Explorer's Scope is a nice 1 drop, but I personally prefer Infiltration Lens. Your little one drops will eventually become blocked, and that's when the Lens brings you so much more advantage. I have a (largely) 1 drop goblin deck that runs it and the extra draw is one of the biggest reasons I win. http://www.mtgvault.com/dedwards/decks/goblin-sligh/Also, where's Path to Exile?
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I think I have 1.I should test him out.
Thrumming Stone?
Very nice build. Nice to see a good combo that doesn't conform to the norm :p
A nice card for an alternative win condition is Chalice of Life. You should have no problem flipping it into Chalice of Death, which you can then use to speed up your opponent's loss.
I just realised, you could rebuild this to remove green all together, which could clear up your land base a bit.Defend the Hearth; Winds of Qal Sisma; and Fog can be replaced by Dawn Charm; Pollen Lullaby; and Angelsong.Rites of Flourishing can be replaced by Dictate of Kruphix (the flash is nice).Ad a little bit for the sideboard, if enchantments and or artifacts are a problem, Disenchant is a white Naturalise.
As much as I love Rites of Flourishing, the downside of allowing your opponent's extra land drops can result in your loss. So, I suggest trying to find a replacement. I see Font of Mythos being used a lot in Turbo Fog decks, but there are other options, like Kami of the Crescent Moon; Dictate of Kruphix; and Walking Archive.With no creatures in the deck, Winds of Qal Sisma is just a 2 mana fog; 4 Dawn Charms in its spot is a better option in my opinion. The option to counter anything that targets you gives some good surprises against decks like burn during game 1.Another instant that will work wonders against burn, while not really a 'fog', is Angel's Grace. Hallow is another card I'd consider for sideboard against burn.I really like Angelsong as a fog. Just like Dawn Charm doubles as a counter spell, Angelsong doubles up as a draw spell (via cycling). I really do like extra options.If you see the Origins planeswalkers becoming a problem in your meta, Moonmist could be a good sideboard option. I checks the rules, and Moonmist can kill the 4 non green Origins Planeswalkers.I've seen Pollen Lullaby used a lot in Turbo Fog decks. The potential lock down on the creatures and the ability to scry 1 (clash is similar to scry) makes it a solid choice. So working them into mainboard might be a good idea.As for other sideboard options, Witchbane Orb is a good card agains burn, though 4 mana is a bit pricy, imo.I see you have graveyard hate with Tormod's Crypt, which is a brilliant card, but I've found it advertises a little too much what you intend on doing. Also, you can only really play it during your own turn (though I know you can activate it at any time). I've found that surprise removal hinders them more so than advertised removal, so I suggest trying out cards like Purify The Grave; Surgical Extraction or Faerie Macabre. These screw over Persist and Snapcaster Mage strategies.
A friend runs a similar deck, though his is mono white. One of his win conditions is Chalice of Life. It's worth considering because you should be able to flip it into Chalice of Death very easy.
Too Many Tokens? There is no such thing. Though, in some cases, you need to pick a number to stop at so that the game can continue. http://www.mtgvault.com/dedwards/decks/sprouting-tokens-pauper/
I think this is the deck:http://magic.wizards.com/en/products/card-set-archive/commander-2014/forged-in-stone
I'm not sure you really need that much dig. I run a mono red Dragonstorm deck from time to time and I only run 12 draw cards (4 Gitaxian Probe; 4 Manamorphose; and 4 Tormenting Voice). But if you really want draw, I still prefer Tormenting Voice or Wild Guess as you get a bit more control over what you draw. Also, as their discard effect is part of the cost, copies from Pyromancer Ascension won't make you discard anything. Oh, and here's my Dragonstorm deck:http://www.mtgvault.com/dedwards/decks/dragonstorm-modern/
Countryside Crusher?
Elvish Promenade?
You mention Kolaghan Aspirant in the description, but it's seems to be missing from the deck. Rancor is a solid source of trample. As is Kessig Wolf Run.
When I originally ran the deck, I had 4 Goblin Grenades, sadly I've traded them out since. I should try getting them back. Great furnace is banned in Modern (because of Affinity). The only legal artifact land in Modern is Darksteel Citadel, which only adds colourless mana, and I need the red in here. At 2 mana, I'm not sure Shrapnel Blast fits. My curve is super low, and anything that goes in has to have a very good reason. It being an instant does make it worth considering though, thanks for the suggestion.
You think they're expensive for you? I live in South Africa.
Bramblewood Paragon gives trample to any creature you control with a +1/+1 counter on it. Solidarity of Heroes doubles the +1/+1 counters on a creature. Travel Preparations can dish out a total of four +1/+1 counters on its own. Young Wolf and Strangleroot Geist are awesome creatures that gain +1/+1 counters for dying. Managorger Hydra works awesomely with Hardened Scales. Evolving Wilds / Terramorphic Expanse will help a lot with getting the correct colour lands. Windswept Heath would do the job better as it puts the land onto the battlefield untapped. Canopy Vista is a good target for Windswept Heath, but Temple Garden is an even better target.
Lightning Helix Warleader's Helix Path to Exile Lightning Bolt
As per commander rules, you can't include cards with a colour identity outside of your Commander's colour identity. http://mtgsalvation.gamepedia.com/Color_identity
Sadly, you can't use Spitemare as it's white.
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