Nice :) I like flying creatures.
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Yea I would imagine Lol. I'm looking at the haste, first strike, and flanking slivers. Plus a few of the +1/+1 slivers of course. Not sure where I'm going to go with it yet. I've never built a 5 color deck, which most sliver decks are, and so the mana base is something I wouldn't know how to construct.
I would add the new elf plainswalker. The one that lets you search your library for all your elf cards and put them into play.
Fair enough :) It looks like it would do really well as it is anyway. And you gave me ideas for my own sliver deck that I might build :D. +1
This looks suspiciously like a bunch of random slivers thrown together. It's like... mostly agro, but why give all your slivers a mill ability? :/ I would toss out the mill sliver and replace it with coat of arms.
If you want to splash white, Pitfall Trap is a great anti-exalted card. But I agree with Zamfir, if you are going to go anti-exalted, it may as well be standard legal.
In my blue deck I would sideboard Telemin Performance just because this kind of deck.
I can see how it would be a problem. Don't forget that each turn you take, you're drawing a card. If you have to take 20 turns, depending on how far along the game is when you get the combo going, you could accidentally mill yourself. I would agree with thepower1 on this one and use something more than just a "tap for 1 damage" card.
I'm biased because I've seen Swerve in some very amusing ways. But really, almost every deck right now has some sort of burn or creature removal that just cries out to be swerved :). I'm gunna build a red / blue control burn deck shortly because of swerve. :D
I don't see a swerve in here. Red / Blue with no swerve? That shouldn't even be possible!
1. Put Izzet Guildmage on the field. 2. Play Lava Spike and reveal Desperate Ritual for it's splice cost, adding the effects of Desperate Ritual onto Lava Spike. Now your Lava Spike adds 3 red mana to your mana pool. 3. Copy the Lava Spike with Izzet Guildmage. You get the 3 damage to target player and the 3 mana from splicing Desperate Ritual onto Lava Spike. 4. Use the 3 mana gained to copy the spell again. You get the mana every time you copy it, which is enough to copy it another time. Infinite loop.
Look into getting some Beastmaster Ascension. It's an amazing card for tokens as you can get all 7 counters on it stupidly fast.
Piper decks are a thing of the past. They aren't competitive any more, and probably never will be. Any deck with some spot removal will wipe the floor with this deck, and most decks have spot removal.
Scute Mob needs to be in this deck. I would also look into Timbermaw Larva. Both are quite powerful and Scute Mob would help your mana curve a lot (it only costs 1 Forest).
Interesting combo there... Tell me if I'm seeing this right. Your plan would be to turn your opponents crap into all white cards and use Cinder Cloud to burn them with their own creatures, after pumping them with Sheltering Ancient? Cool concept, but It would be tough ;) I would suggest stall tactics like life gain or control, or acceleration. Other than that, not sure.
You may want to add in some shroud abilities like Whispersilk Cloak in order to protect against exile cards. Indestructibility is good, but it doesn't protect you from Oblivion Ring, Journey to Nowhere, Path of Exile, etc. Also, Wall of Reverence if you want awesome lifegain.
I agree with both previous posters. Your mana curve is a little messed up and Armored Ascension is totally awesome for mono white. I would lose the token summoning spells for some 3 or 4 cost creatures. I'm biased against the token cards though, I just really don't like them for some reason.
May want to swap misty rainforest for terramorphic expanse. Basically a sac fetch land that doesn't cost 1 life but the land comes into play tapped. It's really good for landfall and you can pick up any basic land with it.
Nice concept. You may want to cut back on the number of cards to bring it to 60, if you can.
Official rulings say that if you have 2 doubling seasons, you put 4x the number of counters and if you have 3 doubling seasons you put 8x. That means it's an exponential relationship rather than linear, so; your "formula" I believe, is simply be Y=2^n where Y is the number of tokens you put into play instead of 1, and n is the number of doubling seasons. 1 doubling season: 2^1=2 put 2 into play 3 doubling season: 2^3=8 put 8 into play 11 doubling season: 2^11=2048 put 2048 into play 2059 doubling season: 2^2059=A number with 619 zeros after it. So basically after turn 4 just declare yourself the winner.
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