Oh yeah, and Vampiric Tutor and perhaps Enlightened Tutor would be nice. Infernal Tutor could be useful for getting more Dark Rituals. Then there's Grim Tutor, Rhystic Tutor, Mystical Tutor (for Dark Rituals again), and Cruel Tutor.
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Spell Syphon is useless as you have no blue permanents. I'd throw in some mana ramp if I were you, try and get Mirror Mirror into play by turn 3 or 4. Love the idea.
Birds of Paradise and mono green ramp perhaps? Seems it might be a bit more reliable and really just involves tweaking your land base and perhaps adding some ramp spells.
Oh yeah, it lets you put permanents with cmc X or less into play. I was thinking it was just those with cmc X, exactly.
Genesis Wave isn't great for this, I think. Your best bet when playing it would be to make X equal 3, and odds are it would only get one card in play for you at a cost of 6 mana. Some actual card draw or creature booster would be a better idea, I think.
I did the same sort of thing. Interesting to see a different take on it. Here's mine: http://mtgvault.com/ViewDeck.aspx?DeckID=99168
I think you should drop the black and green. Really, mono blue would be awesome. Throw in some land or some source of w/r mana (for sneak attack and the tutor) but otherwise I think that would be better.
If you draw it. How about 4 Birds, perhaps 4 Godsire, and maybe 4 Orcish Limberjack. Then some creature untaps for more mana from your mana producing creatures as well as lots of tokens from Godsire. You could knock this down to two colors (R/G) I think, increase the mana ramp a bit and make your card draw more reliable.
This does it as well, but with Iron, Leaden, Copper or Silver Myr. So I can get a 2-cast out instead of having to wait for 3 3-casts.
Doing some sample draws, it might not be a bad idea to replace one of the red 1 cast creatures with a white 1 cast creature.
Nice, potential turn 3 10/10. And it only gets worse if you can wait longer (for your opponent I mean).
Haha, any combo that starts with casting Fog is awesome as far as I'm concerned. Definitely too much time to get into place, but I absolutely love it! It needs close to 30 mana to get everything into play, but whatever, it would be tremendous fun to play. And you could always just cut out the Fog, Ajani and Fling, opting for infinite combat steps, though this is actually a bit more precarious and doesn't speed it up much, if at all.
pure awesome. love it!
Nice, love the creatures! Great synergy!
Replaced the Ironworks with the Altar. Monolith would be great but it doesn't have the sacrifice mechanic that I need to trigger the Scorpion and get the Retriever combo going.
Suggestions on that front?
Not bad, but you might as well find an infinite mana combo to use with the Helix instead of proliferate. Like the Myr Galvanizers are pretty easy from the latest release, but there are tons available to you.
Took care of the copy comments and the deck. It's turn 5 for the infinite mana now, instead of what I thought would be a turn 3, but it actually works now.
Oh yeah, silly oversight on my part. I'll have to look at this some more. Good catch.
two problems: You have to tap Soul Foundry to put a copy into play. Without a way to untap it then you have only 1 per turn. Then you also have to pay 3 mana still get a copy, so you also need infinite mana. If you want to play this combo I'd suggest finding an infinite untap artifact and mana gain combo. I'd suggest cutting Coat of Arms, Thrumming Stone, Pennon Blade and however many rats necessary to put that combo into play. Rise from the Grave isn't really necessary either, nor does Urborg, Tomb of Yawgmoth do anything for you. Filigree Sages or Dross Scorpion with two Myr Retrievers allow the untap. Phyrexian Altar actually works really well on top of the Scorpion/Retriever combo. Hope this helps!
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