Ha! You're right, it does! I wasn't fond of the new art, but the fact that it fits with the creepy theme kind of makes it awesome. XD
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Ooo, you're right, Entangler DOES look like a fun alternative! :D Sideboard it versus token decks for tons of fun!
I was thinking about that, we really don't want it to die. Maybe... -2 Cho-Manno, +2 Darksteel Plate?
Okay, I can see your reasoning for the Minister. :) I just worry about having too much in the 3+ CC area. Your 1-2 slots are a little barren and the first few turns can be utterly crucial with control. Also, with only 20 land and no draw spells, you're going to be VERY tight for land. I don't agree with everything Cravis says below (especially about removing Narco) but I do agree that you need to sub out some cards for land. This is the crazy part of deck-building with other people: conflicting advice. XD
4 Frost would be far too much of a good thing. If this was G/U, maybe. Hitting six mana means finally having the mana to lock down the board; tapping out for Frostie more than once or twice could hurt more than help.
Daymn... EVIL deck... I think I need to go look at the others now, I clicked this at random from your comment in someone else's post. XD Orzhov really works for Gluttony.^.^
Drop Whitesun's Passage and Angelic Shield, neither does enough to help your cause. Replace them with 4x Feeling of Dread, that card is crazy good and, being a current-block common, it should be easy to get. Another switch to consider is Narcolepsy over Claustrophobia. It's one mana cheaper and while it doesn't tap the creature permanently, the repeated retapping combos nicely with Avenger. :D Jhessian Balmgiver is in the same boat as the first two cards: all it really does is give some very minor defense. Also, while Transcendent Master can be awesome, again, it really doesn't mesh with your theme. Consider replacing them with a 4th Lawkeeper, another Sleep/Misstep/Wall of Frost/O-Ring. Minister of Impediments could be switched out for any number of lower-costing creatures that do the same thing (ex. Blinding Mage, Goldmeadow Harrier, ) or another tap spell (ex. Plumes of Peace, Gigadrowse). Dauros had some good suggestions for the B/W version, too, if you want a more "aggressive" control instead of blue's "prevention" control. Really, just using the Card Search here can give you a lot of options. :)
Actually, this seems pretty solid to me. :D Great curve, decent creature production for protection, and you're not over-thinking it. The only thing I might add is a couple Reliquary Towers. Jut in case you get Jace's ultimate off, that way you can target yourself as well and you won't have to pitch cards.
I have to ask... this is Modern, yet you're not running shock lands? Hallowed Fountain> Seachrome Coast. :D Of course, it's understandable if they're not there because they're kind of hard to get a hold of.lol Same thing with Cryptic Command, which might be a lot of fun.
Here's my thoughts, take them as you will. :) Having played a variation of this deck for months, I can safely tell you that Venser will not help you in this deck. He's not useless and fits the color, but his abilities don't especially click with anything except for recharging the Magnets and recurring Frosty and the angel -- both of which come out AFTER him, if you can even get the mana out. You have a GREAT base for a tap-down deck. Playing with Venser will just bog things down. :) Switch him out for 3 land, straight up, because 20 is way too light in my experience. Unless you're exceedingly lucky with your land drops, chances are you'll be sitting around with bombs in your hand and nothing to play them with. Spare From Evil is not really necessary here if you're tapping all your opponents creatures anyway. Maybe switch it to the sideboard and put in Crippling Chills? Or even some other early control Like Mana Leak or Righteous Blow? Maybe Ponder? Just get something in that slot that isn't so situational. :)
Just remember, once the equipment flips, don't equip another Blade until he dies. I know it's likely obvious, but it doesn't hurt to mention it. XD Neat deck!
Mm, it's not a question of making your land drops. Llanowar Elves and other mana-dorks just help put creatures out faster than one-land-per-turn allows for. But, whatever floats your boat, I'm just making suggestions. :)
Nah, Mox Opal's have really dropped in price. Also, they'll be easy to fit in, just switch them out 1-for-1 with land. :) I ran a W/b Tempered Steel deck for ages that only ran 18 land and 2 Opals -- though, I only had a couple things that cost higher than 3 and most were less. Different sort of build by far. *noddles*
Solid looking deck, looks like evil fun. :D Also, see my reply to KromeDrone's half-right comment. It's important.
KromeDrone is actually WRONG in this case. Negative-one counters and plus-one counters do in fact cancel each other out. It's the reasons Fume Spitter is such a great tool for decks with Undying. The key to taking advantage of BSZ with Undying is to play BSZ for JUST enough to negate the positive counters and not kill the creature out right. If you kill the Undying creature with the negatives, Krome's right, they don't come back. It's a balancing act. :) http://community.wizards.com/go/thread/view/75842/28997231/undying_and_negative_counters
OMG... Tempered Steel hilarity. :D However, with all those artifacts... Run Dispatch over Pacifism. Permanently getting rid of threats is much better than just making them unable to attack or block. Also, if you can get either, a couple Mox Opals and Inkmoth's wouldn't hurt. Both are BEASTS in this kind of deck and you really need something to defend you before turn 3.
Check out http://www.mtgvault.com/ViewDeck.aspx?DeckID=322861 It's far from budget, true (he has access to a very LARGE card pool) but it might give you some ideas to think about. :)
I'm surprised you aren't running at least a couple Llanowar Elves for ramp, especially where Birds are out of your budget. As awesome as Fume Spitter is with Undying, it's a question of speed versus utility. :) I really like Wakedancer and Gravetiller in this build. :D What a nifty way to take advantage of Morbid! A good way to use up extra mana, too. The only other thing I would suggest is to get at least a playset's worth of kill spells in there to protect your slowly growing army. That and maybe sub in a couple more land, especially since you don't have ANY ramp.
*facepalm* Not xactly the kind of comment I was hoping for. This is meant to be a T2 tournament deck. :P
This actually looks pretty solid and a nice way to take advantage of Venser's first ability ASAP. Not to mention the fact that, with Thrummingbird, you basically get to use his second ability for free, if not get paid for it depending on the number of birds. :) Definitely going to want to sideboard for any aggro deck, though, a couple of Restoration Angel or Peel From Reality.
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