Zanmor

241 Decks, 304 Comments, 21 Reputation

Oh yeah, and Vampiric Tutor and perhaps Enlightened Tutor would be nice. Infernal Tutor could be useful for getting more Dark Rituals. Then there's Grim Tutor, Rhystic Tutor, Mystical Tutor (for Dark Rituals again), and Cruel Tutor.

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Posted 01 November 2010 at 13:23 in reply to #96404 on Mirror Mirror

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Spell Syphon is useless as you have no blue permanents. I'd throw in some mana ramp if I were you, try and get Mirror Mirror into play by turn 3 or 4. Love the idea.

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Posted 01 November 2010 at 13:19 as a comment on Mirror Mirror

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Birds of Paradise and mono green ramp perhaps? Seems it might be a bit more reliable and really just involves tweaking your land base and perhaps adding some ramp spells.

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Posted 01 November 2010 at 13:16 as a comment on Chase the Rainbow

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Oh yeah, it lets you put permanents with cmc X or less into play. I was thinking it was just those with cmc X, exactly.

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Posted 01 November 2010 at 07:05 in reply to #96250 on T2 Elves

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Genesis Wave isn't great for this, I think. Your best bet when playing it would be to make X equal 3, and odds are it would only get one card in play for you at a cost of 6 mana. Some actual card draw or creature booster would be a better idea, I think.

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Posted 31 October 2010 at 15:28 as a comment on T2 Elves

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I did the same sort of thing. Interesting to see a different take on it. Here's mine:
http://mtgvault.com/ViewDeck.aspx?DeckID=99168

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Posted 31 October 2010 at 15:12 as a comment on planeswalker deck

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I think you should drop the black and green. Really, mono blue would be awesome. Throw in some land or some source of w/r mana (for sneak attack and the tutor) but otherwise I think that would be better.

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Posted 31 October 2010 at 14:59 as a comment on Sneak Attack: Legacy Format

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If you draw it. How about 4 Birds, perhaps 4 Godsire, and maybe 4 Orcish Limberjack. Then some creature untaps for more mana from your mana producing creatures as well as lots of tokens from Godsire. You could knock this down to two colors (R/G) I think, increase the mana ramp a bit and make your card draw more reliable.

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Posted 31 October 2010 at 13:42 as a comment on four color BALLKICK bro!

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This does it as well, but with Iron, Leaden, Copper or Silver Myr. So I can get a 2-cast out instead of having to wait for 3 3-casts.

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Posted 31 October 2010 at 12:49 in reply to #96124 on T2 Infinite Mana

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Doing some sample draws, it might not be a bad idea to replace one of the red 1 cast creatures with a white 1 cast creature.

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Posted 31 October 2010 at 01:36 in reply to #96098 on Om nom nom nom

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Nice, potential turn 3 10/10. And it only gets worse if you can wait longer (for your opponent I mean).

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Posted 31 October 2010 at 01:26 as a comment on Om nom nom nom

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Haha, any combo that starts with casting Fog is awesome as far as I'm concerned. Definitely too much time to get into place, but I absolutely love it! It needs close to 30 mana to get everything into play, but whatever, it would be tremendous fun to play. And you could always just cut out the Fog, Ajani and Fling, opting for infinite combat steps, though this is actually a bit more precarious and doesn't speed it up much, if at all.

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Posted 29 October 2010 at 23:30 as a comment on Infinite Ressurection

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pure awesome. love it!

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Posted 29 October 2010 at 23:23 as a comment on PIKACHU, I CHOOSE YOU!!!!!

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Nice, love the creatures! Great synergy!

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Posted 29 October 2010 at 23:15 as a comment on Food Chain

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Replaced the Ironworks with the Altar. Monolith would be great but it doesn't have the sacrifice mechanic that I need to trigger the Scorpion and get the Retriever combo going.

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Posted 28 October 2010 at 09:12 in reply to #95102 on Infinite Rats

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Suggestions on that front?

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Posted 28 October 2010 at 09:11 in reply to #95118 on T2 Infinite Mana

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Not bad, but you might as well find an infinite mana combo to use with the Helix instead of proliferate. Like the Myr Galvanizers are pretty easy from the latest release, but there are tons available to you.

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Posted 27 October 2010 at 15:04 as a comment on Double Helix

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Took care of the copy comments and the deck. It's turn 5 for the infinite mana now, instead of what I thought would be a turn 3, but it actually works now.

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Posted 26 October 2010 at 23:07 in reply to #95002 on Infinite Rats

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Oh yeah, silly oversight on my part. I'll have to look at this some more. Good catch.

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Posted 26 October 2010 at 22:34 in reply to #94998 on Infinite Rats

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two problems: You have to tap Soul Foundry to put a copy into play. Without a way to untap it then you have only 1 per turn. Then you also have to pay 3 mana still get a copy, so you also need infinite mana. If you want to play this combo I'd suggest finding an infinite untap artifact and mana gain combo. I'd suggest cutting Coat of Arms, Thrumming Stone, Pennon Blade and however many rats necessary to put that combo into play. Rise from the Grave isn't really necessary either, nor does Urborg, Tomb of Yawgmoth do anything for you.

Filigree Sages or Dross Scorpion with two Myr Retrievers allow the untap. Phyrexian Altar actually works really well on top of the Scorpion/Retriever combo. Hope this helps!

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Posted 26 October 2010 at 22:21 as a comment on Relentless Rat -athon

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