befos7

48 Decks, 193 Comments, 16 Reputation

You should use fresh meat instead of helions. It combos better with the spawn because its both instant, and can be used multiple times. Not to mention you can also use the spawn as a mana source for fresh meat. But thats just me.

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Posted 18 October 2011 at 01:27 as a comment on Eldrazi Rape

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Damn, that deck name.

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Posted 16 October 2011 at 23:03 as a comment on Don't Look Here

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Is this deck tested. I find it hard to believe this could win many games.

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Posted 16 October 2011 at 23:02 as a comment on Geist Blade

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Based on the description, I"m going to assume that this deck beats all others?

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Posted 14 October 2011 at 09:10 as a comment on Venser Wins

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Screw Inferno titans when we have Sun, heartless, and myr.... Right?

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Posted 13 October 2011 at 08:58 as a comment on Heartless Summoning is the New Birthing Pod.

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Haha, this was a good read. You'll have to forgive "us" newer builders because fads and bandwagons are what attract them.
I doubt snapcaster will be banned in standard because although it has incredible potential, it doesn't give the consistency that the previously banned cards had. I would have more to say, but I'm too lazy atm to write more.
Also, I think you should have a second dismember, or a 4th mana leak. I still think that removal is under rated right now, and its difficult to counter. If snapcaster is the shit now, then 3 more mana for it means they might not have enough to flashback.

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Posted 29 September 2011 at 22:39 as a comment on The New White-Blue

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If you're going to run battlements, you should run many more walls. Wall of tanglecord has always done well for me.

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Posted 25 September 2011 at 06:24 as a comment on Eldrazi Ramp

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U is commonly used for blue and B for black.
Also, is this a built deck, and if so how often does Quicksilver amulet work?

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Posted 23 September 2011 at 04:01 as a comment on RBB Mk5

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Kinda generic, and standard changes soon. Running 4 days will most likely hurt more than help, mostly because of how timely reinforcements works. Sorry, but I don't have more constructive feedback.

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Posted 23 September 2011 at 03:50 as a comment on caw blade

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I recently built a deck on the same mechanic. First of all, I found using the 8 draw spells very limiting. I
added gitaxian probes and foresee, which really helped the deck run smoothly. Also, having teremorphics did wonders early game, and then I simply scryed them down late game. Cancel is nice, but getting the mana might mean you can't use it for quite a while. Flame slash is a powerful removal, but instant speed response let's you use your spells only when needed.
Also, you might like to have a sideboard of cards like act of treason, demolish, and other fun ones.

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Posted 16 September 2011 at 04:25 as a comment on The "Lolwut?" Burn

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If I owned some gut shot, I would..... But sadly I have none. And I'm not going to adjust this much.more.until after the new set.

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Posted 16 September 2011 at 01:07 in reply to #200614 on Livefect 2.0

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I never said that a cycle was bad to have, if anyone knows how to read. Knowing if they can stop you means nothing if you have no way around it. If they have cards in hand, a mental misstep will stop a single buff, which stops 0-10 infect. Also, something as simple as an enchantment for a perm buff, or a single large creature. Even some equipment change a game from, I can't win 5th turn and lose, to a win on the 7th or 8th turn. Something that will happen if someone can stop a buff or kill a creature.

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Posted 15 September 2011 at 02:16 in reply to #195729 on $ Cheap Infect

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First of all, I suggest having at least 22 land. Next, find the ideal win condition. Since this is black, I prefer hand of the praetors, but that's just me. Then build off of that ideal win. Also, because your creatures already have infect, triumph of the hordes isn't being put to good use, best to use overrun. Imo

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Posted 14 September 2011 at 23:35 as a comment on Standard Poison

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Well then, how about Tezzeret's Gambit? I've always liked running 3 in an infect deck.

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Posted 14 September 2011 at 07:53 in reply to #200277 on Crazy Infect

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Well then, how about Tezzeret's Gambit? I've always liked running 3 in an infect deck.

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Posted 14 September 2011 at 07:52 in reply to #200277 on Crazy Infect

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if you start to play infect often enough, your casual group will learn there is almost always less risk in blocking, and thus will take 3 wither. With rot wolf, you can use a buff or two to keep it alive while maybe getting a card back from it.

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Posted 14 September 2011 at 02:54 in reply to #200277 on Crazy Infect

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Now, I don't intend this to be rude, but when you said one of your own, i expected something new. As for functionality..... It works, its quick and will combo I'd guess 4/5 times. In casual though its mundane, and in tourneys it is easy to disrupt. If you get get first turn, the combo can be wrecked from spell pierce mental mistep, dismember. And if you lose first turn, there even more ways to break it. And those are not including simply blocking.
I would switch out the ironclaw for rot wolf, and the revival for green sun zenith.

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Posted 14 September 2011 at 00:12 as a comment on Crazy Infect

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The extra mana can be used to green sun an elf first turn if he doesnt have one, not what id call a good use of spells, but it raises consistency

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Posted 11 September 2011 at 06:38 in reply to #199690 on Standard Infect Deck

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I find wolfbriar needs plenty of mana to be worthwhile. I build my wolf deck to allow for that.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=216222

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Posted 10 September 2011 at 09:35 as a comment on wolves

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I like this, but I think an elesh norn would work well.

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Posted 07 September 2011 at 04:17 as a comment on T2 W/B

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