If you're playing loam its good to have some utility lands to get back with it, ghost quarters is prett good.Retrace spells are also pretty good Raven's crime2-3 of/Worm Harvest0-1 of
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I blame storm crow.
mainboard? I would say Fiendslayer, Sideboard I would say paly.The reasoning being Fiendslayer still dies to anger of the gods and pyroclasm.
Basically that, I mean if they could go back in time, they should be able to at least take a walker back with them.I would love a new bolas card, I just feel its unlikely if we are using enemy wedges and he is fully grixis.
Ghost quartersWastelandStrip MineTectonic edgeCrucible of worldsexplorationManabondoracle of mul dayaOmnath, Locus of ManaSakura-Tribe ElderLotus CobraSeedguide AshBuried RuinLife from the Loam Just to name a few cards that are made for this deck.
You should cut it down to 60 cards, then add some colour fixing(guild gates etc) or just budget fetches( terramorphic expanse/evolving wilds)
What do you mean by expansions? like the 2nd-3rd set in a block?right now it is:1-(Return to Ravnica2-Gatecrash3-Dragon's Maze)4-M145-(Theros6-Born of the Gods7-Journey into Nyx)8-M15.and after roations itll just be:1-(Theros2-Born of the Gods3-Journey into Nyx)4-M15.5-Khans of Tarkirif thats what you mean?
So this is a bit off topic and sorta related to the next block. Not many of you know but there were at least 4 planeswalkers on Shandalar in the past:Kenan SahrmalFaralyn, Tevesh SzatLeshracThe reason I bring this up is there is supposed to be a time travel aspect to the block and the last set is supposed to be a full sized set.I forget if the first set or the last set is the past or present block though.I bring this up because they could literally bring a planeswalker back from the dead depending if it goes back to the same timeframe.
I wish we had a really sweet flicker effect in standard now that morph has been confirmed.I mean how sweet would it be to have cloudshift haha.
Ceta and Raka are wayy better then RUG, Murica and the new names.I just like Junk more because necro always makes me think of necropotence.dec
Most of the cards from the reserve list are there for a functional reprint, not an exact reprint.I left the Legendary ones there because if they get printed in a From the vaults legends 2.0 it won't lower the old versions price at all
meh i feel its a legit discussion of old vs new.
Though I do prefer Junk over necraI do like Sultai over BUG as you can just call it Salty which is pretty sweet:P
I dunno, just pronouncing them both Dega just sounds cooler, while Mardu sounds trashy
yay cant wait to see it<3
Whats Mardu?The colour wedge for BWR is called Dega.http://community.wizards.com/content/forum-topic/2877336
I know how the combo works, I am just saying it's very unlikely to go off if you have nothing to poctect it. There are only 13 cards worth countering in your deck, if you cast a tutor I would slam let it resolve same with:Oblivion RingArdent PleaFieldmist BorderpostFirewild BorderpostMistvein BorderpostVeinfire BorderpostWildfield BorderpostIdyllic TutorBeast WithinViolent OutburstIf you cast these it wouldn't cross my mind to counter it.The thing is, turn 1-2 in most blue based decks is when they cast things, after that they mostly leave their mana open to cast flash creatures or counter spells/removal.so that means turn 3+ they are going to be sitting their with disruption in hand.I'm not trying to slam your deck, just saying it may be a bit more successful if you provided a way to protect the combo. Part of deck building is addressing the weak points.Then again go all in combo if you want:P its really up to you in the end.
Yep i can do that :)
its not a "Guaranteed" Armageddon on turn 3 or turn 4, they can still counter it...Also I feel you are a tad high on the post count and too low on the land count, maybe drop down to about 12 posts and add in some protection for your combo.
0 abrupt decays?
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