OlafBiggles

36 Decks, 188 Comments, 38 Reputation

Nice deck overall, just needs a little refinement.

No thragtusk or Armada Wurm? I'd at least side a few.
Would also include a couple of avacyn's pilgrim, for the extra mana, maybe in place of a couple of land.
Would take out centaur's herald.
Take out at least 2 growing ranks, in favour of parallel lives.
Could be worth using a seance, since you can get the token from the gy and can then copy it in that turn.
SB 4* rest in peace, to deal with GY shenanigans.

I have a similar deck, using blue to counter and flicker things to give me more counters. Might be some ideas come from it for this.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

Hope this comment helps.

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Posted 19 October 2012 at 16:32 as a comment on Standard Green/White Populate

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wow, good work on the FNMs! I'm off to a commander night tonight, not sure whether to play Sisay, Reaper King, or Ghave. Links are below if you're interested. Also have a nice Arcum Daggson EDH, but it's a massive fag to play against, so it tends to remain in it's box.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=312103
http://www.mtgvault.com/ViewDeck.aspx?DeckID=301587
http://www.mtgvault.com/ViewDeck.aspx?DeckID=382303

Can you point me in the direction of any of these deck testing programs? I don't buy enough cards to make tournament quality standard decks. I might be tempted to buy the cards and do a standard constructed tourny at the end of this block, since it is incredible... The testing is a real problem for me though, since I won't buy the cards unless I have something which works well, and making something that works well without any testing is not easy - for me, anyhow... I can see 90% of how a deck will work by looking through the card list, but sometimes you just sit down to play, and think wow, didn't realise it could do that (more so with EDH, where there are many times more possible combo's).

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Posted 19 October 2012 at 16:19 in reply to #297971 on Krenko's Factory

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woodfall primus? nice big body, and you get to destroy stuff twice.
butcher of malakir is a must. You sac with Jarad, everyone else loses life, and also sacs a creature, and jarad gets harder. Basically grave pact with a nice body attached, and if anyone destroys it, they sac a creature.
Mikaeus, the unhallowed? Give everyone else an extra leave of life. Also combo's nicely with any persist creatures u may have.
maybe add soulshriek? can be a nice EDH finisher in GY heavy decks.
Living Death could be good. Also Living End.

If you have a chance, please check out my Ghave EDH deck.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=382303

If you don't have time, perhaps my bant standard will be quicker to review ;)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 19 October 2012 at 14:30 as a comment on I...need an adult?

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might also be worth adding a couple of rogue's passage, since the double strike exalted will mean only 1 thing needs to go through. But then if you add a couple of those, might also be worth including 2* vraska, as the assassins rock, and add a win con. Vraska is also able to defend himself nicely with the + ability, so might work out well.

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Posted 19 October 2012 at 14:10 in reply to #297968 on Nephilim Valor

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Hmmmmm, I'll come back to review again when you have some land.

A nice basis for a good token deck. The main thing to watch for here is wrath type spells.

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Posted 19 October 2012 at 13:20 as a comment on Izzet Tokens: Drake-Riding Goblins

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definitely agree with adding dreadbore, although I'd up to 4 of.

prob worth siding 4 mizzium mortars - you'll need them vs a token deck. Maybe take out murder and slaughter games for them.

slaughter games prob deserves a place in the side to begin.

Very nice deck overall, although I don't think vampires will really see much play in standard this rotation.

If you get a chance, could you have a look at my bant standard deck?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 19 October 2012 at 13:16 in reply to #297936 on Vampires

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Nice deck Poet... I have a question regarding how you test your decks - do you actually build them all, then pit them against each other? Or have you devised/aquired some sort of automated test rig?

I've been considering for some time that I could build a test rig, which plays decks against each other, but I'm sure someone else must have already done this..

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Posted 19 October 2012 at 13:03 as a comment on Krenko's Factory

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Not sure it's worth including black. Tragic slip is nice, but not worth including it just for that.

Dead Weight should prob be removed. It could be replaced by something like another o-ring, or arrest.

I'm not sure about using Sublime Archangel - it is an amazing card, but would work so much better in a token based deck. With only 21 creature cards here, you're likely to pull 7 in first 13 turns, and most of those will be taken care of by your opponent. Exalted will not generate enough extra attack here.

If you really do want to go down the exalted route, then I'd suggest something akin to increasing devotion.

If you have time, could you take a look at my GWU standard?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 19 October 2012 at 12:58 as a comment on Nephilim Valor

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Quite a nice build, but there are some changes I'd make here.

Firstly, Avacyn and Angel of Serenity seem too expensive to see play. Would sooner hit an entreat the angels.

I'd also add in another index, and cyclonic rift, and another temporal mastery, and play miracle heavy.

I would take out all the snapcasters, since there is a lot of GY hate this time around.

Would also add in another 2 supreme verdicts - this card is amazing, and will get you out of many a sticky situation, and since your build is light on creatures, will work very well.
I would also think about removing some of the o-rings in favor of more dissipates. O-ring is great, but doesn't give the same versatility as a well placed counter spell.

I'm not sure on Tamiyo for 5 CMC, since it can essentially stop 1 permanent with the +1, and doesn't seem worth it to me.

Overall, nice build, just think it needs some tweaks to optimise here and there.

If you get a chance, could you check out my Bant Standard?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 19 October 2012 at 12:44 as a comment on [U/W] Standard Control

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Only thing with this deck is it's open for about the first 7 turns!! Might be worth putting some cheap blockers (walls, and things that reduce damage taken), so you have defence before the bigger stuff starts coming out.

You also need to make the bigger stuff you get be an outright win con.

Remove Anarchist – too expensive, even to play with jhoira’s ability
Not sure on Teeka’a Dragon – remove if you can find something better
Add Niv-Mizzet, Dracogenius.
Add Curiosity.
Lose Wee Dragonauts (unless dramatically increasing instants and sorcerys)
Lose Djin Illuminatus – same as above
Lose Galvanoth – same again.
Lose Mogg War Marshal. Essentially you’d pay 3 for 3 1/1’s after 4 turns.
Lose Noggle Hedge-Mage. Just not very good
Add Cackling Counterpart
Add swiftfoot boots, whispersilk cloak, lightning greaves.
Add avatar of fury
Add avatar of slaughter
Add beacon of tomorrows
Add blasphemous act
Add decree of silence
Add dragon tyrant
Add eternal dominion
Add living inferno
Add the colossus’s (blightsteel, darksteel)

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Posted 18 October 2012 at 14:44 as a comment on Commander No.2

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Very good, not sure how I would improve this. A few thoughts below:

Might be tempted to include a Favorable Winds/Intangible Virtue, since it puts ur angels out of reach of mortars.
Would also be tempted with inaction injunction, although not so good to draw more when playing miracle heavy, which this is. But with 4 indexes, shouldn't remove too miracle opportunities.
Would prob include an intrepid hero also, maybe in favour of one of the lyevs.

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Posted 18 October 2012 at 11:40 as a comment on Detention, Destruction & Judgment

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Very very nice!

Just not sure about Vraska... I personally would exclude him when playing any black + red deck, where the opponent will likely just kill vraska. In that case, I'd side in the tragic slips and abrupt decay. However, against other decks, he could come in very handy indeed!

The thing with Vraska is, as soon as you get him out, if someone can't deal with the assassins, they'll target him. If they're not worried, they'll wait for the assassins to ETB, then deal with them.

So, for Vraska's assassin ability to go off, you either need to have vraska well defended, or the opponent is not worried for whatever reason (dreadbore, supreme verdict, etc). In the event he's well defended, you probably didn't need him, since another creature may allow you to be more aggro. In the event he is poorly defended, his benefit is a lot less.

Because of that, I'd prob lose 2 ghostforms. Having an artful dodge in hand or in the GY should be enough to work with the assassins, and will make your opponent worried.

Realise I'm kinda rambling a bit now, but thats how I feel on Vraska.

Hope this helps.

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Posted 16 October 2012 at 16:33 as a comment on Eternal Invasion

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cheers poet, yeah, I'm not too sure about the curve myself either..

I'll add another Seance, although playing heavy graveyard decks, it has to come out in favour of rest in peace.

The closet works well here, with armada wurm, thragtusk, but is very limited in other situations.

Think I will lose the closet and ranks, in favour of some druids deliverance, and some ghostly flickers.

Ghostly flicker will help with tokens, as well as acting as a counter card, by making targets invalid.

Many thanks for your feedback on this, very helpful indeed!

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Posted 16 October 2012 at 16:07 in reply to #297135 on Bant Standard

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Ok, so just finished making my Bant version. Uses flicker and ETB abilities to increase token production. Plz let me know what ya think :)

http://www.mtgvault.com/EditDeck.aspx?DeckID=395658

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Posted 16 October 2012 at 10:55 in reply to #296845 on Armada Charm

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Glad I could help:)

commented on your bant build. For once I think it may be a little off the money!

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Posted 15 October 2012 at 13:53 in reply to #295980 on Parallel Population

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FUCK. Just wrote a huge comment and refreshed:(

Anyways, I'd take a different approach to this.

Lose Lyev Skynight - it really needs flicker to make it worthwhile
maybe SB trostani's judgement - for 6 mana removal and a creature, this is actually reasonable - especially at instant speed.
Add thragtusk
Add Cackling Counterpart
Add Seance/Back from the Brink
Perhaps add geist-honored monk.
Those cards, as well as Armada Wurm have really nice synergy. Can copy the armada or thragtusk with either the counterpart, or seance or back from the brink, and get the ETB/into graveyard abilities, and then be able to copy the tokens using some other populate card..

Still got to do my Bant build - prob should've spent the last 30 mins doing that, instead of reviewing ur, but oh well.

Hope this helps, realise it's quite a different approach.

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Posted 15 October 2012 at 13:52 as a comment on Armada Charm

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I'd sooner take out intangible virtue over growing ranks!

You only have 4 cards (4* midnight haunting) which produce 1/1's, and thats where the intengible virtue is most useful. You have no 4/4 creatures, which will escape the reach of mortars with this enchant, so I don't think it adds massively.

The thing that will really mess with this deck is cyclonic rift/devastation tide/sudden disappearance - you get hit with any of those, your boned.. and I'm not really sure how to get around that without including some blue, and messing up the mana base.. I'd be very tempted to add blue to this, and then I think you have something which will compete well against any other standard deck.. At the moment, it will do well against most, but has obvious weakness inbuilt into tokens, which are relied on utterly.

In fact, you're including judge's familiar points to the fact you've already realised this, and done what you can to stop it. I just don't think it's enough with rift and ravings having miracle, against a blue deck running index's.

I think over the weekend, I shall take this deck as a basis, and add blue to see if I can make it a bit more robust in the face of pinging creatures. I'll prob just make it worse, but worth a try:)

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Posted 12 October 2012 at 17:02 in reply to #295980 on Parallel Population

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pretty good deck for a budget. I don't have any cheap suggestions for you unfortunately :(

I'd be interested to know if you get bored of playing this deck though? I generally get bored of a standard deck after about 10 plays. Usually quicker if its red, since it's all very samey.

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Posted 12 October 2012 at 11:48 as a comment on *help* first burn deck

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really good lookin deck poetmaster. I'm lovin your array of standard decks.

I generally only play EDH, but all these decks have got me lovin standard.

Anyway, to this deck - you've gone a slightly different root than I'd take - I would've gone with creatures which produce tokens on ETB, then included some restoration angels and seance's. But this approach is just as good, perhaps better!

I think you could include a couple of entreat the angels, and maybe sb an increasing devotion. 15 1/1's from a single card is v nice, and would go nicely alongside the intangible virtue buff.

Also, no thragtusk? You have no 5 mana spells in here... I think it could def benefit from 2 thragtusks.

I would definitely sb 2 requiem angels. You're gonna have such huge throughput of creatures, but will be vulnerable to a wipe (if you have no rootborn defenses). If that happens, just then have an army of fliers instead.

Anywho, thats my $.02, so hope you find some of it helpful.

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Posted 12 October 2012 at 10:46 as a comment on Parallel Population

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Think this is quite a good idea, but as well as this, I would be tempted to include a couple of guttersnipes - you'll have enough instants/sorcerys to make it worthwhile, and you'll have something else to play in the 3 mana slot.

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Posted 09 October 2012 at 09:20 in reply to #294543 on Jund Aggro Control

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