Voltaic Key? It seems this could be focused a bit more, 4 Overseers, 4 Thrummingbirds, perhaps drop some Islands (closer to 20 lands), drop the Silver Myrs, add more Tezzies for the search ability and I'd probably take more Etherium masters and scultptors over Contagion Engine, Rings of Brighthearth and even the Argentum Armor. Just my two cents, I love artifact decks and this would be fun anyway.
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Yeah, both points are entirely true, but I figure I'll take my chances with the two casts I have that can search for any creature (the Piper) and can be pretty sure I'll get her in play. Then the mana doesn't really matter.
Disenchant = Naturalize, further reducing the need for white. Which leaves Congregate, Watchwolf, Tundra Wolves and Glorious Anthem. Personally, I'd go mono green with this. Watchwolf is a bit of a loss, but I think mono green can do more than the two color deck as it is. Unless you found some more white stuff that works really well, but otherwise you aren't losing much.
Added more counters and searches. Thanks for verifying the sideboard won't work. I was hoping anyway. :)
Walls! Lots of white and blue walls and control spells to hold things off until you can build up an army of tokens. Glorious Anthem. Thrummingbird. Perhaps some proliferation artifacts. http://mtgvault.com/ViewDeck.aspx?DeckID=120206
Giant Growth and/or Overwhelming Stampede. I'd drop the Ranger, it's your only ally and you only have 2 of them. I also prefer Coat of Arms to Door of Destinies in most cases, including here. I'd also probably opt to only have the Coat or Door or GLorious Anthem, not two of those. They all accomplish the same type of thing, so determine which one's best for your deck and go with it. Pretty good build, the final thing you might want (sideboard maybe) is some white removal and maybe that new instant invincibility from Mirrodin. And actually, now that I think of it, this wouldn't be a bad Quest for the Holy Relic deck. Not as fast as some builds, but that could let you run an Argentum Armor and make it more likely you'll be able to find the equipment you have.
Also, thought about going with some blue for Training Grounds so I could use their abilities earlier, but it isn't really worth it. And since it doesn't matter how early I get the Hellkite out (except for having a turn 4 5/5 with flying) I've thought about dropping the Shaman for more land ramp. Civic Wayfinder, Harrow, that sort and dropping Copperline for basic lands.
Definitely creative, though in this case I see Battle of Wits as more of a fallback for when they Wrath or Judgment your army before you get a chance to swing for all that damage. Training Grounds is a great addition, as mentioned above. If you did go with a third color, I'd suggest red for the Splinter Twin, Intruder Alarm combo. Actually, just throw in some red mana myrs (Iron Myrs I think?) and perhaps a mountain (since you have the search lands) or two and you would be good to go. I'd drop a few Day of Judgments and probably all 4 Quest for Ancient Secrets to make room for the above mentioned cards, then trade out some of the mana myr (Palladium) for the red mana myr. Nice deck! http://mtgvault.com/ViewDeck.aspx?DeckID=120206
Best so far has been turn 8 with 2 Shaman, Zirilian and 3 Hellkites in play.
The Gates are in. Excellent addition.
Bear Umbra is a great call.
A realistic version. http://www.mtgvault.com/ViewDeck.aspx?DeckID=120206
Great suggestions, thanks guys.
Not bad. That and throwing in Graypelt Refuge gives this deck a lot of options for infinite landfall, life gain, and token generation.
haha, I LOVE this.
Unfortunately Sword of the Meek entering the battlefield that way doesn't trigger Myrsmith. I tried to find something to fit that infinite combo, but I think all there would be is something with Corpse Cur (return a creature card with infect from your graveyard to your hand) and that is just too slow in my opinion.
Basically. I saw Form of the Squirrel before that, but didn't decide to make a deck around it until I saw that one.
I'd consider Tezzeret or something so you have potential to search for an artifact or some other artifact search. Oh, and run Splinter Twin. It's cheaper and that plus 1 Galvanizer gets your combo started.
Rather, I see now. Protean Hulk's wording requires that the total cost of all the creature cards is 6 or less, yes? Not up to 6 per card.
Thanks for the input, MrBarrelRoll, always appreciated. Mimic Vat is also another counter to legendary eldrazi if my Leyline isn't in play.
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