Really just having a bunch of little guys in play. Admittedly kinda weak, which is why I was thinking about changing it to incorporate some other smiths, particularly the red one.
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Why do you have so many nonbasic lands that add colored mana to your pool? I mean, they all add colorless mana, but it's unnecessary, a bunch of basic lands would work just as well for the most part.
There are a lot of searches anyway and so a decent chance anyone you play will do that themselves. Try searching card text with something involving "search" or "may" search or things like that. Also, if you're playing T2 then don't worry too much about older cards. You might look into Howling Mine and also dropping 2 Traumatize as if you happen to draw 3 or 4 then any after the first two played don't do much for you--assuming opponent's library has 60 cards when you play the first, which is unlikely, then it's down to 30. The second puts it around 15. The third would only put it at 7 and the fourth is then truly useless.
Hmm, so they are. Silly oversight.
Haha, this is wonderful.
I'm shooting for mana ramp to get the wand out sooner. So I shouldn't need as much control, plus I've got the little guys to take a few hits if need be. I haven't tested it yet, but I think the Wand should drop around turn 4 on average. 3 if I'm lucky, later when I'm not.
I think it might be worth looking into Thrummingbird and dropping Keening Stone for 2 more Grind Clocks (making use of that Thrumming Bird, not to mention it helps Jace as well). I mean, I'm not sure it's actually worth it, but maybe. Your call. Especially if you throw in more stuff with counters.
Very nice!
I prefer Bloodthrone Vampire to Vampire Aristocrat. She's cheaper and she'll be legal in T2 after he's gone.
Blanchwood Armor and perhaps Loxodon Warhammer are good things to look into. With Gaea's Cradle I'd also look into token production. Not sure what exactly, but you could get elves that make more elves, Howl of the Night Pack makes wolves (I think that's the name) or Awakening Zone or Nest Invader or Kozilek's Predator make spawn. To really make use of Endless Wurm you need more cheap enchantments and maybe some way to return them to your hand (Rofello's Gift is a way to return them I think). I know there are white creatures that let you search for enchantments or auras, not sure about green so much. You might look through and make decks with cards you have as well as those you don't, and just make a list of cards to get to complete them. That's what I tend to do and right now my wish list is pretty long, ha.
Here's an excellent look at Legacy Goblins: http://forums.mtgvault.com/showthread.php?t=2462 This looks like a decent casual deck to me. I think the hardest part about just starting out is trying to get doubles and playsets of cards to make your decks more stable instead of having about a 1/60 chance of drawing what you need at any given time. I've been there, keep it up.
Yeah, I should probably just drop the artifacts. Sisay would be a great addition.
Definitely has the copying down, but I don't think this has enough punch. I'd throw in more burn spells than Lightning Bolt (Invoke the Firemind won't benefit much from being copied as it has X in the cost). Though it would be fun to play against another burn deck and just change the targets of all their spells and copy them to use against them.
No problem. I'm about to go to bed but I'll definitely give your other decks a look sometime. You should comment this deck as well, probably find some better players than myself to give some feedback as well. http://mtgvault.com/ViewDeck.aspx?DeckID=95734
Gatekeeper of Malakir, Guul Draz Vampire and especially Vampire Nocturnus are good. Those are all recent cards as well, so there's a chance you'll pick them up in booster packs. Vamp decks are good at pumping out quite a few fairly low cost creatures. I'm not sure they beef them up that much, just have so many that it's overwhelming.
They are just there to possibly be a turn 1 blocker or if you enchant them then the beastie is flying as well.
Both great cards for this but they'd also take about as long as Reactor to win.
Increase odds of drawing one. And as mentioned below, Time Vault is not legal so this is just for fun.
This isn't bad. The green spells aren't bad additions but I'd honestly just drop the green and the Strongbox, as well as the Forests then, adding in up to 7 Swamps (which should put you at 60 I believe) or 4 Swamps and some more black stuff.I feel like the green is just distraction for this deck, especially with only singles, who knows what you're going to end up with?
I like. I'd consider dropping Assassinate as you've got a lot of other, cheaper creature kills. Maybe throw in Corrupts for late game big damage to your opponent.
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