I see what you mean, but. As a personal preference, I only like playing delvers with at least 25 spells. also, the curse really doesn't give you options as far as removal verse burn.
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I would drop the delvers and mancers, as well as the enchantment. Imo those cards just don't synergies with the deck.
First of all, try to use helpful advice. Secondly, you don't need pricey cards to do well. Sure, there is a slim to zero chance of being a national champion, but everyone starts somewhere.
Without any draw, jaces erasure is pretty wasteful.
First of all, you should be playing both preordain, and ponders. Also, Personally I think you are playing to much burn. Once you your ascension active, a small number of burn spells will be plenty. Also, in case you didn't know, kiln fiend will only trigger from the spell "cast" from your hand but not the copies. I play an pyromancer deck as well: http://www.mtgvault.com/ViewDeck.aspx?DeckID=270294 Feel free to critique if you wish.
Counter magic would be a good idea I think. At the very least you can end your demon chain with a mana leak, right?
I'd drop the defenders. It conflicts with the rest of the deck.
I think you should double up on the good one ofs, then play doubling chant.
You're playing white for only one spell, and the lands? I would suggest sun Titan, probably two of. It allows a better use of creatures in the grave than the land.
With only 10 spells, the bone wand seems unneeded.
I wouldn't call this control. It has a few elements of control. But hardly the majority of the deck. I would suggest beast within. It's a nice green removal, and hardly hinders this deck. Also, for a bit more u/g shielding place works nicely.
Cards that proliferate have great potential with this style of deck. I suggest some volt charge and thrumming bird.
Clearly, without a second turn heartless, many people would muligan. With the mana cost down, runescar demon acts as an end game combo. Cast one tutor another or a metamorph, and continue for a field of demons. I find a deck like this less fun in casual for the reason that if it working well, its hard to stop it. I would suggest dropping the blood hall and adding sulfur falls, or something with blue. Stops you from paying life, and if the other half is red, you can sink that mana into inferno.
Well look at that. I've been through that page dozens of times and I've missed it every time.
It seems like it would be a dead draw without any luck. There are other things that would be better I think. Perhaps some equipment. There is one that gives infect. Also, you are incorrect. For standard. Which is the the sets before and after the current core deck currently, is a minimum and maximum of 60 cards main board and either 0 or 15 (nothing in between) cards in the side board. If I am wrong, perhaps a link on the rules of the format?
Type 2 means standard. Standard means 60 card decks. I don't think phyresis is working very well in this deck.
It's not always going to be a Titan. It could be a dungrove elder, try removing that. Also, if won't play a card because it can die..... You might be playing the wrong game.
Screw predictability!!!!! You said competitive, but still casual? In my experience.... and I've only made one of these..... http://www.mtgvault.com/ViewDeck.aspx?DeckID=246138 Simply start with a combo. Mine was sunblast angel with leyline of anticipation. flash the angel right after they swing. Then I added various other cards that seemed to help out. I needed longer games, in came damage prevention. wanted fliers... so squadron hawks. so on and so forth My first piece of advice is to find some swiftfoot boots. It helps keep key creatures alive. Secondly, People will always talk about current meta.... problem with that is that meta is different everywhere. If you're playing with the same group if friends, then your meta is what they play. if no one plays enchantment removal like naturalize, start playing some more enchantments. Ect. Next, try some azure mage. There will often be turns that you either don't want to do anything or can't. you can dump spare mana to draw more cards. After that, I would suggest safe passage. Defensively it can save your life. offensively you can act like you've given up, and swing with everything even if most will die. Drop the spell and deal some surprise damage. I'd also add some more unsummon. It slows your opponent, and doubles as a creature save agaisn't burn or spells like doomblade. This is all very simple advice, and far from "competitive meta" but everyone starts somewhere.
Looking for ideas for some of my favorite decks: Pyromancer Ascension: http://www.mtgvault.com/ViewDeck.aspx?DeckID=270294 Wolf Tribal (not werewolf): http://www.mtgvault.com/ViewDeck.aspx?DeckID=270286 U/W Control: http://www.mtgvault.com/ViewDeck.aspx?DeckID=246138
I run both preordain and ponder in my pyro deck, as well as repeal. Another common cantrip is gitaxian probe. Personally I like 1 mana draw spell, so that you can take each draw one at a time... make sure you get what you need. I also run 2 foresee in mine. Once the ascension active, foresee is wonderful. without the copies though, it a very good digging spell. p.s. Did you know the the copies from the pyromancer ascension will not buff your creatures? because the copies are not cast.
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