Most of my suggestions are based off card advantage. Azorius Charm being a draw function first while also serving as a flexible card. The flash creatures most likely to use would be Skylasher, Shambleshark, and Boon Satyr.
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That's kinda what I was eluding to in my earlier comments. Thus the 'more removal' comments. If this was more Midrange you would want more than 1 copy of Underworld Connections.
You need to keep your SB mechanics in place for your weakest matchups. In this case control would be your worst matchup. You main board should consist of more removal so you don't get in a position to have this awesome creature, but can only block due to your life being so low.
I thought I saw 4 Obzy and 2 Barron. My bad. My point about Underworld Connections was if you are going to put it in a deck, it probably deserves more than 1 spot. I would start at Necro and work your way through the next least valuable human. Probably only keeping Captain and Pantheon here. Seriously, more removal to allow for you midranginess to take hold.
You need draw, Read the Bones should suffice.
You have a great opportunity to incorporate flash into the equation here, which allows for greater flexibility and creates uncertainty with your opponents attacks with lesser creatures. Other great cards to consider with this arrangement are Plasm Capture and Urban Evolution. I would consider main boarding 1 Sphinx's Revelation, but an Urban Evolution should be more beneficial. Don't forget to SB Dissolve and Azorius Charm against your control matchups.
I tried something like this with Guttersnipe, didn't work out so well. However, it was prerotation and I haven't attempted a similar build. I would suggest Guttersnipe and maybe a few Spellheart Chimera. No more than 2 Epic Experiment, they just get exiled together when casting one and you never want an opening hand with more than 1. Multiple Psychic Spiral is a terrible idea, better served with multiple Jace, Architect of Thought with that being said Chandra Pyromaster would be a great addition. You need more spot removal and less cute card selection. One Thassa, God of the Sea would be awesome. In reality almost all your instants and sorcery's need to be either burn or draw spells. Whew!! Think about it. Also, don't forget to include shocklands and you should be on your way. Good luck!!!
Less stuff(creatures) more removal, then I'll agree this is more midrange. Would flip-flop the numbers between Obzy and Barron, while at the same time figuring out how important Underworld Connections is to you. If it's not, then you may want to go with Read the Bones instead.
I wouldn't slash white for Beck//Call. Terrible choice and way too expensive for almost any deck that is not Control.
The bad choices are the Guildmages over more Thassa's. I really appreciate the splash of green for the likes of Simic Charm and Master Biomancer. Biomancer allows for more potent elementals for sure, however you have it competing with Master of Waves at CMC 4. I would reduce Biomancer to 2 and call it a game changer and not have it competing for casting over Waves. If you are going to splash green, may I suggest Voyaging Satyr to go with Nykthos, Shrine to Nyx. Also, you may want to SB more draw and think about main boarding more Dissolve.
I haven't looked at this deck in 2 years...thanks though.
I'm glad this isn't the only deck to disparage the name Obama. I made a deck based off of infinite sacrifice and called it Obamanure. Congrats.
You're talking about one card in an entire format, I suppose a Stormbreath would present a problem, but so would a Blood Barron. In reality you should be sporting Hero's Downfall instead of Doom Blade.
Control hates resiliency and card advantage. Rootborn Defenses is your best option with these colors. Witchstalker and Ranger's Guile causes early problems. Not much you can do on the card advantage front with G/W either.
Trading Paladin's for Priest's shouldn't change the speed at all. Smite in the SB is there for the Midrange matchup, how awesome is it to block a Hydra then before damage Smite. Pretty amazing eff you card.
I would think about putting in Banisher Priest over Fiendslayer Paladin. For this reason, you worst matchup is midrange and while you could get by with Brave the Elements it just isn't as important than having a creature removed from the board which has the same power and toughness as Paladin. Also, I will continue to harp on SBing Smite. Arguably the best white removal card, great thing about this card is the tech move of allowing first strike damage then Smite. Let's just put it this way, if I'm running white aggro, I'm running Smite as my removal of choice.
Don't forget Necromancer. Also consider Ajani, Caller of the Pride in you SB for those non-removal/control matchups. I would also favor Obzedat unless where you play everyone loads up on Hero's Downfall.
I'm a huge proponent of using White removal options either main or side. You would probably get more use out of Smite, Celestial Flare, or Last Breath. Especially Last Breath to boast your Voracious Wurm to 5/5. One of the biggest problem W/G has is dealing with creatures like Master of Waves, Nightveil Spector, Grey Merchant and any early red creatures. You might give them 4 life, but you remove a pivotal piece off the board and it's exiled.
Need a sideboard stat!!!
If control is your problem then you have the colors to defeat it. Run some Obzedat, Ghost Council and some Thoughtseize/Duress in the SB. Pithing Needle for those pesky PWs. If you win against most other types but have issues with control then make your adjustments based off of their strengths. I can tell you right now Sphinx's Revelation is their win con. After that it's Elspeth and then AEtherling in that order. Thoughtseize/Duress deal with Sphinx Rev and Supreme Verdict quite effectively. Obzedat is a problem for them since they are on a clock the moment it hits the field plus, should they have a Downfall, a Brave the Elements will protect him. You just win without putting another threat on the board.P.S. Mutavault is your friend in almost all instances with this deck. Probably more so than Nykthos. Calvary Pegasus is a better fit than Thrill-Kill Assassin since it acts as a win con and is an immediate threat to which you don't mind losing to the likes of spot removal.P.P.S. Underworld Connections is also the bane of control. Keeps giving you gas while they need to compete with the card advantage game when you employ Thoughtseize/Duress. It's a whole SB strategy against control, but I have a feeling you see a lot of it.
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