They had in theirs that you don't Invisible stalkers and Silverblade paladins. The most satisfying thing I have ever done was watch him attach half a dozen enchantments to Fencing ace, look all smug to be swinging for lethal, then I abrupt decay the fencing ace. He scooped after that :)
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Honestly though, I reckon it does have the BEST flavour text in the entire magic universe.
Yeah I played this kind of deck at my local for game day last weekend. I beat it, but it was hard. Epser enchantments is a mean mean deck to run....
Best card is best. That's why they are reprinting it for M14
That is actually very true. Lol counter unless you pay 50 mana haha
It's actually a good way to use Boros.....
That's what I want to do too. I want to go to pro tours one day. I gave you the link to my Jund deck up higher, but here it is againhttp://www.mtgvault.com/bennyboy777/decks/varloz-love-cookies-final/Also if you want to get an idea of the kind of variation and mix you need in a deck, check out this deck of mine, very proud of it, recently won both game days at my local. Straight wins.http://www.mtgvault.com/bennyboy777/decks/winning-gwb-tourney-deck/Also go onto Magic's website and read the blogs from Gavin Verhey. He has the BEST advice on deck building. I highly recommend everything he has to say on deck building. here's the link.http://www.wizards.com/magic/magazine/archive.aspx?author=gavin%20verhey
If you want help you have to say what help you are looking for..... If you mean in general it looks fine...
I was thinkin, why? maybe as a sideboard if he comes across graveyard hate... But then there's lotus for that sort of thing too.
Lol why do that when you can just use Obzedat's Aid on him for nearly half the mana cost?
Go one of each. You can't rely on your Planeswalkers too much. Think of them more as backup.
Why not do both then? Nothing wrong with more ramp. If your aim is ramping your hydra, Corpsejack menace is your best friend. Check out mine, I did a similar thing to what you're doing a few weeks ago and it did pretty well for the night. won me 3 out of 4 games for the night.http://www.mtgvault.com/bennyboy777/decks/varloz-love-cookies-final/
Nah not really. Maybe there is something in Theros or M14 that will require the rule change...
Where's your sideboard? Instead of Gyre sage why not Zhur-Taa druid?
And this is taken Directly from the wizards site.Playing Additional LandsDid you know that right now (assuming you're reading this article before July 13, when these rules changes take effect), whenever you play a land, if more than one rule or effect allows you to play that land, you must specify which rule or effect you're using? Yeah, most people didn't. In practice, this means that if you control something like Oracle of Mul Daya and play a land, the correct play is to specify that this is your additional land for the turn. Furthermore, you could then bounce the Oracle and recast it. Then you could play an additional, additional land. You could then go on to play your land for the turn. What a mess.With the Magic 2014 Core Set , we're introducing a new system for playing lands that focuses on the number of land plays you have. Any time you want to play a land for any reason, if you've used all your land plays for the turn, then you can't play the land. By default, you have one land play on each of your turns. Spells or abilities can add to this number. So can permanents that allow you to play additional lands, but if these permanents leave the battlefield, those additional land plays disappear.As before, you can take a special action once on each of your turns during either main phase to play a land. A spell or ability may also instruct you to play a land as part of its resolution (for example, the activated ability of Djinn of Wishes). No matter how you're playing the land, it uses up a land play. If you're out of unused land plays for a turn, you can't play a land. And just like before, you can never play a land if it isn't your turn.Here are some examples:You start your main phase with one land play. You play a land. You then activate Djinn of Wishes, revealing a land. You have no unused land plays, so the revealed land can't be played.You start your main phase with one land play. You activate Djinn of Wishes, revealing a land. You play that land. You then want to play another land (by taking your once-a-turn special action). However, you have no unused land plays, so you can't play another land this turn.You start your precombat main phase while controlling Oracle of Mul Daya. You have two land plays. You play a land. Then Oracle of Mul Daya dies during combat, so you're back to one land play and it's been used. During your postcombat main phase, you can't play another land.You start your precombat main phase while controlling Oracle of Mul Daya. You have two land plays. You play a land. Then the Oracle is returned to your hand, so you again have one land play, and it's been used. You recast Oracle of Mul Daya, and you have two land plays again, one of which you've used. You can now play a second land.Most of the time, it's a simple question of asking how many lands you've played in a turn and figuring out how many you're allowed to play. It doesn't come up that often, but I believe when it does come up, the rules now behave in a more sensible manner.http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/248e
No no, Farseek is look for a land and put it on the field. The new land ruling involves where it says you can play an EXTRA land. Like Urban Evolution or Explore. Here I found a blog with the changes.http://mtg-realm.blogspot.com.au/2013/05/m14-rules-change.html
The purple one was a joke :PI got told it yesterday just wanted to throw it in there :)
Did you hear about the new rules changes when M14 comes in?Legendary rule - Apparently each opponent has their own legendary rule. That means each person can run their own Garruk, or Ral for instance.The definition for playing a land has changed, this one was a bit iffy.Sideboarding rules have changed - Instead of it being "your deck has to be minimum 60 and your sideboard 15 only" it's now "Your deck has to be minimum 60 and your sideboard can be UP TO 15 cards". Which means you can add cards to your deck without having to replace them pretty much.New mana - There will also be a Purple mana added to the game.
Aww man :( But you coulda won :(
Yeah sometimes you have to hold back. I'd say add some negates to your sideboard. Take out the Thragtusk, and the 2 Ghar-Clan rampagers, and replace them with either Negates, Cancels, Dissipates, Synopates. Something that will stop something like that in it's tracks.
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