Viagrasaurusrex

198 Decks, 1,626 Comments, 299 Reputation

Mold was the only card I would of changed it with also, kinda figured the answer would be somethign along the lines of what you just said.

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Posted 01 August 2014 at 23:01 in reply to #489976 on Control is Blue, right?!

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Dredge not is the one I am leaning more to as you can tell by having a card choice description:P
The reason I don't Wrench Mind, and Geth's Grimoire is:
I have no way to get wrench mind out of my GY where as I can cast raven's crime over and over or I can cast TS or IoK on turn 1 rather than turn 2.
Geth's grimoire is just a little high on the mana cost, I feel Waste Not is just better as it comes down earlier and all of its abilities are basically drawing a card :P

I feel Vengevine always depends on how much hate it has in the meta, with deathrite shamen banned I feel Dredgevine decks should be a bit better placed atm.
Mono green ramp has always been a deck in modern with a few different builds. So i feel it really depends on what you want to play?

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Posted 01 August 2014 at 22:50 in reply to #489866 on Dredgevine

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I haven't played casually in a long time but all my decks revovled around me not being able to take damage like using pariah on creatures that were industructible etc:P then just winning with something beefy. I have never been a huge fan of combo, I am a control player at heart

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Posted 01 August 2014 at 22:39 in reply to #489995 on Legacy project

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I know, like i didn't want to come across as a dick and I would of never said what I said if you didn't state that you wanted to slow step into legacy with this deck. I would never try to scare someone away from the format as legacy is super fun, I just caution people that they may be in over their heads trying to pull certain things off in it.
I personally find the reserve list a complete joke and think they should be able to reprint every card ever printed for the sake of making the eternal formats accessible to everyone.

It is a cool deck for casual, and I'm sure your friends would/do hate it when it goes off haha:p

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Posted 01 August 2014 at 22:36 in reply to #489995 on Legacy project

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I wasn't talking about phantasmal image, I was talking about jace's phantasm as it has its just seemed lack luster.
Image is a fantastic card and I sure played tons of it in standard(mostly B/U zombies copying blood art was good times.

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Posted 01 August 2014 at 22:33 in reply to #490010 on Illusion agro

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Aethervial? also phantasm seems awkward with 0 ways to mill.
Krovikan Mist would probably work better.
Mutavault is also an illusion, but it isn't a budget card:P

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Posted 01 August 2014 at 22:15 as a comment on Illusion agro

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Seems like an odd deck to be maining blood moon but i guess thats what the 8 fetches are for?
Sweet brew none-the-less

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Posted 01 August 2014 at 22:08 as a comment on Waste Away

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they don't really stop grafdiggers cage:P but they do stop a couple cards at least.

Yep haha, I got lucky and bought my modern deck 800$ 8-rack by trading in 650$ worth of cards lol.
Modern ain't cheap.

http://www.mtgvault.com/viagrasaurusrex/decks/776027/
this is one of the brews I'm working on, it uses haakon to cast inversion to wipe creatures and raven's crime to strip there hand.

http://www.mtgvault.com/viagrasaurusrex/decks/dredge-not/
This is like the other deck but in more of an 8-rack shell using the rack to close out the game.

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Posted 01 August 2014 at 22:04 in reply to #489866 on Dredgevine

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Some disruption that isn't super expensive is:
Abrupt decay, Inquisition of kozilek.
Also Brainstorm will help you find the cards you need.

What is the big interaction your are trying to end the game with?

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Posted 01 August 2014 at 21:58 in reply to #489995 on Legacy project

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I feel if you had a few Utopia Sprawls it may help ramp you even fast as nissa can untap it to produce 4 mana total instead of 2:P
other that that it is a really sweet deck.
Don't forget 3x creeping corrosion for Affinity in the Sideboard lol

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Posted 01 August 2014 at 21:54 as a comment on Nissa, Worldwaker modern

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Yeah it really comes down to which is the worse match up for you. if tron is a breeze ghost is worse:p
Maybe one of the wedges in the next block will be GY based? I feel with all the GY hate thats in modern they can easily print some sweet cards like it.

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Posted 01 August 2014 at 21:34 in reply to #489866 on Dredgevine

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If you play this in a legacy tournament, you're gonna have a bad time...
There is not a single deck that could probably lose to this deck even on like a mull to 5.

Problems being:
curves too high.
mana enters tapped
not a single way to interact with a turn1 combo(t2 if on the draw)

The thing with legacy is that you can't just build your deck to do one thing(besides reliable or all in combos which go off turn 0-4)

It's near impossible to to make a budget legacy deck that can win besides a few tribal decks and burn, if you want to play decks like this you generally need to invest in $disruption.

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Posted 01 August 2014 at 21:29 as a comment on Legacy project

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Well the turn 1 verdant can still grab you a red source through blood crypt you just need to bolt youself to get in untapped t1.
You do only have 19 lands so that could also be a factor, even with that curve 20 might just be optimal.

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Posted 01 August 2014 at 21:16 in reply to #489940 on Endless Mutilation

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I prefer ghost over tect as ghost can stop a turn 3 karn vs tron. both are good its just like:
ghost better vs tron
tect better vs man lands.

I will check it out after I am sorta at work atm:P

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Posted 01 August 2014 at 21:08 in reply to #489866 on Dredgevine

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mwonvuli acid-moss? Ramps and destorys.

as for your question I really don't know

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Posted 01 August 2014 at 20:58 in reply to #489976 on Control is Blue, right?!

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Basically if you're playing loam you use it to dredge cards into your GY. At the draw step on your turn instead of drawing you can choose to dredge a card that has dredge to return that card to your hand(which flips x cards into your GY)
In this case "Life from the Loam" returns lands from your GY to your hand when you cast it.
So you can use Ghost quarters or Tectonic Edge then use Load to to bring them back to your hand/repeat.

While dredging your Graveyard will fill up with all the creatures you want it to, Loam also works amazing with "Raven's crime" but that doesn't fit your deck.

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Posted 01 August 2014 at 20:51 in reply to #489866 on Dredgevine

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The reason I didn't say mesa is because if for some freak reason someone sides in blood moon vs this deck its really more important to have the swamp fetch as everything will be mountains.
Also nothing in the deck has a RR cost so really after 1 crypt or mountain all you need is swamps, sure a second mountain would be nice vs any non-blood moon deck, but in that case just get another crypt

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Posted 01 August 2014 at 19:42 in reply to #489940 on Endless Mutilation

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If you were going to integrate Mutavault you would probably have to add fetches replacing your check land and your filter land and maybe 2 less crypts as your 3-4 fetches really count as 2-6 crypts if you have 2 crypts in your deck still.

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Posted 01 August 2014 at 19:04 in reply to #489940 on Endless Mutilation

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Little thing with grave crawler.
If you have mutavaults you can activate mutavault and then return crawler from the GY.

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Posted 01 August 2014 at 18:29 as a comment on Endless Mutilation

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Well yeah, Utron's main defence is controling stuff until they get the lock online.
If they can't counter anything because of vial, they're going to have a bad time.
I mean they could bounce it then counter it, but if youre doing that vs affinity youre going to lose either way haha.

I feel R/G tron would still be your worst matchup.

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Posted 01 August 2014 at 17:54 in reply to #489589 on Vial Affinity

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