Zanmor

241 Decks, 304 Comments, 21 Reputation

Voltaic Key? It seems this could be focused a bit more, 4 Overseers, 4 Thrummingbirds, perhaps drop some Islands (closer to 20 lands), drop the Silver Myrs, add more Tezzies for the search ability and I'd probably take more Etherium masters and scultptors over Contagion Engine, Rings of Brighthearth and even the Argentum Armor. Just my two cents, I love artifact decks and this would be fun anyway.

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Posted 15 December 2010 at 21:14 as a comment on Tezzeret +1/+1 (2)

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Yeah, both points are entirely true, but I figure I'll take my chances with the two casts I have that can search for any creature (the Piper) and can be pretty sure I'll get her in play. Then the mana doesn't really matter.

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Posted 12 December 2010 at 14:00 as a comment on Enter/Exit

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Disenchant = Naturalize, further reducing the need for white. Which leaves Congregate, Watchwolf, Tundra Wolves and Glorious Anthem. Personally, I'd go mono green with this. Watchwolf is a bit of a loss, but I think mono green can do more than the two color deck as it is. Unless you found some more white stuff that works really well, but otherwise you aren't losing much.

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Posted 06 December 2010 at 21:56 as a comment on Dancing with Wolves

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Added more counters and searches. Thanks for verifying the sideboard won't work. I was hoping anyway. :)

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Posted 06 December 2010 at 10:26 as a comment on Infinite Proliferate (Plus Some)

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Walls! Lots of white and blue walls and control spells to hold things off until you can build up an army of tokens. Glorious Anthem. Thrummingbird. Perhaps some proliferation artifacts.

http://mtgvault.com/ViewDeck.aspx?DeckID=120206

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Posted 03 December 2010 at 11:14 as a comment on Attack of the Planeswalkers

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Giant Growth and/or Overwhelming Stampede.

I'd drop the Ranger, it's your only ally and you only have 2 of them. I also prefer Coat of Arms to Door of Destinies in most cases, including here. I'd also probably opt to only have the Coat or Door or GLorious Anthem, not two of those. They all accomplish the same type of thing, so determine which one's best for your deck and go with it.

Pretty good build, the final thing you might want (sideboard maybe) is some white removal and maybe that new instant invincibility from Mirrodin. And actually, now that I think of it, this wouldn't be a bad Quest for the Holy Relic deck. Not as fast as some builds, but that could let you run an Argentum Armor and make it more likely you'll be able to find the equipment you have.

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Posted 03 December 2010 at 11:11 as a comment on Dancing with Wolves

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Also, thought about going with some blue for Training Grounds so I could use their abilities earlier, but it isn't really worth it. And since it doesn't matter how early I get the Hellkite out (except for having a turn 4 5/5 with flying) I've thought about dropping the Shaman for more land ramp. Civic Wayfinder, Harrow, that sort and dropping Copperline for basic lands.

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Posted 02 December 2010 at 09:28 in reply to #102772 on Endless Combat

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Definitely creative, though in this case I see Battle of Wits as more of a fallback for when they Wrath or Judgment your army before you get a chance to swing for all that damage. Training Grounds is a great addition, as mentioned above. If you did go with a third color, I'd suggest red for the Splinter Twin, Intruder Alarm combo. Actually, just throw in some red mana myrs (Iron Myrs I think?) and perhaps a mountain (since you have the search lands) or two and you would be good to go.

I'd drop a few Day of Judgments and probably all 4 Quest for Ancient Secrets to make room for the above mentioned cards, then trade out some of the mana myr (Palladium) for the red mana myr.

Nice deck!

http://mtgvault.com/ViewDeck.aspx?DeckID=120206

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Posted 02 December 2010 at 09:24 as a comment on Sire of wits

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Best so far has been turn 8 with 2 Shaman, Zirilian and 3 Hellkites in play.

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Posted 01 December 2010 at 09:51 as a comment on Endless Combat

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The Gates are in. Excellent addition.

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Posted 01 December 2010 at 09:43 in reply to #102772 on Endless Combat

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Bear Umbra is a great call.

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Posted 29 November 2010 at 00:48 in reply to #102563 on Endless Combat

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A realistic version.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=120206

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Posted 29 November 2010 at 00:06 as a comment on Infinite Ressurection

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Great suggestions, thanks guys.

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Posted 23 November 2010 at 08:55 as a comment on Infinite Landfall

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Not bad. That and throwing in Graypelt Refuge gives this deck a lot of options for infinite landfall, life gain, and token generation.

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Posted 22 November 2010 at 23:55 in reply to #101557 on Infinite Landfall

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haha, I LOVE this.

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Posted 22 November 2010 at 23:46 as a comment on Are we ****ing DONE?!

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Unfortunately Sword of the Meek entering the battlefield that way doesn't trigger Myrsmith. I tried to find something to fit that infinite combo, but I think all there would be is something with Corpse Cur (return a creature card with infect from your graveyard to your hand) and that is just too slow in my opinion.

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Posted 22 November 2010 at 10:43 in reply to #101381 on Production Line

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Basically. I saw Form of the Squirrel before that, but didn't decide to make a deck around it until I saw that one.

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Posted 22 November 2010 at 01:50 in reply to #101370 on I'm so FLUFFY!

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I'd consider Tezzeret or something so you have potential to search for an artifact or some other artifact search. Oh, and run Splinter Twin. It's cheaper and that plus 1 Galvanizer gets your combo started.

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Posted 19 November 2010 at 12:24 as a comment on Infinite Fireball/Comet Storm Combo

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Rather, I see now. Protean Hulk's wording requires that the total cost of all the creature cards is 6 or less, yes? Not up to 6 per card.

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Posted 19 November 2010 at 10:25 in reply to #100499 on Protean Sac

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Thanks for the input, MrBarrelRoll, always appreciated.

Mimic Vat is also another counter to legendary eldrazi if my Leyline isn't in play.

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Posted 18 November 2010 at 12:09 as a comment on B/U Hive Mind Win

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