mcflyguy

167 Decks, 404 Comments, 90 Reputation

Yisan being legendary is acutally a plus. When you need to restart the process just play another one.

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Posted 04 August 2014 at 18:15 in reply to #489434 on Yisan, the Wanderer Pod

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The more I've tested this more irrelevant Nissa and Kiora were. The pure card advantage from both Yisan and Chord of Calling is what wins.

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Posted 04 August 2014 at 18:14 in reply to #489431 on Yisan, the Wanderer Pod

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I went ahead and put this back in. Works out better now with the new creature configuration.

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Posted 04 August 2014 at 06:15 in reply to #489470 on Yisan, the Wanderer Pod

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Thanks for the comment. Nissa and Kiora accomplish two things a deck like this needs, lots of mana, protection, and a finisher.

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Posted 01 August 2014 at 02:37 in reply to #489431 on Yisan, the Wanderer Pod

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I thought about this combo and truly considered it. If it was an infinite life loss engine, then I would be onboard.

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Posted 01 August 2014 at 02:33 in reply to #489470 on Yisan, the Wanderer Pod

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Play tested this for several hours and found it to have very similar results to Melira Pod.

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Posted 31 July 2014 at 08:51 as a comment on Yisan, the Wanderer Pod

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Sideboard needs some work, but the things it's really weak against are any exile creature/enchantment removal. So counter magic is probably the best option post board. What it comes down to for me is if Brimaz should be a 2 of in the SB or not and if so what to remove in favor of Brimaz.

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Posted 14 July 2014 at 00:13 as a comment on U/W Ensouled

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Not enough room for extras, only the meat. Otherwise the Chimera would be cut and I honestly cannot see a deck like this being competitive without this extra threat. I forgot all about Sigiled Starfish.

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Posted 25 May 2014 at 18:04 in reply to #467196 on RUG Scry

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If you ask me, for one more mana you get life gain for every creature dropped. Trostani is a must here bro.

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Posted 25 February 2014 at 05:39 in reply to #441550 on Resurge of the Champion

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I fleshed out something similar, but went Bant for the flash creatures, Horizon Chimera, Boon Satyr, and the ultimate flash guy Prophet of Kruphix. Not to mention Trostani. I wonder if Warleader's Helix wouldn't be a better replacement for saaaaaaaaaay Chained to the Rocks or Mizzium Mortars just for the simple fact of more life gain.

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Posted 24 February 2014 at 01:16 as a comment on Resurge of the Champion

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I think you'd be better off going more Mid Range, keep the mana dorks minus Burning Tree, and up the threats like Kalonian Hydra and Exava. Fill up your library with either threats or removal, which means less PWs, i.e. Garruk and Domri. I would also consider Fanatic of Xenagos and the inclusion of Ghor-Clan Rampager. All of which are great for Pack Rat pitching which also means Underworld Cerberus becomes that much more powerful to reloading your hand. I'm going back to Jund because the metta is going away from UB control and Exava K Hydra combo is too good and on curve.

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Posted 21 February 2014 at 05:58 in reply to #440479 on Jund World Eater

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What's your plan against mono black. Bile Blight wrecks this deck type. I love Jund, just not sure Xenagos is enough. I would suggest going more with the monsters and less with the little guys. Underworld Cerberus is pretty useful when worried about mass removal.

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Posted 20 February 2014 at 04:28 as a comment on Jund World Eater

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He's not too color heavy for a deck with the appropriate mana with Sylvan Caryatid. If I had say 4 Prophet of Kruphix then I would be more inclined to play more dual-lands. Otherwise this is a suedo midrange deck with a SB to compensate against most weaknesses. I would add a description, but then folks wouldn't have to think on how this operates. Then again the name kinda suggests the operandi.

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Posted 18 February 2014 at 04:19 in reply to #439603 on Bant Flash Monsters

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I concur, Mutavaults would be insane here, all the bonuses and almost none of the weaknesses. Need to up Ragemonger to 4 since he's basically a mana dork for minotaur. Purphorous is a dead card unless you only want his pump ability, otherwise Mogis does a better job. Boros Reckoner is a must regardless if he's triple red. I would be tempted to play white just for Boros minotaur. That's my two cents.

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Posted 12 February 2014 at 17:34 in reply to #437390 on Cow God Day Out

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It's not profitable to have Wear//Tear over Solemn Offering. Thoughtseize is cool, not as good as Slaughter Games against Control. With 6 copies of PW kill, I'm not too concerned about a Jace or Elspeth. On the point of Thoughtseize, how fruitless is it to use this when a simple Elixir recycles it back into the deck? Also, Renounce the Guilds takes care of either D-Sphere or Blood Baron of Vizkopa. I can appreciate your candor on the subject. So far Solemn Offering is just better in more than one matchup.

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Posted 11 January 2014 at 18:58 in reply to #425796 on Trinidad Control (Theros)

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Yes and no. The only enchantment I would want to deal with on my opponents turn would be D-Sphere, while it's strictly better to do this on their turn, I found I have very little to profit from instant speed over gaining 4 life. Plus I play cards which never see the light of day, in this case the results are same yet the differences are pretty much nil and so it's pick'em situation to which I'm choosing Solemn Offering.

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Posted 10 January 2014 at 21:41 in reply to #425796 on Trinidad Control (Theros)

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This deck took home the gold last week, made a few updates to the sideboard with Renounce the Guilds and Solemn Offering to take care of the Esper/Azorius matchups. Any creature decks just fail against this and USA control has nothing to target.

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Posted 09 January 2014 at 22:03 as a comment on Trinidad Control (Theros)

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Double W is a killer, I'll end up putting another Doom Blade and Hero's Downfall before I mess with Celestial Flare. As far as Baron is concerned, I'll just add more R burn for his butt.

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Posted 26 December 2013 at 16:20 in reply to #422322 on Trinidad Control (Theros)

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It can be an up and down card. It depends on having a Mutavault or a weenie on board, but it carries it's weight in the long run.

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Posted 25 December 2013 at 03:35 in reply to #422322 on Trinidad Control (Theros)

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Prophet couldn't possibly slow this down. Unless your opponent has a removal spell on tap you have the opportunity to flash in your next creature effectively giving it haste. I just think this deck has too many cmc 4 competing for casting at turn 4.

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Posted 23 December 2013 at 04:07 in reply to #421852 on Master of Biowave

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