Indeed i did overlook Thundermaw. Solid 5 drop, hopefully out on turn 4 or even sooner using this deck's ramp/ cost less capabilities. Thanks for the comment too! Don't forget to like
Permalink
Take out 3 cards. I tend to not even look at the deck list until the maker gets it down to 60 (or 75 if it has sideboard, 100 if its EDH) This way, im not trying to take out the cards that person really likes, and If i still don't agree, or i think of a better card you could add/take out ill put my two cents in then.
Lol dragons edh yet your General is a praetor? JP its actually a really good deck i drew a sample hand and a few cards after that, played it out in my head and it synergized well.
-4 swamps +4 fetch lands (evolving wilds, terramorphic expanse etc..) This is just a good way go get Bloodghast back in play more often, full utilizing its awesomeness. Plus, you don't really need more than 16 land because your mana curve kicks ass, i might try adding in a couple higher cast though because vamps are quick out of the gate (obviously with the max mana cost of 4) but late game a Drana would be great here. Perhaps -2 seer +2 Drana? See how that works.
In my opinion (feel free to disagree, it your deck :) ) It is not worth adding black into a functioning izzet-like combo deck for only 2x terminate and 4x swipe. These six cards plus the multi colored lands make it harder to cast what you really need to make your creatures effective. I would add in some instant counters like counterspell or double negative (either instead of or alongside mana leak ) because that will help you control the game. Cards like replicate and reflect are also good for buffing kiln fiend, and for untapping tapping untapping tapping (etc till win :P) with gelectrode.
alright well it doesn't look like you are sticking to any particular play-type (standard, vintage etc.) so im going to suggest taking out the murders and add in either doom blades or go for the throats. These accomplish the same thing (destroy target creature) with the obvious exception of non artifact or black, so if you know what type of deck you are playing against beforehand switch in the good one so you can kill some creatures and have mana left to play around with.
First thing i am going to suggest is figure out which of these 1x creatures you like most/ which ones work best in all types of situations and get rid of the ones that aren't consistent. This maximizes your chance of drawing something you know will be good/helpful in a situation you really need it, instead of drawing (just an example) a 1 mana drop on turn 12...
Much better. I especially like geth's verdict, because creatures who are indestructible can still be sacrificed. Nice choice/updating.
+1. Nice combo you found yourself here. I'm curious to see how well it actually works in a game against a half decent deck though
Well it appears that this already finished, awesome deck so everyone is advertising here. May as well do the same myself http://www.mtgvault.com/ViewDeck.aspx?DeckID=227669 Thanks
Also, i (personal and completely bias opinion) like gather the townsfolk over captain's call because its a 2 for 2 whereas call is 4 for 3. HELLRIDER kicks @$$ for this deck, everyone attacking and he's sitting back dealing damage with his (passive-ish) ability. Now im just naming some cards i think could fit in this deck, obviously you already have some of the best ones in the list, but pyreheart wolf is good because with undying the ability is x2.
I have some really good suggestions for modern and vintage, but it would appear that you are trying to stay in standard ( so boring! jkjk) be that as it may i think i can still help out a little bit. Captain of the watch works well in here, especially along with odric already in play. As for red, mogg flunkies is a 2 drop 3/3 that cant attack or block alone, but thats just fine since you never really are. Those would be my first picks to put in here, hope it helps :)
I took a look at your goblin deck to see if i was missing anything and i really liked teetering peeks in here, so i went ahead and liked your deck, and added it to mine. Thanks for the comment!
Add in some fetch lands like evolving wilds
Alright, I added 4x of that sideboard for sure, do you have another card to suggest that I could fit in the last spot for the sideboard?
add in some explores and lanowar elves to increase mana ramp, because most of your cards are above 3 mana, and the better ones are above 5. You want to get those bad boys out ASAP so add in mana ramp.
...and as long as i'm at it, could you use your ever-so precise good deck criteria and critique my deck if you have some time? http://www.mtgvault.com/ViewDeck.aspx?DeckID=360297 Thanks!
I added in a play set of the goblin grenade into sideboard, just in-case i need to deal some more direct damage in games two and three, but I only added in two commander because it is pretty much a win condition, and if i draw it early on, or even in my opening hand, its just a dead card that is taking up space in my hand.
Well for two reasons really, first one being I have a deck that sacrafices/launches goblins on my page that is black+red that utilizes Wort, so i can bring back my sacrificed goblins, all while giving me a huge damage and creature advantage. The second reason is that this is really a creature based deck that revolves around using large numbers of goblins to pile up, buff eachother, and swarm the opponent.
I like seeing a post like this, even though i've gotten a few years of MTG experience under my belt since first joining this particular website, it's nice to see people giving tips to the newest crop of magic players, who may not know how to make their own deck quite yet, and just cram their best cards in with a starter pack they bought because the spoiler card looked cool. +1 for the post, accurate throughout also, so +1 again.
21-40 of 196 items