I'm not sure that would really fit the idea of the deck. Until you've sacced 3 of their land, it won't have much effect. Maybe with a Zuran Orb as well, would make this worthwhile. Could be very useful to destroy any dual or special lands an opponent controls, but still too unlikely to get both strip mine and crucible of worlds. Crucible of worlds lacks synergy with enough other cards in the deck to make it worthwhile.Thanks for the input though, def worth considering. I've ordered this deck, will play test and see if this would help.
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You are not wrong - this would indeed work. The circumstances in which 25 destroys are useful are a bit limited though as I usually play 2 player EDH, so will not be including.Thanks for the correction though.
Could include dauntless onslaught.. Only useful when you have 2 creatures out, but sets off 2 heroic abilities.. Just a thought..Brave the elements is a nice spell, but I just question whether it is a good fit in this deck as it does not target... Prob good vs n0n-creature heavy.I quite like last breath.. purely because you can target your own heroic creature to power it up from 2/2, then the exile part fizzles as it becomes 3/3 (due to heroic), but you still gain 4 life. Or can just be used in the normal way vs opponent. It's not really good enough for the deck though.. Can't imagine having issues with power 2 creatures..I really like mortal's ardor/swift justice.. Would prob SB at least, then against creature heavy use instead of brave the elements...This deck is all about getting counters on the heroic dudes, and making them hard. I think you should broaden it out, possibly including vanguard of brimaz, and brimaz... Its a bit of a change in direction, but ultimateIy think works much better with Phalanx Leader..Nice deck though, gets a like from me :)
Nice, deck.. I've built something similar with difference being that I've used various prevent damage effects in place of creatures.. You have a benefit of having the blocker, or the extra mana, but the disadvantage of verdict wiping them.. Would have to play test to really see which method works better...I suspect against an aggro deck, your creatures will be most beneficial, whereas vs mid range I think the fog type effects would be best suited. For that reason, would SB fog and defend the hearth/riot control...
The cats do not have the end of turn clause, Nacatl does and it only specifies a single turn. So removing that trigger from the stack by ending the turn in your end step stops the removal of the cats. The clause only triggers at the end of the turn on which nacatl attacked, and is part of the attack ability, so the ability does not trigger at the end of each and every turn.
Think you should include whelming wave. You can let them build board presence with all the prevent damage, then return all their creatures.Good deck though, I like it.
You have 2 themes going on here, and each stops the other reaching full potential.First, you have instants, satyr and oracle, which work nicely, but don't interact brilliantly with the rest of the cards.Mogis is geared up to getting the devotion, but the instants and not enough mana symols hold it back a bit... The ability doesn't work with the satyr damage unfortunately, would be a great card if it did..Rakdos is good, but too easy to take out and the BBRR doesn't make it likely to cast often T4... Also when dealt damage with rakdos, it doesn't make a huge improvement on casting cost of any creatures.Think overall just trying to do too many things at once... Think you'd be best making a creature deck with mogis, and a satyr deck.
Since this deck is really just going for the infinite, would add 4 swan song to counter control. Prob remove the prophet of kruphix's - at 5cmc, you won't be playing into this quickly. Also the Kiora's followers dont add much.Since you have to have the arcanist and triton tactics for this to work, prob need some card draw. Perhaps Urban Evolution or other card draw. Would also think about Voyage's End. Can use it with the arcanist, to return their creatures, then when you need the arcanist, can return itself. The scry is also very useful for you....
Might add in a couple more aetherize - your right about the aggro, and that could help to get a grip, but only by T4 which seems too slow.I need to work on SB - the negates and nullifies would prob come out in favour of something else against non-creature heavy.The hybridization is there to help get rid of a creature which you let out to be copied. Prob don't need 4 MB though, ur right.Mono-color control may not cut it currently with RTR block still included. I just fancied building around arcanist, artisan and fated infatuation, which I really like in terms of flavour and how they interract together. The fact that fated infatuation is 3 blue just made me go mono...Maybe I will re-visit this idea come rotation.
Looks good... Not sure what to change.. Might remove assemble the legion, seems a bit slow, and seems better in purphoros decks.. Would sooner see the extra stormbreath main boarded, but looks good other than that.If you get a chance, let me know what you think of this experimental creation... http://www.mtgvault.com/olafbiggles/decks/copyright-control/
This deck looks pretty fun, but it will lack the ability to consistently play spells. But that's the price of a Maze's End deck with so many guildgates.. You could reduce the number of gates to 2 of each in favour of some scry/pain land to increase chances of getting mana you need. The risk is going to 1 gate, and having it destroyed, but wont happen often.Red Aggro will give this big trouble, especially with skullcrack around to punch through fog. I think it just seems too slow to get to the mana you need in an aggro matchup.
Not sure it's worth including the Blast of Genius and the big creatures. They take up 8 spots in the deck, and with the rest of the control stuff you have, there's just not really any need.... Already having 8 board wipes should keep you covered.Would sooner see another urban evolution, another whelming wave, and probably a few more cyclonic rifts. Be tempted to keep 1 blast of genius, just to keep the draw advantage up, but really dont think the huge creatures are worthwhile if not a regular win con.
I'm not too sure how to improve this and keep the wurms.. They don't play nice with verdict or elspeth. I think you'd be best off removing the wurms, adding a couple more aetherlings in their place, and a couple extra counters...
Thanks for the reply. You've definitely made me think about this!The Chimera could well cause important spells to be lost - it is largely there as threat, but if it is used, casting whelming wave will return it to my hand regardless. Also it's the reason there are not many creatures. If I have already given control of chimera, then play a spell to return it to my hand, the best use of mana for the opponent is to allow the spell to go off, returning the chimera to my hand.The reason cyclonic rift if not included is firstly because it will rotate out soon, although I do see that it would be an improvement... Retraction Helix works excellently with Kiora's follower. The follower also acts as a mana source as well, so thats why it's included. Could add the 0/3 hexproof manadork, but would lose the ability to use the helix with the follower.With Jace, again, he will rotate out soon, so while it would certainly help the deck, I won't be adding it to this build :(I will sb in fog - again, the worry I have is currently green mana, with there only being Temple of Mystery to produce U/G - hopefully there will be more in Journey to Nyx, but I will have to wait it out. I know for the moment, I could use the RTR dual lands and be fine, but I'm just aiming for this to be competitive come October.I think there will be at least some more serpents/leviathans/krakens/octopuses which can go well with whelming wave, since there are currently only 3 in standard.What other cards do you think I should SB? Only really looking for M14 onwards...Let me know if there's any decks you want me to look at - though I don't think I'll be as much help as you've been, your decks always look good anyway.
This deck looks very nice for current standard - it would work very well with perplexing chimera added in, and maybe a few archaeomancers to recycle your spells. The chimera lets you steal spells, then play a board wipe next turn to return it to your hand. Since you have 6 board wipes, and very few creatures, this would be ideal.Overall though, this deck does look good.I've built a very similar standard deck using just M14 and Theros block. Would be very helpful if you could give me and input on it: http://www.mtgvault.com/olafbiggles/decks/overwhelming-leviathan/
This deck looks good - a few suggestions though:I don't think you need 4 arbiters, 2 or 3 should be enough and bring the curve down slightly. Kiora's follower works excellently as a mana dork, but I think you could get more use by including retraction helix as well, since they combo very nicely. Unexpected Results seems too expensive for this deck, with only 10 cards at 6 mana which could really benefit - think it would be better off with a cheaper mana search, or to remove entirely in favour of 3 more land, since this deck does seem low on land. You will still have kiora's follower and kiora to let you use more mana. I also don't think you need verdant haven.. Would include 3 Prophet of Kruphix, as he is absolutely amazing, and a must for most simic decks. The playing creatures with flash is very nice, especially when you have the ravager.Since this is standard, maybe SB ratchet bomb to deal with token decks.If you get a chance, please check out my standard Kiora build: http://www.mtgvault.com/olafbiggles/decks/overwhelming-leviathan/
yeah, end of turn arrives, triggers go on stack, activate sundial, stack gets wiped. I use sundial in my Roon EDH deck for that exact chain of events, and it does work.
Looks like it will do alright, and fun to play, but can be easily countered. Fun as a casual deck though.
Nice deck - needs sundial of the infinite to keep the cats, and I'd sooner use strionic resonator than parallel lives. But other than that, very good!
This deck is poop. I'm not one for flavor, and I don't think this would be fun to play with or against. Sry :/
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