Earthquake might be a good addition to this deck. I like the idea of making large damage Banefires and such, but just be watchful of Mindbreak Trap; it's one of the few cards that can counter a Banefire over 5 damage and it would be devastating against a deck like this. Other than that, good job :)
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Lol interesting infinite landfall combo. There's another good one that uses fastbond; I made a deck with it, so check my profile if you are interested. +1 because I like infinite combos, and this is one I haven't seen yet ;)
If you are interested, I have a red / black discard / draw / burn deck of my own. Maybe you can get some ideas from it. Check my profile; I'm not a fan of linking my decks in other people's decks Lol.
Might want to sideboard some creatures. If you play FNM with this deck against a blue deck, you'll probably run into Telemin Performance.
I would go for more artifact creatures. That way, if you or your opponent wipes the board, you would get a ton of creatures back too.
Another card that you should look into for green landfall is Lotus Cobra. It's an expensive card but it is amazing and rediculous for landfall decks. Once I manage to get a playset of Lotus Cobra I'm going to make a Naya landfall deck. It's going to be amazing. In fact... I'll go make it now and stick it up on this website :).
The only problem that I see is your win condition. You have 3 total creature cards that can damage your opponent and a handful of mill spells. The mill alone might be enough to win if you drag the game on long enough and counter enough spells, but I don't know about the creatures. With only three creatures in a really long game, any deck with a playset of Path to Exile will still have them saved up by the time you get your creatures on the field. You would have to wait until you could counter it and play the creature in one turn, requiring 13 mana for Darksteel and 9 for Lorthos. My advice to fix this: Add in a few creatures with shroud so that they are not easily removed. Sphinx of Jwar Isle is perfect for this, and it also has an awesome ability. Besides the lacking win condition, this looks like a decent (and annoying) deck. Best of luck to you.
Yea I would remove Seascape Aerialist. The card I was talking about is Sea Gate Loremaster. I got the name wrong in my last post Lol.
I see Swerve in this deck. I approve. +1
Needs Swerve.
This deck needs Swerve. Don't ask why; it just does.
It looks pretty good Port, but I have one more suggestion; I would take out some of your allies to fit in Seascape Loremaster. Having a really strong draw mechanic is amazing for any deck, and it's perfect for allies.
I would sideboard some creatures in case you go against a blue deck. Telemin Performance would be an instant win against this deck.
When Iona leaves the battlefield, her ability leaves with her. If you play her, call white, bounce her, call green, your opponent will be able to cast white spells still but not green. If she dies or leaves field again, they'll be able to play green again. It does not work how you planned for this deck.
With no creature removal? Not a fan. I would add Path to Exile or Journey to Nowhere so you have some means of removal.
Beware the Telemin Performance.
If you turn a land into a creature and then kill it, I believe it just turns back into a land.
One of the most basic rules of magic: A deck can only have a max of 4 of any card, except basic land.
Legal sideboards have 15 cards. Also I agree that you will probably need more lands.
Needs more Swerve. Don't ask why; it's just amusing to me.
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