U would use 4 corpse cur in this deck, then you can sac, dig, and cast again to work with the hand.
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That's exactly the problem, you've made dragon decks foe yourself, and thus you telling to make his deck like yours. What you haven't some is give ideas to improve this particular deck. Alz, can I call you alz? Of course I can. Take out the shivs, you've only ever used it on you're stupid 1/1 just to have them killed off.
You clearly seemed to have missed my point by a long shot.
I think you missed the title, its called dragon(s) not dragon. Where is the fun in a deck that has full sets of a few cards, where's the variety? P.s. if I ever see you cast doubling chant in this deck I will smack you.
Actually the seer combos wonderfully in the deck. It's an overlooked card that turns his removed creatures into planning his next turn. If equipped, it turns from the crappy 1/1 to something big and beefy, with all the removal burned on other things. With the recent game being filled with counters, and planeswalkers, the hexmage is very strong in the deck.
How about some mutagenic growth?
How does mirrorworks work with hands? Hands effect is upon casting, and mirrorworks simply brings more to the field. Free spells are nice, but again semblance takes another card from your hand, and your deck is pretty cheap already. Sure you don't spend 2 mana on a drop, but is that mana being used elsewhere? When you get a chance, you should look at my infect. http://www.mtgvault.com/ViewDeck.aspx?DeckID=215004
It's supposed to be 99 cards and then your commander. Also, it makes it easy to see if you place you commander in the sideboard.
Try some plague myr. Also, you shouldn't need the Diabolic tutors. The key thing about infect is speed, thus you want to play whatever you are given. Thus drop anything that might waste you a turn, such as the wellsprings. Also, keep mana costs as low as you can, because you want to focus on efficiency, thus I think that mirrorworks isn't helping you very much. Although semblance may combo nicely, if you pulled it out, you will always have two more spells at your disposal. both hand of the praetors and tempered steel seem to work nicely in this deck, so I would suggest getting full sets. If you would like to keep mirrorworks in this deck, then perhaps 4 throne of geth would be a good combo, since you will have plenty to sack. If you add the myr to this deck, you should only need 20 land for this to run smoothly.
It's a fun idea, but you don't have much gameplay until you turn 4. With you land the way it is, your first creature will always be an image, adaptive, or metamorph. Also, you don't need 4s of lords, I advise you drop each count to 2, most importantly for the Lvl up, seeing as you need to spend plenty of mana on him, getting him early sets you up to have no defence. You will also want some mana correction or ramp, I suggest creature based ramp, to work with the lords.
I understand how the card works, but in a deck like this, the majority of your creatures are most beneficial when untapped, and I really see no reason for an excess of mana. This deck doesn't really allow for a full hand, so you aren't casting more than 2 spells a turn for the most part. Perhaps rather than contagion clasp, you should use viral Drake. Then the spare mana would be used up.
What are the caged suns for?
It's nice to know that some people know the difference.
I hope you realize that the deck name Caw-Blade comes from having Squadron Hawks(Caw), and have Swords (blade) in the deck. The more original forms of the deck were designed to beat most other competitive decks, while decks designed to beat "Caw-Blade" allow different deck styles to have a chance....
This deck is so stupid, I don't understand the point of playing this deck. Who in their right mind would want to play this deck. Where is the fun in a deck that won't lose. Like seriously. P.s. this is scary....
This deck seems slow and unorganized.
Also, I would take out the fling,.
Lead the stampede x2, and one forest, and one mold shambler.
I'm curious, are there any different rules for your format? Also, I've got a wolf deck of my own, its not quite as scary as yours, but its progressing. Mind taking a look? http://www.mtgvault.com/ViewDeck.aspx?DeckID=216222
The deck needs cultivated at least. Also, the packleaders should be all the draw you need. Otherwise, not bad.
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