DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

Another card you may want to consider:

Valor in Akros

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Posted 21 September 2015 at 14:49 in reply to #562454 on Soldier Tokens Only

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I can live with not drawing a mana dork in my opening hand, but knowing that there isn't one in the deck is another thing entirely. None of the options in BfZ standard will allow you to play a 3 drop on turn 2. My biggest loss there in not being able to play Nissa's Pilgrimage on turn 2 (I currently play a mono green land ramp deck in Standard).

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Posted 21 September 2015 at 09:06 in reply to #562599 on Mono- Green STD

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Are you as pissed as I am that, come rotation, we won't have a 1 drop mana dork? Honored Hierarch doesn't count as it needs to deal damage first, thus only giving you mana on turn 3 at the earliest.

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Posted 21 September 2015 at 07:28 as a comment on Mono- Green STD

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I'd replace lightning strike, or at least move that to sideboard

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Posted 19 September 2015 at 07:43 in reply to #562373 on U/R Izzet Spells Slinger!

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Intangible Virtue?

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Posted 18 September 2015 at 14:08 as a comment on Soldier Tokens Only

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Warning. Grinning Ignus doesn't loop well with Heartless Summoning. Grinning Ignus actually requires 2 red to loop it, one to cast and one to activate its ability, and sadly, its ability only supplies 1 red mana. Now, if you had a reusable way to turn the colourless mana red, you'd be able to loop it, but the only card I can think of to do this is Gemstone Array, and it costs 2 mana to get 1 colour mana (2 for a charge counter and 1 charge counter into 1 mana of any colour).

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Posted 18 September 2015 at 12:15 as a comment on modern budget combo

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Because you need 9 mana to entwine Tooth and Nail, I've seen people run a full set of Urza lands. This helps the deck double up as an Urzatron deck in case Tooth and Nail doesn't show. Quicksilver Amulet is another addition I've seen used.

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Posted 18 September 2015 at 06:52 as a comment on tooth and nail modern

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I've actually made a deck that runs Worldspine Wurm. It can get the worm out on turn 4, during the opponent's turn (Dramatic Entrance), but it also can just ramp up into the Wurm with Llanowar Elves; Search for Tomorrow; Khalni Heart Expedition; and Explore. I stall with fogs, Traproot Kami, and Deadly Recluse. I also have a Vigor in the deck.

Just thinking, now that I have 3x Nissa, Vastwood Seer and a set of Nissa's Pilgrimage, I should look into updating the deck.

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Posted 17 September 2015 at 14:46 as a comment on Friday Night Fun ~ WURMZ

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Lightning Bolt?

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Posted 17 September 2015 at 06:40 as a comment on U/R Izzet Spells Slinger!

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Hardened Scales would be a great addition

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Posted 17 September 2015 at 04:46 as a comment on Green Grows

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With Amulet of Vigor out, a fun fetch off Primeval Titan's ETB is Boros Garrison + Slayers' Stronghold. Because of the Amulet's effect, the Garrison enters untapped (you still have to bounce a land though) allowing you to pay for the Stronghold's effect and give the Titan +2/+0 and gains vigilance and haste, so it can attack immediately and fetch 2 more lands.

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Posted 16 September 2015 at 04:56 as a comment on bloom

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Heartless Summoning is obviously key here, and as such, you should probably try and include some search for it. My first thought was to switch out Remand for Muddle the Mixture as it can transmute for both Heartless Summoning and Myr Retriever, but then I realised it requires {U}{U} to cast and {1}{U}{U} to transmute, and that's a little heavy on blue for this deck. I still think some search is needed, though I can't think of anything at the moment.

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Posted 15 September 2015 at 15:05 as a comment on Heartless Retriever

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Hardened Scales. This is pro the best enchantment for any Standard green deck running +1/+1 counters.

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Posted 15 September 2015 at 12:07 as a comment on bolster

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Increase Paradox Haze to 4x. Besides increasing the chance of drawing it, it's ability stacks.

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Posted 14 September 2015 at 19:27 as a comment on Beginning of your upkeep DECK!

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Not sure I'd put Kiki at 4x. It's legendary, so duplicates in hand are just dead cards, but it is an important card for the combo, so maybe 3x? This opens up space for a 4th Lightning Bolt / Dissolve.

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Posted 14 September 2015 at 10:56 as a comment on Simply Unfair 2.0

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FYI, you can't use Slitherhead or Cauldron Haze. While they are black, they are also green / white, neither of which are colours of either creature you say is a potential Commander as both have only black as their colour identity. Commander rules state that you cannot use a card that is or contains a colour that isn't in the Commander's colour identity (colourless cards are allowed).

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Posted 14 September 2015 at 07:36 as a comment on Necromancer's Delight

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Good call. The extra life gain should upset the burn deck's plan. Other options for you to consider:
Gift of Orzhova - an aura that grants +1/+1; flying; and lifelink.
Vampiric Link / Spirit Link - one mana aura that has a life gain ability. This is worded differently to lifelink, so it stacks with itself and any other life gain effect. Also, if you put the Link on your opponent's creature, you gain the life, not your opponent.
Tainted Strike - {B} instant that gives +1/+0 and infect. Swing with a creature with 9 power, then if unblocked, play this and instantly win.
Phyresis - 2 mana aura that grants infect. Similar to Tainted Strike, except it allows you to swing for less damage over a few more turns (Tainted Strike is a 1 time effect).

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Posted 14 September 2015 at 04:33 in reply to #560721 on Budget Modern Persecutor

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Not really. I'm trying to get ready for rotation. Unless we get a 1 drop mana dork in BfZ, Elvish Mystic will be replaced by Whisperer of the Wilds.

As for other BfZ stuff, I'm torn between using Eldrazi, like Oblivion Sower; Desolation Twin; Eldrazi Devistator; and Ulamog, the Ceaseless Hunger; OR landfall themed, like Oran-Rief Hydra; Nissa's Renewal; Scythe Leopard; Undergrowth Champion; Retreat to Kazandu (I really like this one); Grove Rambler; and Omnath, Locus of Rage. The land search I have here works for both landfall triggers and ramp into BIG stuff...

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Posted 11 September 2015 at 07:10 in reply to #561860 on Nissa's Forest

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If you're interested, here's the current state of my Standard deck:
http://www.mtgvault.com/dedwards/decks/nissas-forest-2/

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Posted 10 September 2015 at 18:07 in reply to #561699 on BFZ LANDFALL BEATDOWN

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Are you complaining about the 'overkill'? Trample + deathtouch is a frigging awesome combo of abilities. 1 damage to each creature blocking (exactly 1 in War-Pride's case), and the rest to the opponent's life. What's there to complain about?

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Posted 10 September 2015 at 16:11 in reply to #561781 on Green Combo

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