Grand Arcitect would help provide mana acceleration to this deck. This deck also needs more Tezzeret, Agent of Bolas and needs some Tezzeret the Seeker. Also, this isn't modern legal. Ancient Den, Vault of Whispers, and Seat of the Synod are banned.
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If you're doing knight tribal, you should add Door of Destinies, Adaptive Automaton, and Coat of Arms. Mutavault also helps. Leyline of Sanctity is better than Witchbane Orb, so you should run it in your sideboard instead. You also need way more artifact removal, enchantments are almost never used but artifacts are very common.
So, I had 4 more matches and did horribly. My first was against Merfolk, I'm not sure what went wrong there, but I think I need more removal. My second was against this weird w/u deck that used Isochron Scepter, but also used Drogskol Captainwith Call to Kindred to get Drogskol Reavers into play. I did horribly in the first game, I muliganed down to 5 and played one land. My opponent had a hand full of counterspells, so the game went on for around 10 turns before I conceded just to make things move faster. I won the second, but the third he was able to get two Drogskol Reavers out and he won. The third time I faced against a WUR midrange deck without Geist of Saint Traft. I lost the first game to Lightning Helix on an Isochron Scepter and lost the second to Rest in Peace. The fourth game was against a Grixis control/discard deck that used Grim Lavamancer and Unearthed Sedraxis Specters to win. I am going to cut Despise from this deck because I never really used it and kept boarding it out. I will either add in Inquisition of Kozilek, Slaughter Pact, Creeping Tar Pit, or a combination of two or three of the above.
I'll think about Mesmeric Orb. Sewer Nemesis would be great, but it isn't modern legal.
Good idea, but my decks aren't dedicated enough to mill for that to work.
I was just saying for the average deck with around 24 lands. And I'm pretty sure that that was unusual, I thought that it only milled around 11 cards from decks with 22 lands.
I wouldn't use Twincast or Mind Funeral. Mind Funeral mills around 9 cards on average, making it worse than Glimpse the Unthinkbale and one mana more.
Tried, messes too much with the tempo. by the time that I am able to cast Entering, I've usually used Surgical Extraction to exile their best card, meaning that I can't use it.
He's right, they are the best cards in my mill deck.
If you want some ideas, here's my mill deckhttp://www.mtgvault.com/soulofmirrodin/decks/midrange-mill/
Into the Roil is strictly better than Disperse. Wall of Frost would be better in this deck than Hover Barrier. There are many better removal spells, even in a mill deck, than Death's Approach.
Could use Coat of Arms , Door of Destinies, and Adpative Automaton. Also, you should replace Elfhame Palace and Graypelt Refuge with Temple Garden.
I'd say that the 60th card of this deck should be another Path to Exile.
This might help youhttp://www.mtgvault.com/soulofmirrodin/decks/new-aggro-mill/
This deck sucks. With only 3 creatures that cost less than 6 mana, you will have probably lost by the time you play an eldrazi on the 6th turn.
Ok, that makes more sense.
I get that its vintage, but isn't 7000 bucks a bit much to spend on a deck?
I have made some changes to this deck. First, I've replaced Creeping Tar Pit with Underground River. I really needed the mana quickly and most of the time after the first couple of turns I tapped it for colorless mana anyways. Second, I've moved Infest to the sideboard, it killed my Hedron Crabs too often. To make room for it, I removed Inquisition of Kozilek from my sideboard, it is a little on the expensive side. To replace Infest in the main deck, I'm trying out Bloodchief Ascension. With Dark Confidants, Vault Skirges, Shocklands, Fetchlands, and Thoughtseizes, my opponents often use up their life total quickly. Bloodchief Ascension will either remove many of their options or turn every mill spell into a life drain.
Don't forget Vesuva.
It works, but it certainly isn't worthy of being rare.
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