befos7

48 Decks, 193 Comments, 16 Reputation

I'm not wrong, and the people at wizards can be wrong. Simply read the cards. Increasing states that if the spell was "cast" from a graveyard, effect happens. If you copy the spell, the text will be copied, but you can't copy where a spell came from. Since the copy was not "cast" from a graveyard, effect will not happen.

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Posted 21 July 2012 at 06:27 in reply to #271071 on R/U Miracle Delver Deck

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It simply stacks up. You can copy and take extra turns. Think about laying out a turn order, and for each copy, inserting a turn before all others.

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Posted 07 July 2012 at 23:13 in reply to #271130 on R/U Miracle Delver Deck

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There is one thing you are wrong about, if you cast increasing vengeance from the graveyard, and then copy it with dual casting, you will only have the original spell, and three copies. Two from the vengeance, and one copy from dual casting. Increasing vengeance states that two copies are made if it is "cast" from a graveyard. Since dual casting only copies the spell, it won't create a second copy.

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Posted 07 July 2012 at 00:06 as a comment on R/U Miracle Delver Deck

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Go back and figure out how you want this deck to work. The deck feels like you want either Delver or mindshrieker out, then keep the field locked down. Vapor snag simply stalls, and pillar won't handle anything large. Also the gitaxian probes risk you second drawing a miracle spell. Also, are you targeting yourself or the opponent with mindshrieker? Anyways, for starters, I would drop 1 faithless looting, and one mindshrieker.

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Posted 30 June 2012 at 04:26 as a comment on Control Burn (Standard)

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I would add rot wolf, it works nicely with the master of the wild hunt.

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Posted 15 April 2012 at 05:31 as a comment on (G) Wolf Tribal

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I don't think white is worth the splash. It's really not adding anything worthwhile. I think its best to stick to mono green.

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Posted 15 April 2012 at 05:26 as a comment on Elf/Wolf Combo

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The name says Delver Vengeance. I was expecting to see some Delvers....

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Posted 19 March 2012 at 06:56 as a comment on Delver Vengence

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I try my best. Good luck with the deck.

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Posted 19 March 2012 at 06:37 in reply to #241788 on In progress tourny deck (feedback appreciated)

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Faithless looting isn't going to help your "tempo".
Accorder palladin is okay as a 3/1 for 2 mana, but I expect that you use it for the buff. Since it doesn't interact with the mentor, you could drop them for signal pest, putting youcloser to gaining power in galvanic blast. Rather than phantasmal bear, you can play delved of secrets. At 20 spells its got a fair chance to flip, and will have a form of evasion. From there you can add in one or two white spellbombs. With mentor out, and being artifacts, they have massive value.

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Posted 16 March 2012 at 20:50 as a comment on In progress tourny deck (feedback appreciated)

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For burning vengence, I think you should always go four. You only have 8 creatures, that can be handled quickly by many decks, and both have some form of evasion, I think artful dodge isn't worth while here. This deck uses burning vengence to make the flashback more valuable, thus grabbing an exiled card with tunic seems wasteful, since none of the spells will be game changers. Faithless is nice for card quality, but it becomes a mill card once you are low on cards. I would suggest some counter magic, because you don't have optimal for hexproof, or enchantments.

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Posted 18 February 2012 at 00:31 as a comment on PLEASE HELP

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Yes, Squee has come up before. I would hate to see the mirror match with Squee as a planeswalker though.

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Posted 12 February 2012 at 11:59 in reply to #232880 on Dubs Hundred

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Those double costs are going to be difficult to hit consistently.

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Posted 07 February 2012 at 07:03 as a comment on RUG delver

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Lol, Jparks. "i can take sweepers all day" didn't you say you lost to a mainboard 4 suns?
Also. I would drop a tribute and add another o-ring. That's just me though

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Posted 07 February 2012 at 07:02 as a comment on black white tokens. the right way

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I think mentor of the meek would be a good addition to this deck.

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Posted 07 February 2012 at 06:44 as a comment on Lord of Innistrad's Legion [W/B Tokens]

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Omnath, locus of mana
Pyromancer ascention
Spreading seas
Small pox
Beacon hawk

If goblins got a planeswalker, who would it be?
Also, don't forget to read Ender's shadow after Ender's game. It is completely worth it.

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Posted 07 February 2012 at 06:39 as a comment on Dubs Hundred

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Many parts of this deck don't function well together. To start, I would remove the triple black cost. Next. I find day of judgement to be counter productive... If your opponent has so many creatures that you need to day, then they will probably recover faster as well. Lastly, I think you should drop isolated chapel. And just use 4 more forest. Remember you need the basics for the non basics to come in untapped. also, having a first turn bird is probably the best play for this deck.

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Posted 04 February 2012 at 05:41 as a comment on Lord of Innistrad

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Why panic spell bomb. Why grand architect? And why mental mistep? If you please.

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Posted 03 February 2012 at 18:17 as a comment on R/B Budget Aggro

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Two tezzy gambit should be a good addition.

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Posted 19 January 2012 at 20:23 as a comment on GW Infect (comments pls)

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I think a silver inlaid would do a much better job.

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Posted 17 January 2012 at 20:32 as a comment on Delver....Burning f*cking delver

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I don't think you have enough spells to be running delvers

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Posted 15 January 2012 at 01:08 as a comment on delving solar flare

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