I concede. ; )
Permalink
Actually, that wasn't what I meant. I meant that your opponent can concede during your end step to avoid doing house work for you.
Just pointing out that not even R&D's Secret Lair+Mindslaver can stop your opponent from conceding at the end of your turn. Happy birthday.
You do realize that you could just play 1 Ornithopter, some tutors/dig, 4 Possibility Storms, and cut the bounce spells and assorted artifact jank right?
Ice Storm is a better choice than Winter's Grasp. While it won't often come up, you will occasionally have only 1 green mana. Because of this, Ice Storm is stricly better than Winter's Grasp and should be played instead.
At the very least add in those Reliquary Towers. Those are necessary to get enough cards to use Zombie Infestation with effectively. Also, another possibility for a wincon is using Lightning Storm.
Even a single removal spell would be able to stop it.
And what do you do when they counter your Countryside Crusher?
This needs Reliquary Tower. Otherwise, you will just lose almost all of the cards because of maximum hand size. You will be able to play Zombie Infestation on turn 3, which means that you will only have 6 lands in hand. That means that unless if you draw a second Treasure Hunt, you will only be able to make 3 2/2s on turn 3 and not be able to do anything else after that except make a 2/2 every other turn. Also, what happens if someone counters or makes you discard your Treasure Hunt?
I have thought of Kiora and I will be testing her in Jace's spot.
This deck's curve is too high. I'd cut the Chandra and a Jace for 2 Nightveil Specters.
While this is true, you have almost no control at all. And while Selesnya Charm and Fleecemane Lion are good cards, I don't think that they are good in this deck.
This doesn't seem like it works. You are running no counterspells and barely any removal. Brimaz, Fleecemane, Ephara, and Elixir of Immortality don't seem to serve any purpose. This deck is splashing green for almost no reason. As a whole it doesn't seem like it can respond to an opponent's threats well.
Assault Strobe, Kiln Fiend, Nivix Cyclops, and Apostle's Blessing would be good in here. A black splash would give you Tainted Strike. A green splash would give you Might of Old Krosa and Groundswell.
If the turn 1 win combo is that unlikely and you don't care much about it, then shouldn't you be focusing on cutting the weak cards (Clout of the Dominus, Simian Spirit Guide, Pyretic Ritual) for stronger cards (Assault Strobe, Thoughtseize, Flamekin Harbringer).
Even though it removes the possibility of a turn 1 win, I'd still cut Desperate Ritual and Clout of the Dominus for 1 more Assault Strobes and cut the 3 Simian Spirit Guides for 2 more mainboard Flamekin Harbringers and a 4th mainboard Thoughtseize.
Griselbrand is back. I am testing the BGw Rock matchup right now, and it has been going great.
Congratulations!
There is Life // Death and Buried Alive for reanimator, unfortunately the existence of Griselbrand forced me to ban Entomb, which is a big hit to them. As for mill, there isn't much extra that I can see.
Yeah, hopefully it will work. If you or anyone else wants to help create decks for this, please do.
1-20 of 282 items