that'd be gitaxian probe i believe
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not a problem, i'm glad i could help.
lucky for you guys, i am an elf guy. heedless one is a 4 drop with trample who's power and toughness are the number of elves on the field. jagged scar archers is a 3 drop whose power is equal to the number of elves you control and can tap to deal damage equal to it's power to a creature with flying. and Allosaurus rider is a 7 drop whose power and toughness are 1 plus the number of lands you control and you can exile 2 green cards from your hand to cast it instead of paying it's mana cost. I run the heedless one and allosaurus rider in my elf deck and i can attest to their effectiveness. hope these helped.
i thought you were trying to take out your enemy colors in a star game...
yup, definitely more effective here.
i run a red/blue ( i hesitate to call it izzet) deck that burns and draws lots of cards and i find myself struck by all the cool things the izzet colors can do.here's the deck i mentioned if you wanna see it, you may get a couple ideas:http://www.mtgvault.com/pyrothos/decks/learn-n-burn/
bird tribal deck running with counters, i'd reccomend running a clockspinning for emergencies, though i think proliferate is the better choice to use here due to it getting everything that needs a counter instead of just one thing.
not a problem, let me know if you'd like to see my goblin deck, i can easily get it posted.
in terms of artifacts to add in, i'd definitely add in a dragons claw or four, it'll pick up the slack left by your goblins being almost exclusively stuck on the ground, you may also contemplate a couple kitesails to give some flying. In my mono red goblin deck ( it's not posted on here atm) i also run a pair of voracious dragons and a strata scythe. i'd also say that a shrine of burning rage would be at least a little helpful.
sorry, was half asleep when i typed that out haha if you were running blue, i'd say fabricate, nice 3 drop to get you the artifacts you need.
ok, i have no helpful card suggestions to offer here, though you could try an advanced search on http://magiccards.info/ or really any other site that boasts a complete list of cards ( i think this site should also work, i just find other sites easier for me to use when looking for cards based on abilities). sorry i couldn't offer any specific cards.
memnarch, though he's a 7 drop, liquimetal coating is a 2 drop artifact that can turn permanent's into artifacts until end of turn.
did not know that haha, well, if you ever find yourself playing a less exclusive format, try out clockspinning alongside the elocutors.
probably not, i think it was meant for life gaining decks, but hey, whatever works haha
nice job, this must cause more than a little chaotic gameplay haha.
I think this is the first spirit tribal deck i've seen haha. have you ran this one yet? if so, how well does it play out in a game?
ok, idk if this was intended to be standard but with the elocutors in a format that'll allow it, clockspinning would be a pretty awesome combo, though it may not be very worth it for this deck due to the (1) lack of permanents that use counters, and (2) need to keep you from getting hit. if i think of anything to advise that can help, i'll post another comment.
maybe think about swapping in or sideboarding a heedless one or 2, elvish promenade, or a lys alana huntmaster. heedless one is great for being a big trampler in an elf deck, and the other two can get you even more creatures ( all the huntmaster has to do is be on the field). i run all three of those in my elf deck (http://www.mtgvault.com/pyrothos/decks/elves-elves-and-more-elves/) and i usually find myself with a lot of creatures to spare.
they come in handy against mindslavers or sorin markov ( my two greatest fears in a game of mtg)
well, remember guys, witchbane orb gives hexproof to it's controller too. i see it as only half situational, though i would recommend cutting down on the number of them, 3 seems to be too much in my opinion.
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