land's slot is Search for Tomorrow.

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Posted 09 October 2015 at 06:07 as a comment on Toktoken

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I can see Managorger Hydra working well with Harden Scales.

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Posted 09 October 2015 at 06:05 as a comment on Standard +1+1 Counters

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Aggro Gruul landfall is already a thing. It very competitive because of how fast it can deal damage (god hand does something stupid like 11 damage on turn 2). Question is, do you want to do what everyone else is, or do you want to do your own thing?

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Posted 09 October 2015 at 03:36 in reply to #564271 on R/G Landfall Aggro

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For standard landfall, there's only one white card that fetches a land: Knight of the White Orchid. And it can only fetch if the opponent has more lands than you, which will probably be never.

Converge is a possible reason to add a third colour, but the only white Converge card costs 4 and with 3 colours, you won't get its full effect (it's Unified Front by the way). There are Converge cards will love the extra colour, but Woodland Wanderer isn't one as you'd only get 3 +1/+1 counters from its own effect instead of the possibility of 4 +1/+1 counters. While it doesn't have trample like Woodland Wanderer, Tajuru Stalwart only costs 3, so it can get full effect of its Converge in a 3 colour deck. Radiant Flames is awesome as you get to control how much damage it does (1, 2, or 3) to each creature.

Possibly the only reason to add White to a standard landfall themed deck is Retreat to Emeria. But splashing for only one card can mess with your land base.


With my reasons to add or not add White out of the way, here's a few suggestions for straight GR:

Atarka's Command is awesome, keep all four. Swell of Growth also allows you to drop a land at instant speed.

I did a few quickmath equations to check if Animist's Awakening is worth it. Now, what I'm about to say might get me shot, but I'm Ded anyway, so who cares :p In most cases, when you've got enough mana to make the X worthwhile, you're already winning and / or have already fished out a lot of your lands, making iteven less likely to give you lands.

Purely because of its casting cost, I suggest keeping Nissa's Renewalat 1x

Now onto some land related spells you're not using.
Nissa's Pilgrimage is probably the best land search card in standard. Sadly, it can only fetch basic forests, so mountains and any dual lands (it can't search for Cinder Glade). On the plus side, you'll probably be mostly green, so you should have more forests than any other type.
Explosive Vegetation is another great land search card. It fetches 2 basic lands and puts them both onto the battlefield.
While Wooded Foothills is an automatic inclusion at 4x, the poor-man's version, Evolving Wilds, is ok, but I'd only use it if one can't afford / get hold of Wooded Foothills as it can't fetch Cinder Glade like Wooded Foothills can.
Now, I haven't tested them myself, but Blighted Woodland looks interesting as a 1x, maybe 2x.
While Snapping Gnarlid is good, Makindi Sliderunner costs the same, just red, has Trample, and 1 less toughness.
Both Retreat to Kazandu and Retreat to Valakut have good effects.
Zendikar's Roil pops out 2/2 Elementals, which works nicely with Omnath, Locus of Rage's damage trigger.

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Posted 08 October 2015 at 15:00 in reply to #564271 on R/G Landfall Aggro

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Zombie Infestation in Seismic Assault's slot eliminates the need for red all together. But if you absolutely must use Seismic Assault, I highly recommend including some dual lands. At 3 solid red mana, it's a little pricy for this deck.

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Posted 08 October 2015 at 10:04 as a comment on Insanity Streak

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I'd like to hear what you think of my modifications to Dragonstorm for Modern now that Seething Song is banned:

http://www.mtgvault.com/dedwards/decks/dragonstorm-modern/

Mine was designed to be mono red.

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Posted 08 October 2015 at 08:00 in reply to #564257 on dragonstorm

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Never mind, I worked it out. Still, using the deck description and how to play features would be great.

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Posted 07 October 2015 at 21:51 in reply to #564303 on Modern Ad Nauseam

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Could you please explain how the combo works

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Posted 07 October 2015 at 21:45 as a comment on Modern Ad Nauseam

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Is Anafenza, Kin-Tree Spirit absolutely necessary? It's the only white card in the main deck.

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Posted 07 October 2015 at 15:31 as a comment on R/G Landfall Aggro

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I run mine in a mono red Dragonstorm deck. 4x Manamorphose and 4x Lotus Bloom help pay for the black if I really need it. Another option is to include a Urborg, Tomb of Yawgmoth or two and if not playing Modern, Dark Ritual could help some, but that's only if you are really worried about casting it, which you shouldn't be.

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Posted 07 October 2015 at 15:29 in reply to #564257 on dragonstorm

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