I've done some soul searching, as well as playtesting, and found Thassa and AEtherling are lacking in this setup. Instead I've brough my focus to winning with card advantage and either Master of Cruelties or Spellheart Chimera. Interestingly enough, AEtherling is a liability since the removal is more damaged based and the fact there is no life gain. While at the same time having 8 mana to be able to cast and protect the investment is usually a loss in most matchups. So be gone AEthering, to the SB with you when I play Esper control. Thanks for the input bro.
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There's another AEtherling in the SB just for that reason. Not looking to get Thassa 'online' with that being said it certainly isn't impossible since there are more than enough permanents to get her 'online'. Consuming Aberration huh. Not taking away from what you're saying, just to be clear you would run more Thassa's or more AEtherlings? One Thassa is all I want and honestly I would never want to lose 1-2 slots of removal just to make her more consistant, that's what the draw is for I suppose Thanks for the suggestions bro.
Vizkopa Guildmage acts as an Exsquisite Bond with her second ability. Competely viable, but not a very consistent one. By the way, if your (Duckie5000) sack were true than Boros Reckoner would not need indestructibility in order to gain infinite life. But alas you must otherwise the state-based action of it's life being at 0 wouldn't kill it not ending the loop. Thus once a players/creatures life total reaches 0 the player/creature is dead.
Not to mention if you do main spear or path of bravery his first strike ability becomes even more valueable. He's an immediate threat and there are no other 2 drop white humans which are better.
Not a fan of Phalanx Leader, not enough spells that target to warrant a spot, Imposing Sovereign is better.
Strictly speaking, since this is a white weenies human deck, you may want to consider a spear and 2 or 3 path of bravery. With that being said you should also consider Archangel of Thune. You have plenty of life gain to trigger and with the addition of Path of Bravery you'll have a before damage trigger for all your creatures with Archangel of Thune. Personally, I think black is a better co-color to go with humans right now, Xathid Necromancer and High Priest of Penance are better than Daxos of Meletis. Plus you then can SB Whip of Erebos and many other spot removal spells. Well that's my 3 1/2 cents. Good luck.
More Kalonian Hydra's, plus a nifty trick for drawing. Fathom Mage + Kalonian Hydra, Hydra attacks and her counters double allowing to draw for those counters. If you are worried about flyer's I would suggest SB Windstorm, with this much mana ramp you effectively board wipe all of them. Maybe a 1 or 2 of Prime Speaker Zegana.
I can respect the reason for wanting to mainboard Bioshift, but let's be honest with ourselves. Having 3 more removal would be better than a trick card to capitalize off a possible Menace doubling counters. I would shift (pun intended) Bioshift to the SB. I would also suggest Dreg Mangler since he's already got Scavenge while Varolz makes him a 3 for 3 option as well. If you are feeling saucy Kalonian Tusker is a decent option. Probably wouldn't go 4 Lotleth Trolls unless you got Increasing Savagery on board. Well that's my 2 cents. Good luck.
Do I hear the subtle crunching of humble pie or was it crow? My hearing isn't what it used to be.
That wasn't a confirmation of dual lands, just an inference made on the premise that Wizards wouldn't shirk Return to Rav/Gate Crash/D Maze by only having half the buddy lands post rotation. It's a good inference no doubt, but a dubious one based on the hope Wizards does the right thing. We shall see.
I'm loving Immortality, Theros version of a Rancor I suppose. Let's not forget Thoughtseize is back...finally.
If you really wanted a game changer, I suppose Mikaeus, the Unhallowed would fit. It's not the best option, but he's a zombie that buffs and gives undying.
Can't say for certain, but chump blocking or just taking damage for a few turns is in the cards. Im pretty sure I've stated the deck types this would have trouble with, aggro being one. Its a solid deck that needs a test run, the moment I acquire 18 more apostles and I'll let you know. Sound fair grumpy?
Butcher Ghoul is so hard to deal with, plus it's a zombie. It's just a great undervalued card that you can sac twice. I thought it was fine before, I personally wouldn't play Moan of the Unhallowed...ever, but that's just personal preference.
That's the point of having Forbidden Alchemy, to mine for needed cards in hand. By the time you have the mana FTW he should have a Devil's Play in hand or ready for flashback. Wall of Frost is a great suggestion!!!
Dimir Charm is just a better card than Mizzium Skin, but I agree Moan is an unnecessary card which would be better served as 3 Syncopate or Think Twice or another set of zombie/sac vamp.
Sure, that makes sense.
So red is used? There is a card with at least one red mana symbol? Yes? Ok, 3 color deck. I'm aware that Devil's Play is the only red spell, I got it. Let's be productive, the mana mention was because this deck is running 20 lands, in my opinion and experience 20 just isn't enough to ensure you reach 4 lands. The other option is to play 4 Elvish Mystic and 4 Arbor Elves to count as mana then I could accept 20, but why do that when the addition of 2 lands makes the acquisition of 4 lands more probably. At the very least 3 Farseek to go along with Gatekeeper Vine. Vr knows what I'm talking about.
Drop Cancel and Psychic Strike to SB and load up with spot removal (Doom Blade, Ultimate Price, Victim of Night). This will allow your mill to develop quickly plus save Jace since your blocking situation isn't good. Find a way to main Mutilate since all your creature should be larger than a -4/-4. Go mostly swamp, with Dimir Gate, Watery Grave, and Drowned Catacombs, to max Mutilate effectiveness and then add 4 Chromatic Lantern to diversify your mana towards blue. Basically more removal in place of non mill items and more swamps to board wipe like a boss.Diversify your SB to utilize your opponents yard, Crypt Incursion comes to mind, maybe Grave Betrayal. Put Control and non creature decks cards in your SB, counters Cyclonic Rift or Pithing Needle. Good luck buddy.
Throw in 4 Clone or maybe Cackling Counterpart to speed up your on field Axebane Guardians. You are still better off with Think Twice over Divination or even Forbidden Alchemy to mine for Axebane/Devil's Play or Clone/Counterpart. Dispel and Essence Scatter are usually SB fodder against control/midrange decks. I would suggest, with these colors and scheme, to go Turbo Fog (Fog, Clinging Mists, Deliverance) to stave off the alpha strike. One last thing, Garruk, Primal Hunter, I know he's a bit pricey still but a 2 of would be better than Amass the Components. Again a 60 card deck with 4 drops really needs to have 22-24 mana especially if it's a 3 color deck.
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