For now I think I am going to try this: Out with the cloud crusaders in with 2x Mighty Leaps, -1 Pacifism and bring in 2x Condemns to fill the deck out. May try Brave the Elements too though.
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Shards is no longer Standard.
I honestly can't wait for the new Knights in besieged...Battle Cry is going to be awesome. The ONLY reason I have cloud crusader in here is for a flying creature. Keeping it standard if I take them out I thought of substituting Condems or Inspired Charges or even Mighty Leap for them. Not 100% sure on what to take out yet though.
DISTORTION STRIKE! it's a must have if you are going to try and run an infect deck this way since it's not going to be as fast as say B/G or mono B or G infect decks, you are going to need some good control. Proliferate + infect looks nice on paper but i originally made a U/B infect deck and found B/G was a better tourny option. You have a good start and I think you can make it work, you're just going to either have to add speed or add in control. I would also look at Virulent Swipe/Vampire's Bite/Prey's Vengeance/Vines of Vastwood for buff spells...Giant Growth is always a good option too.
+2/+0 1B to cast w/ rebound + Rebound & Livewire Lash... that's potentially 8 poison counters on a creature with 0 base power....being that all creatures in here have at least a power of 1...that's 9-10 counters depending on blocks
Also if you're worried about flying creatures (not sure if you are or not) you can always add in some Ornithopters which can get pretty nasty with a tempered steel or 2 or Snapsail Glider or 2. Instead of the Etheriums you could use Darksteel Jugernauts if you were to take out the blue. I have also been experimenting with using 2x Kuldotha Forgemasters and using Myr Propagators/Battleshpere tokens/Origin Spellbomb tokens to pull anything out i want/need. Along with the Myr Reserviors I mentioned earlier, it essentially allows you to have whatever you want/need in play.
BATTLESPHERE and the endless damage combo w/ galvanizers + Palladium Myrs. Overseer should go b/c it's simply 1) too easy to remove and 2) slow... the archangles could help but they will get instantly removed/countered. Add another tempered steel for consistant draws. Myr Reservior and Origin Spellbombs are a nice addition too. I honestly don't see a reason to even run the blue in this deck if you're not going to use it for some sort of control via counter spells. If you go mono white it leaves you room for more things like I mentioned above. You can run more white control, Arrest/Pacicism, more Dispense Justices, or if you're not worried about standard legal, Swords to Plowshares. Lots of ways to go with this deck.
Yes, and personally i love the livewire lash/pump spells combo....can get very nasty very quickly
yes, this is also why you only have to deal 10 infect counters to win. Although this deck could be faster and more consistent. Check out my infect deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=126284
For infect the faster the better. I just don't see this deck beating out a more standard version of infect, especially if they're using livewire lash. Now for a group game or a longer game this looks pretty cool and pretty original.
also have you thought about captivating vamps for their immediate benefit when they come into play for all your other creatures?
Ok, well if speed is your goal...you have a few higher casting cost creatures that you may not even get the chance to take advantage of against a faster paced infect or other fast playing standard deck. The skeletons give you a fast playing creature that can be sacrificed and is practically invincible as you can bring it back out. If i was going to take anything out it would be the higher cost creatures for a Standard Deck if speed is your goal. I have a sac deck and i find that the combo of a vamp to sac to + gatekeepers + disentombs/gravediggers is excellent control. try out a few things against your friends and see what is working for you. you can always keep things in sideboard for deck specific instances.
If you plan to do a lot of sacrificing, disentombs are always nice, or even reassemblying skeletons. Although I realize they aren't vamps they are a nice addition to any sac based deck. I think i would also run 4x Feast of Blood and 2x Doom Blades with the ammount of Vamps you are running, ability to destroy all craeatures not just non-black ones and the life gain is always nice. Have you considered Vampire's Bite or Virulent Swipe for spells?
I would say if you are going to play a vat combo, then ichor rats would be awesome, maybe take out 2 each of the dragons and putrefaxs and add in 4 hand of the praetors. personally for a fast deck i like gaint growths over primal mights. I have managed many 3rd turn kills using giant growths + unholy strenght/vampire strike ect... Just a thought though. Like the deck!
Personally I like Traumatize, especially if you can play it semi-early... 5 mana for 20+ cards is pretty sick.
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