kinsbaile cavalier is missing
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Really? Your cheapest creature costs 4 to play? You'll be dead before you get any non-land permanents on the board! I can't see this ever really working... Just too slow!
a well timed removal won't mess up a lot of decks, mainly combo decks. This deck will be shut down without the soulgorger, as it is such an important piece.
I like this, but scepter seems a touch vulnerable. Might include a flesh eater imp for those scepter haters, so you can utilise those artifact creatures your creating another way if necessary.
But who would actually block it..? You wouldn't block with 1/1 unless your on 5 life, or the 1/1 has deathtouch. In most cases, opponents will have enough removal to incapacitate the obliterator. I do however like the idea of this. I think there are issues with using 3 colors here, since the cost of the obliterator is BBBB, and with only 14 B producing lands, you'll need an average of approx 15 turns to get the required mana to play it!
Looks like a fun deck to play with or against.
Looks ok, but all it takes is a well timed counter/removal, and its game over.
You've missed one must have card from this (at least). Bazaar trader lets anything taken with the commander be kept permanently, instead of until your commander gets killed. It also goes superbly with other gain control until end of turn spells.
First off, you have 2 Karn Liberated. I'd switch around some of the creatures for others also. Things to include could be willow satyr and empress galina, to control opponents commander. Also, since you don't have a lot of small creatures, maybe a few mass kill spells, white has plenty. And maybe some stuff to get some more creatures rolling if you need them, such as Darien, King of Kjeldor
Looks pretty good all round. Galvanoth might be useful, as you have a lot of instants/sorceries. Bazaar trader works really nicely with dominus, but probably doesn't have enough synergy with your other cards to be included, unless more control cards are introduced (aladdin, act of treaon, act of aggression, blind with anger, etc). In fact, those sorts of cards work particularly well in commander, since gaining control of your opponets commander can screw their game completely. Empress Galina I find is a must have in and commander deck containing blue. Can't offer you much more advice than that, since I don't tend to play much red or blue, but hope it helps!
Looks like it needs more creatures to defend early. I can see this having a hard time getting going. A few things which go nicely with Demons are missing, such as Mark of the Oni, blood speaker, bloodthirsty ogre.
Something good to block with maybe, such as academy rector. Aspect of mongoose would go nicely.
just a bit confused here as to why you don't have 4 laboratory maniacs, that being your win condition... Other than that, I like it.
Sorry, did I say best bet at winning? meant losing... Too used to trying to win!
dark ritual + entomb + phage, the untouchable + reanimate/animate dead could do it turn 1. Could replace the forbidden crypts, immortal coils, anything but the pacts rly, since they're your best bet at winning. Can't always outdoes Can in MTG, as far as I'm aware. So if opponents gets abyssal persecutor on turn 1 (somehow), then you could play pact after pact, and not be able to lose the game :)
Nice attempt, but not quite there. I much prefer a nice long drawn out game of EDH anyway. Bit more variation, and games between same 2 decks could vary wildly, as opposed to 60 card deck with 4 card limit.
Since its slow to start, why not try explosive vegetation, cultivate, kodama's reach. I'd also be tempted to add a bit more mana to it. Hitting ramp on turn 2 to 3 mana, then on turn 3 from 4 to 6 mana is awesome. If you can get it doing that regularly, and play Damia turn 4/5, you will gain card advantage sooner than you otherwise would, and also draw more ramp cards = more mana, to play whatever you pick up with damia each turn. I've not read through your listing completely, but this is the approach I take when I have a deck with green running too slowly. Green should never really run slow... Hope you find this helpful.
I like the look of this as a cheap fun deck. I don't tend to build red burn decks myself, as I prefer a longer more strategic game, so can't really advise very well, but will try anyhow! Perhaps goblin bombardment as a nice finisher? It works very well just to do some damage when your creatures get blocked and will die, but you also have goblin nade for that, so not sure.
What can I say? bit boring.. maybe include sasaya, helix pinnacle, omnath, locus of mana?
Not really keen on this style of play, but looks like it will work. Perhaps add something to power up your 0 power cards for early attack, or add in Ashnods' Altar to get that extra mana needed for the right burn spell.
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