Anything else, I'm up for any suggestion to improve either main or side.
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True, maybe something larger, which forces you to sac then dies itself from heartless summoning but then you gain life and draw cards......Disciple of Bolas....boom.
Need some SB suggessions.
Alright, now that you have committed to Zealous Conscripts, you might want to take it a step further and include Cloudshift. That way you can Cloudshift the item stolen with Zealous Conscripts which gives you permanent control or Cloudshift Zealous Conscript to trigger twice. Suggest replacement with Skullcrack.
Hellrider is kinda a slow and clunky now. I would not suggest it unless you put Lightning Maulers in to compensate the lack of haste you currently have...plus Hellrider is easily taken out by turn 4 and you will usually only get one shot with him which for one more mana you could have Thundermaw. BR is a game changer, if you can afford the bill that accompanies him then go for it. I think 4 Searing Spears main deck is better than 4 Skullcrack. Mad-Cap is good, just take out something like Marked for Death. Dump the Guildgates for 2 Slayer's Stronghold which also means you should dump Truefire Paladin. With that being said, bump up Frontline to 4, Stromkirk to 4, and find room for Lightning Maulers. You really need a big papa to drop by turn 5 or 6 to keep you in the game should this go up against control, say Zealot Conscripts...like the ones in your SB...main deck them. I like Pyreheart Wolf, if fits, just don't like the price, drop to 2. I would suggest Cleaver Riot, but this may only work if you have the ability to force atricition with more removal. I really don't like BA main deck, it's a funny thing to have, but you can't afford to be board wiped as an aggro deck, especially by your own hand and with no draw effects.
I like mugging to take over for pillar of flame, but other than that....Aruelia's Fury is ok at best...I wouldn't bother with instigator gain when you could have Thundermaw. Pyreheart Wolf is a staple Red Deck Wins addition. I guess what I'm saying is you have too much unblockable and not enough removal. Although BA plus BR equals 13 damage to opponent. What's going to kill you is you have almost a 50/50 split between creatures and spells...it will end up killing you.
I would agree, it's not your traditional control. However, this concept prevents anything from being cast or tapped. That is ultimate control. I would bet most people would scoop once the combo, as you put it, is complete.
Looking for side board suggestions.
Lotleth Trolls.
If you are going to use these architypes then you may want to consider Ooze Flux. Removes counters from Undying creatures which allows them to use thier Undying abilities. The inclusion of Corspejack Menace would do wonders for this architype.
You can have more than one in your deck, just not on the field. Just keep that in mind. Drop sheilded passage in favor of o-ring.
Again Zegana is a 6 cost 1/1 creature. That's turn 6 unassisted. Fathom Mage is a 1/1 evolve where evertime she gets a counter you draw. Zegana draws once, Fathom Mage draws multiple times. Zegana is a hugh liability to be swung big on if that's what you are worried about. You can use Illusionist's Bracers on both Zemeck and Arbor Elf. The only problem with all this is if you factor in all the mana ramp, both Fathom and Biomancer could be on the field by turn 4, but not Zegana and Thragtusk.
Undead Alchemist is a board only in case of aggro card. Other than that, it becomes less and less dependable against most decks which have balance. Thanks, I'll keep it in mind.
Spellskite isn't standard. This deck is, or at least it will be once Gatecrash comes online with FNM.
Extort = 1 creature, w/extrot + 1 spell + 1 mana. 1 mana per 1 spell per creature with extrot.
Here is why Zegana is trash, first and foremost 1/1 creature, second you are depending on one chance outcome with Thragtusk to be this ultimate draw effect, third she costs 6.. I'll give you the BotD and CD as additional win conditions. Plus Fathom Mage has evolve which is more likely to give you more chances to draw than Zegana. Zameck's abilities, both of them, are completely worth it considering you could use Illusionist's Bracers to double it's effect per use. Drawing a card for 2 mana is boss, drawing 2 cards for 2 mana is crazy stupid. BTW, you are running green, if D-Sphere is your problem then SB Naturalize.
Yeva, Nature's Herald to be able to flash all your green cards. Makes Elvish Visionary more viable among other things.
Everything is standard minus your Doom Blade in your board. Other than that my only other suggestion is to decrease Obzedat, Ghost Council since it is a Legendary Creature and you cannot have two on the board at once. Intangible Virtue is a must here. Consider Bloodline Keeper.
Prime Speaker Zegana is trash, consider Fathom Mage or main deck Zameck Guildmage are better options for the draw effect. Much more effective and less costly. Elvish Archdruid is good here, but give Gyre Sage a thought. The potential for mana is higher as well as overal survivability and it enter turn 2 without help. Forget Clone and up Crackling Counterpart, considering you want to duplicate your creatures more often than someone else's. The only other thing I would suggest is finding an additional win condition should you come up against control...some X cost fireballish spells.
Disciple of Bolas in the board son!!! Increasing Savagery main deck boooye!!!!
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