Not enough ways to win... Would like to see a couple of cards which will win for you. If you can keep it locked down, then helix pinnacle for a long drawn out win. Would also like to see some board wiping stuff in here, and anything that hits multiple targets. Decree of pain would be nice to have. Maybe Ashes to Ashes as well, and a few other bits that mess up opponents game. helldozer could fit in very nicely, as could herald of leshrac.
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I love squirrel decks.. Since there aren't many squirrel cards, there isn't a lot more you can do with this deck. Just love the idea of squirrels for a tribe, beating you down with thrown nuts. First time I played a squirrel deck, I just didn't see it coming. Good stuff:)
Just reviewing decks as I'm bored. I would review this, but I hate double sided cards :/
terramorphic expanse, evolving wilds. With no creatures but Draco, can see this deck getting smashed repeatedly. In fact, its hard to see how this would ever win.
This will lock down very nicely. I might suggest a lightning greaves/whispersilk cloak.. Your able to take care of most creatures your opponent plays, but not protect your own. One other thing may be to add an academy rector or 2. You have some nice enchants in here, and the rector would allow you to tutor those.
Like the idea of this, but a bit too dependant on the liquimetal coating. Half the time, you won't have it by turn 3, and all those artifact destroy may be for nought. Also means that liquimetal will be targetted.. Could try some extra sideboard cards such as Ashnod's Transmogrant, myr landscaper.
Looks like it will work, but very vulnerable to -X/-X, or any sort of board wipe. Sort of deck where you need enough creature advantage by the time you hit overrun, and need to be far enough ahead for that to give the win. Otherwise could see it getting swamped. Could try a few cards that cost more, but give more 1/1's also. Mongrel pack could work.
Leveller, Phyrexian Dreadnought, and some artifact search to get torpor orb. Could add blue, since it has tinker, tezzeret, reshape, and other artifact searches.
I'd lose some cards from this deck : spikeshot goblin - lacks synergy with enough other cards in form of powering it up, but much better than prodigal sorcerer. wild cantor - a 1/1 which generates 1 mana is fairly useful some of the time, but could replace with a creature for 1 more cost which can generate mana each turn/ or a search for basic mana card. krosan drover - try without krosan drover in play. Animar should be enough cmc reduction to make this not required. rosheen meanderer - only useful for X CMC spells, or which there arn't that many. may still be worthwhile. also has synergy with disintegrate and mind spring, but not enough in my view to include. prodigal sorcerer - better cards than this from red disintegrate - this is just a bad card... animar doesn't reduce.. mind spring - again, animar doesn't reduce this cost.. fireball - animar isn't going to reduce this cost.. fog - you have some badass creatures, and shouldn't need to stop combat damage. If you do, it is unlikely to be in early turns, so you could have a card for a bit more mana, and better effect. Apart from that, might be worth including something that returns things to your hand occassionally. Then can get more +1/+1 on animar, and if he gets something nasty on him (he is a massive target), can deal with that more easily. Maybe try playing with a couple of persist creatures also? They would go nicely with the ability to move +1/+1 counters, or graft if you do include it. Thats some rough comments based on a quick look....
Soon to include Avacyn, Angel of Hope.
The 3 color lands are cheap - seaside citadel, savage lands, etc and work very well in 5 color. Maybe include Master of Etherium? u have a lot of artifact scarecrows, and including him effectively adds {T}{B} destroy target permanent. A fair few other nice cards could go in here, such as steely resolve/xenograph. Can check out mine for ideas (http://www.mtgvault.com/ViewDeck.aspx?DeckID=301587), and also let me know how it could be improved!
Haha, hardly cheap, but easily could've gone to $5000. Some of the shapeshifter you've included dont have the changeling ability. While this is ok for copying your changelings and scarecrows, i've tried to avoid that in my Reaper King EDH (http://www.mtgvault.com/ViewDeck.aspx?DeckID=301587).
This is a nice looking deck, and very reasonably priced! Would think it might be worth including blue and white bringers, since there isn't a lot of card draw, and quite a few artifacts. Another must have for this deck, I would say, would be bloom tender. Instantly adds 5 mana as soon as the commander gets out. Can check mine out here, but broadley the same sort of thing. (http://www.mtgvault.com/ViewDeck.aspx?DeckID=301587)
Thought about adding some of the top changelings to this deck to try and hit reaper ability a bit more? I like the coalition victory in there, thats a nice touch which I might be adding to mine! (http://www.mtgvault.com/ViewDeck.aspx?DeckID=301587) Also perhaps vary the mana slightly more, including savage lands, seaside citadel, etc. The 3 mana lands are cheap, but very effective for 5 color decks, expecially when building on a budget.
This is not a typical Reaper King deck, it does not use a lot of the scarecrow synergy. I'd almost think you'd be better using Child of Alara as your commander here. 42 mana seems like quite a lot to me.. Perhaps worth getting some multi-colored mana going on, there are some cheaper ones out there. You've thrown in a lot of good cards into this deck, but they don't look like they'll all combo really well together. If you want any other ideas, plenty of other Reaper King builds out there. I've just finished mine, well, for the time being. (http://www.mtgvault.com/ViewDeck.aspx?DeckID=301587)
Liking the look of this deck. 3 cards over though.. And $1000?!? Very nice, but uses some ridiculously expensive cards. I've built something very similar for around $250.. Might be worth a look if you want to save some cash (http://www.mtgvault.com/ViewDeck.aspx?DeckID=301587)
and with doubling season, think about hornet queen. That becomes insane.... If that ups mana cost too much, maybe try adding a game preserve/call of the wild/quicksilver amulet to get stuff in quicker. Might be worth considering a paleoloth as well. Just 1, so that if the game runs on, and you find yourself in a stalemate, you can keep gettin creatures back if they die, and just keep them cycling. Oh, and stick 4 primeval hydras in there for max beef (Search spoilers, as this is M12)
You need primalcrux with all these {G}'s.
some cards may help:)
This is reasonably good. I would leave out Boggart Ram-Gang, since it uses 3 red mana. I'd also up the kulrath knights to 4, this will be a major contributor, and pain in the ass for your opponents Also leave out Corrosive Mentor - you have very few black creatures without wither, so this may be overkill. Lightning bolt doesnt really aid the mechanics here. I think you could find some better spells, better suited to this deck. Other than that, looking good
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