It will take some time and mana to set up.... but durp, that's just dirty.
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I'm my opnion, Ice cage simply isn't work it. I'd be more willing to deal with the annoyance that is forced worship than risk my enchantment being wasted. For a control deck, I think it's worth having more land in the deck, falling behind in mana can lose games quickly. Might I suggest some Mirran Crusader and some Strata Scythe. A very nice combo, that also works with flyers. Why buy big guys when you can make big ones :)
Nothing says "I win" like an Eldrazi Conscription does.
Woot, this looks like fun, Carnifex are fun. I would have the land count at 23 land Also, as a faithful green player, I suggest a bit of ramp. Perhaps some leaden myr?
Just an assumption but it seems like you won't get any spell over 6 mana out without dark ritual, unless it was a long game. Bloodghast plus vinscera seer is a nice way to get to the cards you need. When I first looked at the deck, I was sure that sanguine bond made you heal when an opponent was damaged. Durp on my part. Too me, unless someone has some fogs or wipes, it seems like this deck would win pretty early.
No, no. I'll be clear, 1 month full of three festivals that are placed closely to my work placr makes me cranky. I love a deck built differently than the last, because seeing the same deck made over by diff people bores me. Ima go take a look at your deck and give a proper comment of what I think.
I'll admit, that post was rather full of rage, I'm sure I had a bad day at the time. But... your post was still pretty arrogant.
You shouldn't need explore in this deck, because after three turns, you won't have much of a hand, and thus Jo extra land to drop.
Not exactly infinite, but I like it.
Batterskull? And I would say one more brass squire.
A nicely balanced deck, but I would add beast within. Green cant handle everything, but it can handle a 3/3
I don't think tutors are a good idea.
Hehe, beware of black sun.
I'm curious, you're playing 4 mana leaks because?
Two mana to draw a card, Mhm that's not very cheap. needing another spell just to get the full effect of the card. Sigh. Mana ramp means to accelerate. A wellspring only helps you drop a land most every turn, it doesnt put you ahead. Try to get your terms right. Low win condition numbers are a control based strategy. I consider very fast to be second or third turn win. I really doubt your deck can win third turn. Reply again and I will simply tear apart everything you say, because from you've said now, you keep coming back because of hurt ego.
Anyone who says a deck "needs" certain cards is a little bit of a knob. Also, I find it rather annoying that you insulted him three times. There is a difference between a suggestion and ridicule. Also, the deck you posted is rather bad, and doesn't follow any combo or strat, other than play lots of stuff. Qhy do you say that 20 lands is a must? Do you think 20 is a magic number? If you played 4 dark rituals in this deck, it would only need 18 land to run smoothly. You're kinda a Dick from just this comment alone. Think a bit more before you boast.
The short hand of blue/white control is u/w.
Not to sound harsh but.... I'm not impresses with this deck. I don't think it deserves this credit. Now that I've said that. I think 'world at war' will make this deck turn from pretty quick to pretty painful
Hmm, I've always liked exclusion ritual...costly but overpowered ring, I think so. I'm thinking that might handle valakut a little bit.
I've built the majority of this deck, and once you have the mana its very satisfying to cast an emrakul every turn, and thus have infinite turns.
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