OlafBiggles

36 Decks, 188 Comments, 38 Reputation

Nice, once again.. not sure how I would improve.

I've built a new deck, which aims to bounce all opponents creatures, and destroy all their land. Any chance you can take a quick look? It's a bit of a bare bones build atm, hoping to get some comments for ideas on improving it. Link below:

http://www.mtgvault.com/EditDeck.aspx?DeckID=398577

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Posted 24 October 2012 at 14:24 as a comment on Sphere of Spheres

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Yeah, this deck would get screwed playing anything other than a creature deck. I've got a GWU deck that I think would perform much better against creature decks. Can check it here if u like:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 24 October 2012 at 09:14 in reply to #298900 on Standard Control URW

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ahh, k. Getting mixed up with devastation tide - thanks for the correction. Think I will replace Planar Cleansing with Terminus in that case.

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Posted 24 October 2012 at 09:01 in reply to #298760 on Standard Control URW

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The only problem I felt with terminus was that it returns creatures to owners hand... So if you've taken 1 or 2 creatures, then they get something big out which warrants a wipe, the terminus gives them back their other creatures.

I think I will add to the sideboard a couple of entreat the angels, and a load of disruption for playing non-creature decks.

Thinking about adding 2 deadeye navigator to this build. The combo of zealous conscripts + deadeye navigator + conjurer's closet allows the taking of 1 creature per turn permanently for 2 mana. Adding extra closets essentially ups the number of creatures which can be taken per turn.

So if I have 8 mana, 1 deadeye, 1 zealous conscripts and 4 closets, then I can take 4 of the opponents creatures per turn EVERY TURN. Its just about getting to that point. I'll restructure the deck somewhat to enable this, and take out some of the single flicker stuff.

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Posted 23 October 2012 at 17:19 in reply to #298760 on Standard Control URW

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Ok, just built my version of this deck. You can check it out here:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=398192

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Posted 23 October 2012 at 13:05 in reply to #298730 on Boros' Vengeance

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Wow, love the idea of this. ATM, this seems very slow. I think Gatecrash will really see this deck bloom, but until then, it seems a bit slow, and underwhelming.

I think this might work better going for a fairly even split. I think with index, bonfire, devastation tide, supreme verdict and terminus to handle any creatures they get out early, then to simply take their creatures using what your doing here, it could control the early part of the game until you're able to start taking creatures.

In fact, I'm going to go build my own version of this using the advice I've just given you! I'll add a link when done.

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Posted 23 October 2012 at 12:35 as a comment on Boros' Vengeance

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Hmm, I don't understand why you'd have a slum reaper in this deck....
The rest looks good, it just doesn't fit..! I may be mistaken. If so, please explain why...

This deck will be weak token decks or control. Control can remove ur creatures, while waiting for that big hit on entreat or similar. A token deck will create more creature per card, than u can kill, with things like thragtusk, armada wurm.

To handle the token based decks, you need to SB a couple Mizzium Mortars at least.

To handle the control style decks, I'm not sure what you'd need - but definitely something!

Hope this helps. If you have a chance, check out my Bant standard: http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 23 October 2012 at 10:37 as a comment on Rakdos´s Control Deck - Standard

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Is this built to any specific legality?

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Posted 22 October 2012 at 16:33 as a comment on W/U Control

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I like the look of this, but I think you may need 1 or 2 more supreme verdict. o-ring and sphere are good for dealing with creatures, but u could let them get 2 or 3 then hit the verdict.

Since you're playing miracle cards, could go for some indexing, to make sure u hit them when u need to. I don't think you need both the avacyn's. Once you've hit entreat, the only thing to worry about is rly mortars, but the +0/1 from mizzium skin does the trick there. The thing it does allow u to do is play ur verdict when u've already hit avacyn and entreat, which may be useful some of the time.

If you have time, check out my bant standard:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 22 October 2012 at 16:32 as a comment on Wings of an Angel

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Firstly, you need some more counterspells, to protect you snipers. I'm not sure how much the elctromancers add, since everything is cheap. Could be worth including 4 snapcasters instead?

If your opponent is able to disrupt the guttersnipes, then this falls apart.

Also think you need to add some more control. Atm, ur spells largely target creatures. I think u could include more counter spells, to firstly protect ur snipers, and secondly add disruption.

This could be a long game - what happens if u have no snipes in opening hand, and don't pick up any in a while? If you had counters, u could hold the opponent off, and snapcaster could allow them to be reused after u've got to ur snipers. Prob worth including 4*index so u can make sure u get what u need, when u need it.

Nice idea, just needs a little perfecting I think.

If you have time, check out my bant standard: http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 22 October 2012 at 16:24 as a comment on Gutter Snpied

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I think you need to add a couple of increasing devotion to this.

One big problem with this is what to do about return effects such as cyclonic rift. With no way to defend against it, I can't see this deck working successfully.

Nice idea though, and if you can SB something to deal with mass removal, then I think this could work.

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Posted 22 October 2012 at 14:21 as a comment on Token Creatures

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Good deck, I like this a lot.

Might add a Jarad, Golgari Lich Lord. Reason for this is that I think this deck may struggle against token decks or control based. Because you're using the corpsejack, you should be getting some big creatures. However, those creatures are vulnerable to bounce/kill, and if that happens, there goes the advantage. However, with a Jarad on the board, if they try to destroy one of ur large creatures, u can sac it in response. They've wasted a kill spell, and still lost life equal to it's power. It can work as both a way to utilise doomed creatures, and as an outright win con with another big creature (such as desecration demon).

If you have time, check out my Bant standard token deck:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 22 October 2012 at 13:05 as a comment on Golgari Rakdos (Standard)

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Check this out for ideas. I think it's way too slow atm.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 22 October 2012 at 10:02 as a comment on bant control

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Right, think I've fixed the mana curve on this bad boy.

Taken out the resto angels, added in Vitu-ghazi and gatecreeper vine. Think this should now work fast and well. Please let me know any more thoughts on this build.

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Posted 22 October 2012 at 09:47 as a comment on Bant Standard

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hmmm, I think you may be right on adding a little more land, but the problem is what to take out?! Prob lose a deadeye navigator, although that combo's so well with the wurm, visionary and thragtusk, for extra tokens, life and card draw, but it is expensive!

I think I could remove some of the resto angels, since it's really there so i can reuse visionary, wurm thrag, but counterpart, cloudshift and flicker all do this better.

Also considering taking out Geist of Saint Traft. I just don't think it adds enough to the overall strategy of this build.

Thanks for your comment, much appreciated!

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Posted 22 October 2012 at 09:09 in reply to #298009 on Bant Standard

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Jestrix is right. However, I don't think this will work this rotation, as there is too much GY hate. It will get shut down.

Check out my Bant build if you have a moment, I think you should try including blue to get some counters rolling off, and maybe then you can stop the GY hate enough to get some bigger creatures out.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 19 October 2012 at 17:02 as a comment on THIS IS SERIOUS!!!

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This deck looks v good for a Jund build. Unfortunately, I just don't think Jund is that viable at the moment.

I'm not sure what you can do against heavy control decks running a lot of destroy. I don't know how to improve this to a place where it could handle control, so I'm sorry for being a bit negative, but I don't think Jund will appear much at tournys.

If you have time, please check out my Bant build:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 19 October 2012 at 16:59 as a comment on Jund Games

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ok, so divine reckoning does not fit in a token deck.
Precinct Captain should not rly be in 3 color deck.
I'd remove righteous authority. Too many wrath like effects and destroy effects make this easy to remove.
I also think Droskol Reaver is too expensive.

Overall, pretty good deck. If you have time, check out my Bant build:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 19 October 2012 at 16:52 as a comment on Jace's Bantasim

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I think since you're running miracle cards, you should also be running index.

Not sure about 4 Jace, might reduce to 2/3.

Angel of Serenity is nice, if you can build the mana to get there. My main concern here would be speed - you have some cheap tokens, but not many, and ur next creature is at 5 for thragtusk.

Also def need to include 2 or 3 cyclonic rifts. This is way better than terminus, but u should have both. Index will help all the more. Since u r going so control heavy and creature light, might also be worth a temporal mastery or 2.

Hope this helps. Feel free to check my Bant standard:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 19 October 2012 at 16:46 as a comment on Bant Control

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Very nice build.

Not sure how it will do vs blue, as the bounce mechanic will really mess with ur +1/1 production.

Also may fair poorly against anything running GY hate - all the good decks are siding it, so you need to watch out. While ur deck does not completely need GY, it will help, and a single rest in peace from your opponent considerably weakens you.

Definitely need to include 4* tragic slip. Will come in very handy.

Could possibly side a couple of vraska, as you have enough defence. I wouldn't play him against anyone using BR, but any other colour combo will see vraska giving them problems.

Hope this helps. Please take a moment to review my bant standard:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658

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Posted 19 October 2012 at 16:40 as a comment on The Golgari Swarm

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