Testing reveals that this deck is consistent at turn 4. With almost every keepable hand so far I was able to have a creature equipped with Argentum Armor attacking turn 4. A few times I made it work by turn 3, once on turn 4 I had two memnites equipped with the armor attacking, and the deck is capable of having the armor on an attacker turn 2. I wish I had 2 more Stoneforge Mystic.
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Yea, it's unfortunate, but still pretty strong to make a 6/6 lifelink deathtouch dude every turn.
Very true, although that is, alas, another card I do not currently own. I'd love to get my hands on some though :).
I actually agree with you. I'm pretty tired of playing against Blightning and Bloodbraid Elf. I'm looking forward to the rotation as well, but I may as well play with the cards I have while they're still legal. Just remember... I could be playing Jund :P
Run like 3 Mana Barbs in sideboard to side in against UW control. When you sideboard, take out some expensive things like Siege-gang and Fireheart and try to add more direct burn spells. Just drop Mana Barbs, burn them, and beat them to death with cheap creatures. All their answers to your spells will cost them mana, which will burn them, and if they try to play their expensive win conditions, they'll just get rocked by the mana barbs even harder. It makes it nearly impossible for U/W to win if you get enough early dmg before you drop barbs.
I think your best bet for U/W Control is to sideboard out some of your expensive things for Mana Barbs.
I would cut Crucible of Worlds, since it doesn't really do anything in a deck with Wheel of Sun and Moon. If all your cards end up on the bottom of your library, it's not like you'll ever have land in your graveyard.
In his description, he says he'll probably take it to FNM once it's done, indicating that it's a standard legal deck. Holy Day would not be legal.
1. Blightning does not fit control decks. Pro players who use Grixis don't even consider it for their lists. 2. Sedraxis Specter has the same problem as Blightning: it's an agressive card, not a control card. It's just not good for this type of deck. I'd rather run Vampire Nighthawk if I wanted a cheaper creature.
Looks pretty good. Gravity Well is kind of a sideboard card though... maybe put the 2 Baneslayers mainboard and 2 Gravity Well sideboard so that it isn't a dead draw against some decks.
I would, but this is a standard deck unfortunately. Otherwise Aether Vial would definitely be in here :).
Looks pretty good. I would take out Keening Stone and add in some Leyline of the Void though. There's a lot of anti-mill floating around with the eldrazi lords and such.
That's a good point... the only reason I would stick to the Wheel is because it makes me immune to Leyline of the Void / instant speed graveyard removal, where the Eldrazi titans are still vulnerable to both. Also, sadly I want this to stay legal in the new extended so that I can use it in local events.
Thanks for the suggestions. I already have defense against the anti-mill cards (Leyline of the Void covers it for me). Also, this is not really a normal mill deck... it's more of a turbo-draw damage prevention deck which is normally called Turbo Fog. For that reason, there's not so much mill as there is draw.
Yup true. I'll change the sideboard later to reflect that. Changing Doom Blade to Smother should be ok.
Even more important, if this deck was in a sanctioned event, the only place you can pull cards from is your sideboard :).
Thanks :). Mystic Gate is one of the ones that I looked at. I'm just so unsure about all these extended lands Lol. I appreciate the suggestion. Yea, I did consider green for Fog (and to make it easier to cast Wheel of Sun and Moon) but I also definitely wanted black for Leyline of the Void. Do you think it would be easy enough to support 4 colors in this new extended? I'm not sure about how easy it is to fix mana still. Thanks again for the comment :)
Normally I would agree with you, but the whole point of this deck is to draw out your opponent. With each of us drawing upwards of 4 cards every turn, Jace's Erasure gets the job done in half as many turns. I used to play Jacerator pre-WWK and Jace's Erasure definitely fits the archetype. Jace 2.0 isn't actually that good for what this deck tries to do.
Because if you put a Basilisk Collar on him he one shots any creature at instant speed?
If I shut up? Have I said something to offend you? o.O
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