Very nice. This works well and has a lot of synergy. I love that you could stay in standard as well.
Permalink
I'd recommend 4 of them. Sac one and you can return one from your graveyard, play it, sac to return the first one and so on. Unlimited cycle as long as you have the mana to play the one your return.
This is one deck where I think you could cut down the land base to less than 20. Say, 18 or even 16. I'd sub in Gamble to replace them.
This is almost exactly like my deck except I have no Sword and one less land. Instead I have a trusty Machete and Basilisk Collar. Good build.
Sanguine Bond could be good for this. Combined with Blood Tribute for a win. I still think some low cost creatures would serve well, just something to block, perhaps with deathtouch.
Myr Retriever!
Nice
Very nice, love that combo! But why only 1 of each spell? Not incredibly reliable. But yeah, this is beautiful. I'd consider Silver Myr and/or Iron Myr for a little ramp/infinite mana. So much you can do with that combo it's crazy awesome!
Except for Alabaster Potion I have it. It was fun when I first started but I prefer aggro and combos now.
I think the cost is just a bit high, but then I don't play a whole lot of multiplayer. Still, I'd probably drop 2 each of Kokusho and Breath of Malfegor so you can pack 20 lands.
Thanks, did that. Yeah, definitely drawing better now.
Steel Oversee can give all those creatures +1/+1 counters, so just about everything.
I'm not sure that the blue adds a lot more to this deck. Solo white makes your land base a lot easier and more reliable (though you have a pretty good one) and there are other creatures that let you return 0 cost artifacts to your hand (like the Glint Hawks you have) that make Unsummon and the 3 cost AEther Adept unnecessary. I'd put it two more Ornithopters, maybe 4 Journey to Nowhere or something similar for control, then perhaps Trusty Machete, another Wall of Omens, or some white control spell. If you're really set on the blue then I think it needs something more to really make it worthwhile. That's just my take, you say it works pretty well for you, and that's all that matters.
I like it. And I'm going to have to revise this. Too many colors, though I like what each of them brings in, but drawing any land other than a forest in the beginning can really hinder things.
very nice.
Leyline of the Void and things like that are killer. If you could get an activated untap ability (I can't think of any in T2) that could be awesome. Nice deck though, first like it I've seen lately.
And it's far to expensive. No plays until turn 4. :/
Any reason this is essentially T2 except for combo pieces? If not, I just made a deck called Come and See: uses Fastbond, Crucible of Worlds and Zuran Orb for infinite landfall. Otherwise I think I'd focus this more, drop the legendary Eldrazi, add more Crabs and Gladeharts (You need some lifegain to use Fastbond for truly infinite landfall).
Intimidating intro aside, I really enjoy this deck and want to play it casually. The combo of Fastbond, Zuran Orb and Crucible of Worlds should be in place by turn 3. Everything else can play in with that combo to actually turn it on your opponent. With Lotus Cobra I seriously considered a big damaging spell, but I'm happy with how this is for now. You can mill your opponent with Hedron Crab or beat them up with all the others. I'd also consider subbing in some sort of landfall shroud/protection (I think there's a creature or equipment with that). Comments and suggestions welcome.
Nice deck. I think I'd trade 2 Door of Destinies for 2 more Thrumming Stones. Mortal Combat is a great idea for a rat deck as well.
81-100 of 295 items