You're running way to many creatures for delvers to be worth while. I'm also very surprised that you did not have issues with mana, if it were up to me is be playing at the very least of 21 land. as for adding, id say one or two oblivion rings.
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Why ichorwellspring. Why not just play ponder?
Why can't I hold all these drakes?
This deck makes no sense. The majority of the cards are counter acting each effect, rather than supporting them.
I think you might want to pull out one reap, one plague stinger, and one myr, and add 3 corpse cur. That card has ridiculous synergy with both reap, and that hand or the praetor
Here's my input.... Take out the livewire lash's. In my infect deck I play a high amount of targeting instants, and thus using the equip well, but your deck doesn't benifit too well. Also, I believe your land count is too high, 21 lands should be just fine imo. Also, I think having four hand of the praetors would do well. You might also want to work in a little bit of draw, altars reap or something.
The land count seems horrible low... it's play as even lass with ghost quarters....
First of all, emrakul can be effected my abilities. And secondly, the permanent has protection. The spell does not.
There are many decks that stop fuctioning properly if you start to play too many copies of it. For example, a deck that uses a legendary land doesn't benifit well from having 2 copies rather than 1, if it has a way to tutor in the first place. It always depends on the deck itself.
You can only have a single one out at a time.
Well then, when you draw it a second and third time, it becomes a dead card.
Decent, I like the concept. I would pull 2 hero's 1 crusader, 1 giest, seeing as you can only use one, and put in two sun Titan, and two inquistor exarch.
What purpose does 4 copies of eye of ugin serve?
Why is your land so unbalanced....?
First, I figure 4 glistener elf, because that one drop can be brutal. Mutagenic growth, again 4 of, main board. I find that paying 2 life to give 2 more poison counters is extremely efficient. Infect and first strike is a brutal combo, so maybe a viridian claw or 2?
I don't want so sound like an ass, but I don't foresee this deck being consistent.
Day of judgment.... that's how I deal with it. So, what's with the name of the deck?
I'm pretty sure this is not tournament quality. This deck has too much going on. The combos are decent, but easily disrupted.
I like this deck, a lot. It's rare for someone to post something unique. I would suggest a bit of ramp, even artifact ramp would do something. an early defense could be some living weapon equipment, then you can block, and make the combo stronger in the long run. A favorite combo of mine is a rapacious and a batterskull.
Just doesn't seem dedicated enough to make the enchant worthwhile.
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