Chewidra, wickeddarkman, and anyone else reading this, please help me with this deck http://www.mtgvault.com/soulofmirrodin/decks/pyrohemia-mill-aggro/I haven't made it public yet, so you'll have to use the link.
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I'm adding Defense Grid and Inquisition of Kozilek to my sideboard. I am taking out Lightning Greaves since I never actually needed them. I also am considering taking out Slaughter Pact and Go for the Throat and adding Pongify or Rapid Hybridization. Any thoughts?
It is annoying. They should have just made it so copies of legendary creatures were not legendary. It makes sense that Niv-Mizzet can have an Evil Twin or that you could clone Avacyn, but it doesn't make sense that you and your opponent can have the same things at the same time.
Once the 2014 rule changes are made, you are going to need to find a replacement for Phantasmal Image.
I'll try Darkblast. Infest was taking into account the pump from Master of Etherium, can remove swarms of tokens, can kill most tribal lords, kills most of Jund's creatures, and removes Geist of Saint Traft. I don't have fetchlands, since they are expensive and the blue/black one is not modern legal. I added Oboro a while ago, after I had the misfortune to open up a Saviors of Kamigawa booster pack and got that as my rare.
I have had 4 more matches with this deck. It crushed merfolk tribal easily. It lost horribly to Junk. It was able to beat affinity when it sideboarded in Damping Matrix. It won one game against Jund where it milled them out, but lost the other two. I also found that it is safe for this deck to have only 20 lands. I am adding Infest as it should allow this deck to win the first game against affinity, beat Lingering Souls in Junk, kill most of Jund, and devastate Geist of Saint Traft decks. I am also replacing River of Tears with Creeping Tar Pit because I never was able to have the right color of mana with the River and I kept having extra mana that I had nothing to do with.
There are a few of those. Obliterate does that and can't be countered.
Nice idea, but your entire deck dies to one piece pf removal, and I mulliganed down to 1 5 separate times and there wasn't countryside crusher in any of the 35 hands that I got .
And even if I was wrong, Planar Cleansing would accomplish nearly the same thing for one more mana and you wouldn't lose your hand.
Actually, you can. You can choose to keep it in Exile or put it in the Command zone, but then it will cost 2 more to play. Tajic is immune to almost all removal, so don't use the one that will actually affect him and discard your hand. Use Wrath of God, or Planar Clensing, or Day of Judgement, but not that.
That would be Nomads' Assembly. It is already in there. And I don't really care about tokens, just the ones Kemba makes. This deck is designed to get enough equipment on Kemba to either overwhelm my opponents with cats or deal massive amounts of general damage.
I've look through the equipment, and all of them are there for a specific reason. Moonsliver Spear is powerful. I'm going to have enough equipment to make Golem-Skin Gauntlets worth it. Neko-te is good, and Blade of the Bloodchief helps me even if my tokens die. Mantle of Leadership will probably be giving around +6/+6, which is nothing to scoff at on a commander who will have equipment giving evasion. When you say that I shouldn't be so fixated on the tokens, they are the whole point. Because of this, I'm keeping Coat of Arms, Goldnight Commander, Intangible Virtue, and Hour of Reckoning because I am going to be getting out many tokens, so it will help. I almost always will have the creature necessary for Worship to work. You are right about the other cards though.
I'm playing white, I can't add mana flare. Most of your suggestions work, but you just suggested removing almost all of the card drawing. Thank you for your help though.
I wouldn't use Apocalypse, it would exile Tajic. If you're going to use mass removal, use stuff like Wrath of God.
Please help, I'm having trouble narrowing down my choices. I want to have around 30 equipment, as well as some cards that help with my equipment and support my tokens. There will be 67 nonland cards in this deck, so if anyone has any suggestions on what to remove, please help.
Most of the creatures in this deck are mediocre and there are other creatures better than them. For example, look at Fortress Cyclops. It is worse than Angelic Overseer, Baneslayer Angel, Blinding Angel, Shattered Angel, and Thundermaw Hellkite. And that is just when you compare it to 5 mana angels and dragons. I like the concept of this deck, but most of the cards are too subpar to use.
But what is wrong with Arena?
Arena is good, Glacial Chasm is good, and I have lost games against a dredge deck in legacy that used Undiscovered Paradise. Those are not shitty lands.
I understand, I'm still going to list things so that when you are able to spend the money on them, you'll have an easy place to look for suggested changes. I'd suggest not buying booster packs and instead buying individual cards. I also would add Mana Echoes, it is in your time frame and would help provide more mana for this deck.
There is also the new Thorncaster Sliver, and this deck could use Mana Echoes and Training Grounds.
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