DedWards

1,289 Decks, 4,874 Comments, 1,241 Reputation

I keep forgetting Rancor has a slightly large price tag, I have a set and it goes into most of my green aggro decks without a second thought. Another two cards I like to use in my aggro decks are Mutagenic Growth and Vines of Vastwood.

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Posted 25 February 2015 at 10:32 in reply to #538158 on Crazy Heroic Deck!

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One word: Rancor

Besides the +2/+0 and trample, it's reusable (on the off chance the creature gets killed).

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Posted 25 February 2015 at 09:40 as a comment on Crazy Heroic Deck!

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Emerald Medallion isn't Modern legal. Reclamation Sage is a shaman, not a druid, and he wants as many druids as possible for Gilt-leaf Archdruid

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Posted 25 February 2015 at 06:12 in reply to #538105 on Modern Elves.

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I've been running Elves in Modern for years. Take a look at my elf decks, you may get a few ideas. I keep forgetting to post my latest versions, but what is posted should help some.

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Posted 24 February 2015 at 09:33 as a comment on Modern Elves.

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Sadly, Vault's sample hand generation doesn‘t work very well.

I may be wrong, but I worked out that with 12 lands you should only be drawing 1, maybe 2 lands in the opening hand (1.4 lands as per my calculations).

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Posted 23 February 2015 at 14:30 in reply to #537526 on Turn 1 Win - Infect B/R

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It's because of the life. The deck needs as much 'free' stuff as possible.

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Posted 20 February 2015 at 05:08 in reply to #536588 on Sorry About That...

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Hythonia the Cruel is mono black. Due to Commander rules, all the cards in here that are not mono black or colourless are illegal. Your deck may only include colours of the Commander's colour identity.

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Posted 18 February 2015 at 16:22 as a comment on Running Trample

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Some very nice card choices, except Fury of the Horde. You need every card you draw, and speaking from experience, removing 2 cards from your hand is expensive. I once ran Allosaurus Rider in a very early version of my elf warrior deck and while it was nice to have a 2/2 and a 3/3 attack on turn 2 (Nettle Sentinel was the 2/2), the empty hand left me wanting a better option.

Not sure on the price tag, but Gemstone Caverns could help a lot with paying for the turn 1 combo.

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Posted 18 February 2015 at 05:21 in reply to #536517 on Sorry About That...

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Seems better. Can't believe I forgot about Simian Spirit Guide ._.

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Posted 17 February 2015 at 19:08 as a comment on Sorry About That...

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Ravenous Rats over Drainpipe Vermin. Discard now over maybe discard later, if the mana is available.

Shrieking Affliction; Quest for the Nihil Stone; and The Rack are all a good card for discard decks as your opponent should run out of cards in hand very quickly.

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Posted 17 February 2015 at 16:02 as a comment on Discard help pls

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Chancellor of the Forge's opening hand reveal effect puts a 1/1 goblin with haste into play. Memnite and Ornithopter both cost 0. So that's free turn 1 creatures.

Infernal Plunge grants {R}{R}{R} on turn one. This pays for Assault Strobe; Mass Hysteria; Titan's Strength; and or Rouse the Mob.

Mutagenic Growth is a 'free' pump spell.

Tainted Strike grants infect.

Only thing I'm not seeing is a source of black for the tainted strike on turn 1. My suggestion is Manamorphose.

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Posted 17 February 2015 at 13:14 in reply to #536398 on Turn 1 Win - Infect B/R

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Huntmaster and Immerwolf don't play well together. Huntmaster likes to flip, Immerwolf stops him from doing so.

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Posted 17 February 2015 at 10:06 as a comment on Warewolf Deck

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I highly doubt they'll release the other 5 fetches in this block.

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Posted 17 February 2015 at 10:05 in reply to #536298 on R/W Heroic budget turn 3 win

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Sadly, there's no fetch in standard that fetches both mountains and plains, that's why I suggested the Evolving Wilds.

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Posted 17 February 2015 at 06:20 in reply to #536298 on R/W Heroic budget turn 3 win

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Temple has scry and produces either of your colours without the life loss. Scry helps you throw an unneeded card to the bottom, or plan for your next turn. Seeker is awesome because lifelink is awesome :p

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Posted 17 February 2015 at 06:18 in reply to #536227 on R/W Heroic budget turn 3 win

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This is basically a RW heroic deck. I'm tinkering with a GW heroic deck and there's a few design similarities between the two. You need more creatures (16 at least) and more lands (about 21 to 23). I'm currently running 16 creatures, but thinking of boosting that to 18. If you have the money, get a set of Temple of Triumph, if not, a set of Wind-Scarred Crag will do. Also, a set of Evolving Wilds will do nicely, not only do they fetch a land, they reduce the amount of lands in the deck, thus increasing the chance to draw a non land.

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Posted 16 February 2015 at 16:34 as a comment on R/W Heroic budget turn 3 win

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That is... a LOT of kill 0.0

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Posted 14 February 2015 at 09:55 as a comment on Vampire 2.0

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Convoke does allow you to pay for the buyback extra cost. You only need 4 untapping creatures to go infinite and 1 other creature for the first cost, for the rest of the infinite casts, you tap the Saproling the previous cast put out.

Sadly, I've yet to have 4 untapping creatures, but just having 1 or 2 out allow for many more casts.

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Posted 13 February 2015 at 22:32 in reply to #535807 on Midnight Gond (Modern)

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Sun had been banned for a while now. I think turn 1 Sun into Arbor is a large part of why it got banned.

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Posted 13 February 2015 at 05:15 in reply to #535424 on Modern Biovisionary

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Thrive is cool, but sadly it's not Standard legal. Nature's Panoply works similarly to Thrive and is Standard legal.

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Posted 13 February 2015 at 05:11 in reply to #535637 on Outlasting Heroes (Legal)

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