This looks like a nice deck. Might add a couple more land, and also get more dual lands instead of basic.Painter's Servant is always a nice card to abuse, and you've done so well. It does still leave the faint glimmer of hope which is nice, unlike painters servant with iona, shield of emeria.
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Thanks for the comment :) Are there any changes you would make to this? It's still a bit rough, not sure on numbers of each card, but I think the right cards are there now..I've been thinking of getting back into standard, and i think this deck will be competitive come October. I'm also expecting some more creatures for whelming wave to ignore in Journey into Nyx.
Thanks for checking it out, glad you like.There aren't really any good octopuses/krakens/serpents/leviathans in standard at the moment, they're all a bit pricey. Kiora, the Crashing Wave is the best way to generate a load of them, which is why I've built this deck - especially with whelming wave!
I've made some changes to this deck now..Removed: 4 Kiora's Follower, 1 Perplexing Chimaera, 1 Kiora, the Crashing WaveAdded: 3 Curse of the Swine, 3 QuickenAdded to SB: 4 FogSo Kiora's follower first off doesn't work well with Whelming Wave, and only helps with retraction helix. The perplexing chimaera is useful, but I just didnt feel 4 of was required.With the added draw of Quicken, I think it will be able to draw into a Kiora fairly regularly, also with the 4 temples, and if sbing either of dissolve or voyage's end.Curse of the Swine allows exiling of creatures, and if followed by Whelming Wave then removes the tokens.Quicken allows a bit faster draw, and also allows Curse of the Swine to be cast during opponents attack phase, allowing whleming wave to be cast the next turn so they don't have a load of 3/3s to swing with.Fog can be used to effectively waste 1 opponent turn in a creature heavy deck. If they've got quite a few creatures on the board, then rather than play a whelming wave, let them have 1 more turn to spend more mana playing creatures, and just use fog, followed by the wave/curse following turn.
So the idea of this is to judge's familiar T1, weird T2, Thassa T3, purphoros T4, master T5 (10-12 damage depending on saccing familiar), Curse T6 for a further 8 damage?I would def sb nivmagus elemental * 4. Prob add in a few U/R scry lands, lose 1 purphoros and some thassa's in favour of claustrophobia for extra devotion to blue for master of waves. Alternatively, could sb the claustrophobia - def worth including as locks down, helps devotion, and will waste a destroy enchant spell if destroyed, which would otherwise hit porphoros.
I really like the look of this deck - I wanted to build something similar til i checked the price of reckoner. In terms of how this deck plays, I'd remove gift of orzhova, thoughtsieze, read the bones, boros charm and master of cruelties. Adding in 4 rubblebelt maaka (for the bloodrush), 2 goblin rally, 2 dynacharge, and some titan's strength.That would make the deck a lot faster, lose the need for white mana (prob just using mountains, br pain land, br scry land)..Thats what I would do anyway...
Seems easier to just do this sort of thing with melira, safehold elite (or any persister), then bombardment or one of the many other infinite sac outlets.You wait 5 turns to do infinite damage, but chuck in some birds of paradise and sol rings, and then turn 2/3, ur laying saccer + persister/melira, and T3/4 going infinite....I have yet to see a deck which makes legitimate use of lich's mirror...
25-26 mana seems too much for a deck which tops at 5 cmc, and plays most around 2-3 cmc. You'll ideally want mana first 4-5 turns, so only 4-5/11-12 mana/cards is the ratio to aim for, which should give you max 25 mana, min 22... I'd go 23, since you have little card draw. Also not sure on wild guess - think they should be sideboarded unless playing a deck which is also fast paced, otherwise I think best to fill the slots with another mortar/dreadbore/fanatic.Good deck though.
With the release of Roon of the Hidden Realm, this deck will no longer be in action:( But on the plus side, I think I can create a far better Roon deck.
thanks, glad it helped:) I'd be interested to see your build when complete.
I did consider the gods, they are definitely very strong. I think the card draw is nice for 2, and of course the opponents can't gain life. I'm not as sure about Heliod though, 4 mana for a 1/1 is a lot, and in a deck where the commander already has mana cost abilities, and a high all round cc, i don't think I'd use the ability much.I think I'll put Erebos in, but will leave it like this for now as the cards are on their way, and play testing will help me decide what to remove.
So I've now removed 3 cards to bring it down to 99... Penarch Paladin, Angelic Renewal and the white goat dude with chroma (forget his name). But I have also added in myr battlesphere and cauldron of souls....
the problem with a sinmple desctruction spell vs a triad deck is the fact that triad's flicker can be used as an interupt, and save the creature being targetted.I think the reasoning is off a bit here as well, since most players when getting their general exiled will choose to return it to the command zone ready to be replayed. After they play it again, the flicker lets you take that general away using the same card, effectively rendering their general unusable. So whereas a destruction spell might kill their general, a fiend hunter can exile it, then exile it again and again.There is also an infinite life combo inherent in this, as multiple creatures with this type of ability allow infinite entering of the battlefield, which triggering a soul warden can give infinite life.That's the reasoning I've used to include fiend hunter, faceless butcher and the like.
I added a few cards, but didn't decide what to remove yet.The reason for no planewalkers is I didn't feel there were any which interacted with the rest of the deck well enough. I like my EDH decks to be focused on 1 thing - I find that the play becomes a bit samey otherwise, with a core set of cards to include which are overpowered - demonic tutor, balance, land tax etc. I try to shy away from these, as they don't directly help Triad with what it's doing. I considered a lilianna vess, since I have 2 lying around, but its only the ulti which interacts nicely with the rest of the deck, and only then with numerous creatures in the graveyard, in which case lilianna is most likely under control already.I have ordered the cards needed to complete this deck, and after some play testing will decide what changes are required.I do appreciate the comments, and if you have any specific suggestions on what I should include, I look forward to hearing them.
Thanks for the input - I'll consider changing up the mana base once the cards arrive. I know its a bit off atm, but not sure how much effect that will have, due to the high cc of most the cards. Was considering adding land tax, as just so overpowered.Land tends to be the last thing I consider, and is not particularly worrying when building 2 color decks, with the exception of my Rakdos, Lord of Riots deck.I hope I haven't missed anything else which is an obvious must - I'd previously missed strionic resonator, even though it fits perfectly.
I built a very similar deck to this, and after viewing yours, will make a few changes. I had completely missed strionic resonator, which is a must given the number of ETB creatures I use.The other is pentarch paladin - another amazing card with Triad.That said, I do think you've missed a few sitters - Angel of Serenity is awesome lockdown, especially when you can regularly flicker it. But you have so much tap destroy stuff, prob not necessary. Faceless Butcher and Fiend Hunter work nicely, as u can exile their commander, then flicker ur creature to re-exile it. Rune-scarred demon works nicely also, letting you tutor for whats needed.This does look very nice though, good job!If you get a chance, I'd appreciate any input into my Triad deck: http://www.mtgvault.com/olafbiggles/decks/triad-of-fates-edh/
Given the mana curve for this deck, you have far too much mana. Also, you will unload your hand very fast at the start of the game, maybe emptying by turn 6. If u then get hit with a wipe, your pretty screwed.I'd drop the number of land to maybe 25, add in land tax, balance, and a few other things to level the playing field. Think it's also worth including fiend hunter, perhaps wall of nets. Also lacks victory condition if you fail to win early game - but not sure how to fix that without complete modification.
I like what you've done with this deck - doesn't rely on too much on Triad, as u have a lot of supporting destroy spells. It may mean Triad is under utilised though, but is probably all round a safer option.You are missing some key cards which work wonders with Triad - Duplicant is amazing, and Angel of Serenity is very nice lockdown, especially if you can get it with Conjurer's Closet.Check out my build of Triad here: http://www.mtgvault.com/olafbiggles/decks/triad-of-fates-edh/I've gone for less of an all-round build, and solely built around Triad, but even without triad in play, there is enough synergy to keep fairly good control. The main struggle I have found is the mana curve.I like the Fiend Hunter + Triad combo in EDH, as can exile enemy commander, and do the same again should they replay it by using Triad to flicker.
Nice idea! That would be 5 destroys for 9 mana... Not gonna put one in, because if this deck reaches 9 mana it usually is nearly at the win, and I dont have a copy! The main issue with this deck is ramping, since it's 5 color. I've included as many any color land as I could to try and compensate, and in multi player games this deck performs well. The way this deck usually wins is getting something like skyshroud poacher, then getting the 3 changling champions to go infinite destroy.Thanks for the comment!
scrap me listing the infinite combo's - there are so many possibilities. Let me just say that this deck unhindered goes infinite on average on turn 6 or 7. If u play against a number of people who don't know the deck, normally this happens before people realise whats happening. Trying to play this against people who understand the mechanics from the start can go either way. If they can shut down the right parts of the deck, ur basically screwed, although there is a hell of a lot of redundancy, and there is no one aspect which can be destroyed, and remove infinite possiblity.Thinking of adding in spike feeder and archangel of thune, since together they go infinite. Archangel also combos to infinity with kitchen finks and a sac outlet, and spike feeder enhances a number of the other possible plays with its ability (Undying for instance).
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